The Interplanetary Security Commission The Interplanetary Security Commission is a multilateral peacekeeping organization that enforces the resolutions posed by the Unified Planets Security Council, and deal in matters related to conflicts both inside and between planets. The ISC comprises security forces drawn from member states funded independently of both the Council and their budgets. The duties of this organization encompass a wide variety of operations pertaining to law, order, and military operations in regards to the planets, and cooperates closely with the existing military and police forces of those aforementioned entities. However, a fair amount of their duties are also subcontracted toward agencies and guilds based in the various planets. The benefits of the ISC essentially are as follows: access to information and resources that an agency or guild might not be privy too, alongside the numerical forces to perform as a cohesive military unit should the need arise for a Security Council Police Action.
The ISC comprises two main branches, each with their own respective duties and obligations. They are as follows -
ISC Navy: The space-based warfare branch of the Interplanetary Security Commission, and the spear of most operations involving peacekeeping operations. The larger and more well-funded of the branches, the ISC Navy is host to countless warships of various tonnages, various fast attack craft, and specialized landing units responsible for securing and holding ground in the initial opening stages of an operation. This do they conduct in concert with their land-based peers, and while their soldiers fight on the surfaces of planets, the ISC Navy provides the heavy firepower, from bombers to destroyers, all the while hampering any efforts off-world made by enemy aggressors.
ISC Ground Forces: The land-based warfare branch of the Interplanetary Security Commission, often referred to as a sledgehammer or a shield depending on their use. The Navy gets the lions' share of the ISC budget (warships are expensive after all), but while this may be the case the ISC Ground Forces are a formidable army to be reckoned with, possessing the resources, manpower, and pluck to wage large-scale warfare on various planetary surfaces, be it offensive or defensive in nature. A diverse plethora of member-states contributing their troops offers a diverse amount of options to consider in battles and wars, from Großesreich artillery and Federation mechanized cavalry in fast-paced offensive combat to Union and Co-Prosperity Sphere infantry to impede opponents via more defensive, drawn-out conflicts.
Enlistment: Sworn members of the ISC may be of any race, gender, orientation, and nationality, but are comprised entirely out of people without a latent ability to harness magic or any equivalent thereof. ISC Officers will never be able to utilize magic of their own, but may use those tied directly to their specific items. All ISC Officers must also be at least 18 years old.
Ranks: While non-commissioned ranks of the ISC do exist, all PCs are considered officers. As well, the standards of the ISC also apply to most other national militaries, unless otherwise stated. Other ranks do exist, however for the sake of simplifying things the following progression is used -
- D: 2nd or 1st Lieutenant; your choice.
- C: Commander/Major. Commander for navy; Major for ground forces.
- B: Captain/Colonel. Captain for navy; Colonel for ground forces.
- A: Vice Admiral/Lieutenant General. Vice Admiral for navy; Lieutenant General for ground forces.
- S: Admiral/General. Admiral for navy; General for ground forces.
Note - If you wish for your character to be a part of their specific country's military, they may be, and can take the missions and the like for the ISC as "collaborations" of sorts. A character of their country's military may have magic, if it is permitted, however instead of getting the ISC benefits they get whatever is outlined for their country.