Brave Galaxy is set in a world loosely based on Hiro Mashima’s Fairy Tail and Eden’s Zero. It is a PG-13 or so rated space fantasy RP, and uses a combination of character statistics, which can be acquired via roleplaying and events, and creative freedom to help direct players’ characters. While there is a main storyline, which can be found in the events section, characters are free to interact with others and their environment however they see fit.
Explore the galaxy. Overcome the obstacles in your path. Shape the future of humanity.
Magic, who wouldn't want it? While the world of Brave Galaxy does have a significant magical population, it happens to be that non-mages are still the majority, and player characters can of course reflect this. For those characters who do not possess magic, they instead get extra discounts and feats, detailed below.
Discounts
Every non-mage gets a universal 30% discount on items, regardless of whether or not they are in an organization. Non-mages in major organizations, such as the ISC or IMG, receive an additional bonus on top of this, based on their class.
D-class: An additional 30% discount on items B-class or lower. C-class: An additional 30% discount on items A-class or lower. B-class: An additional 30% discount on items S-class or lower.
A-class and S-class non-mages receive the same benefits as B-class.
Feats
Feats represent a non-mage's dedication to the physical attributes of the world, and are specific to each of the TAPS stat. Each feat may be used once per thread, and are unlocked and improved upon certain stat thresholds, these being at 30, 60, and 90 for all feats except Willpower, which is based on earned SP and is unlocked at 50, 100, and 150.
Perseverance: Having built their bodies to the peak of mental and physical toughness, the non-mage is capable of shrugging off damaging blows. They prepare themselves to withstand the next attack, gaining 'armor' equal to class C/B/A. (Toughness)
In The Zone: Maximizing their concentration and focus, the non-mage's next attack finds the minuscule cracks in their opponent's defense, piercing class C/B/A armor to deal full damage. (Acuity)
Fervor: Fueled by adrenaline and the heat of battle, the non-mage summons up additional power, pouring it into a single physical exertion like a punch or a kick or even pushing, pulling, or lifting an object, equivalent to 1.2x/1.4x/1.6x the non-mage's power. (Power)
Fleet Footed: Remembering their training, the non-mage is capable of moving in a quick burst of speed, moving at 1.2x/1.4x/1.6x their current speed, over a range of 40/50/60 meters. (Speed)
Willpower: With immense determination, the non-mage prepares themselves for any opposition or obstacle. For the next 1/2/3 posts, any and all physical actions made do not drain their endurance whatsoever. (All stats)