Brave Galaxy is set in a world loosely based on Hiro Mashima’s Fairy Tail and Eden’s Zero. It is a PG-13 or so rated space fantasy RP, and uses a combination of character statistics, which can be acquired via roleplaying and events, and creative freedom to help direct players’ characters. While there is a main storyline, which can be found in the events section, characters are free to interact with others and their environment however they see fit.
Explore the galaxy. Overcome the obstacles in your path. Shape the future of humanity.
The most populous city on Elseima, the Centrapolis is generally seen as the planet's hub of commercial and economic activity, along with being the de facto place for tourists and where most immigrants live. Indeed, the Centrapolis is a bit of a mix up of cultures, both of the different clans and other nationalities. Both high and low life establishments are found there, and markets selling all sorts of goods anonymously are infamous in their general lack of regulation. On a large geologic outcrop looking over the rest of the city the various ruling bodies of the clans meet, although this area is closed to the general public. Most of the city's infrastructure is gray-hued, representing neutrality, although pops of color, usually representing a clan in some way, can be found.
Best known for its fiery traditions and loose interpretation of the law, Taryn is by far the least regulated of the major cities on Elseima. Indeed, fire is a well utilized symbol, and despite the settlement's technology meeting the standard of the planet it is found almost everywhere, with safety precautions made, of course. In general, the city has a lot of taverns and somewhat traditional forges, although scattered throughout these are more sophisticated arms dealers and other small manufacturers. Various arenas for ritualistic, although usually not harmful, combat can be found throughout the city, the most significant being the Tasisia Stadium, a source of entertainment generally enjoyed by all Elseimians to some degree.
Sillis is a cleanly modeled city, with its plenitude of green flora, and straight, planned streets, contrasts much of Elseima's architecture. Contrary to most of the other urban developments, Sillis is unique in that it is quite literally new. While the civilization has existed for as long as most others, it has been reconstructed multiple times due to its inhabitants, the most forward minded of all Elseimians. Indeed, many technological innovations in their infancy can be found brewing in Sillis, although the city is somewhat notorious for being a bit too open, from time to time inviting spies and criminals into its midst.
The moral center of Elseima, Aelea is the city where the intellectually minded gather to discuss the affairs for the galaxy. For that reason, is it often called the "second capital", although most of the other clans begrudgingly accept this nickname placed by foreigners. Indeed, Aelea has a high immigrant population, second only to the Centrapolis, although the comparison of the two cities ends there. Aelea's design presented an almost regal air, with its intricately detailed white buildings, many of the most elaborate dedicated to public use. Forums are found throughout the city for debate, the most famous being the Lucise Plaza, where many of Elseima's political leaders have amassed supporters.
Verasi is generally viewed as the least inviting of the major cities of Elseima. Topographically, the largest underground river, the aptly named Verasi River, flows straight through the heart of the city, and bluish slate buildings expand outward from it. Being the most law bound, and militaristic, Verasi often receives criticism due to its occasionally harsh punishments for crime, although this merely reflects the beliefs of the majority of the citizens, Khinsans. That being said, the best military academies are found in the city, with the rivalry schools of Rhea and Ira, along with having the most secure and steadfast economy and people, based largely on the prosperity of the Elseimian Navy.
Whereas the center of innovation is Sillis, Rykan is the true center of inquisitive knowledge. Its archives are vast, known as the Great Tree, and contain history on not only the clans but all of the Earthland originated nations and even the deceased planet itself. Rykan's physical foundations reflect this, to some degree, many of its buildings chaotically planned but beautifully constructed with ancient wood and warm hued stone. Many merchants can be found on various long winding streets, selling a great variety of goods and services. One such street, the Carnival Road, is not a street at all, but an enclosed space where all buyers and sellers wear disguise and go by aliases. While not necessary legal, this area is generally overlooked by the authorities of Rykan, and one the main draws for those not researching history.