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Yes, I am turning into a crazy cat lady. No, I don't care.
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Post by Reya Starlyght on Nov 5, 2020 4:24:24 GMT
last edited Nov 5, 2020 4:37:03 GMT by Reya Starlyght
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Post by Reya Starlyght on Nov 5, 2020 4:36:47 GMT
Name: Samuel Haydn Sabilline III
Alias: Haydn Sommillier
Age: 36
Gender: Male
Height: 6' 1"
Weight: 160 lbs
Race: Human | Fioran
Organization: Magic Collective
Rank: Apprentice [0 REP]
Orientation: Homosexual
Alignment: True Neutral
Appearance
Physical Description: With black framed glasses, salt and pepper hair characteristic of the Sabilline family, and more than a bit of stubble lining his jaw, most assume Haydn to be a few years older than he actually is. He doesn't cut a particularly impressive figure, despite his height, and his typically disheveled hairstyle - about shoulder length when worn down except for the fact that it never is - doesn't exude any sort of authority either. No, Haydn can be described as positively normal, at least in passing. A closer look at his visage reveals his almost strikingly deep blue eyes, and the series of faint scars that dot his temples and outer cheeks. These discolored pockmarks of various shapes and sizes can be found throughout much of his body, having resulted from what Haydn claims was a motorcycle accident.
In terms of physique, there really isn't much to look at. While rather tall, as previously mentioned, Haydn's overall body mass is quite lacking, lanky is in fact the best word for it. With legs that are slightly longer than average proportions, he does give off the sense that he could be athletic if he tried... but alas Haydn has other concerns. Not to mention, his rather insufficient diet doesn't really help in that regard. What muscle definition that does exist is in fact a direct consequence of his skinniness, more so than any outstanding physical strength. Haydn's posture tends to shift based on the occasion, ranging from almost too professional and stiff to a slump that attempts to lower his height by a couple inches, although typically striking a balance between the two. Regardless, however, his body language rarely seems effortless when out in public, there is always some degree of thought put into it.
Notably, his facial features bear a remarkable resemblance to a certain Magnolian senator - barring Haydn's darker skin tone - a fact that whenever pointed out he dismisses with a laugh and an "I've heard that before."
Clothing: While having recently been accepted into the Magic Collective, for the past five years Haydn has been working as a librarian, and needless to say his choice in outfits shows it. Prone to wearing old sweaters, vests, and just about anything one might find in a thrift store at half off, in an ideal world his sense of fashion might be a bit more on point, but unfortunately Haydn doesn't exactly have the credits to spare on such frivolous pursuits. As a result, his wardrobe is a clash of vintage and low quality, many garments patched and sewn - surprisingly well - to get the maximum life out of them. In terms of footwear his collection is also quite limited, consisting of two black and white sneakers, a pair of brown boots, and black dress shoes which have remained in their box ever since his last job interview. Indeed, if a formal occasion were to arise, Haydn's only option in terms of attire would be to wear the black suit he keeps in the far back of his closet, somewhat ill-fitting as it was tailored to him quite a while ago.
Accessories: An emerald and golden ring on a chain, tucked in his left pocket. A glock secured with a holster in his waistband, angled at five o'clock.
Picture:
Personality
"I'm just going to take my cat and leave now. Okay? Okay."
Haydn is, in essence, the ultimate introvert. At least, a part of him wishes that is what he could be. Fortunately, or unfortunately, growing up in high society necessitates social skills, and thus Haydn is quite adept when it comes to manners and etiquette, although it is most certainly a learned behavior. In reality, what he would rather be doing at any given point in time typically revolves around furthering his knowledge, whether it be in an academic sense or otherwise, along with spending time with close friends and what family he does have. Which, of course, his cat Amadeus qualifies as both. Indeed, when not on a mission of some sort or working at the library, Haydn can often be found at his apartment, drinking tea and reading a book of some sort with Deuce snuggled up in his lap.
There are always new things to discover, however, not everything in the world can be cataloged on paper and ink. Within every passerby lies a story, after all, and although Haydn has severe trust issues he does not mind cozying up to a particularly intriguing stranger with the intent of wringing history out of them. His tool of choice being words and pleasantries, of course, as despite his recent acquisition of magic - not to mention the weapon he carries on his person - Haydn is rather adverse to violence. Observing it is one thing, but participating, well, one glance is enough to tell he's not exactly a fighter. That being said, while he does like to learn about others, Haydn rarely divulges details about his own life, and truthful ones even less so. There is a very good reason why he clings to the moniker he uses, along with the various lies he perpetrates, and even if one were to see through them Haydn likely wouldn't acknowledge such.
His fear of reality does in part stem from the cruel situation his family threw him into, but more importantly his sense of nearly crippling self doubt. After all, for almost all of his life Haydn has been told he is completely and utterly worthless, and while some part of him stills rebels against the notion to say words have not hurt him would be false. He has thus developed an obsession with proving himself, an unhealthy drive that has led to similar fixations with his other passions, most notably those of magic and the aforementioned collection of information. Such odd quirks most certainly qualify him as a nerd, if it is not already obvious, and compounded with the escapism he manages to gather from devouring fantastical novels, well... it's really no surprise why he works where he does.
If he were to have it his way, however, one would never discover any of these things about Haydn, in fact one would not discover anything at all, beneath the veneer of a smile.
History
Born the eldest son of Cyril and Lian, Samuel Haydn Sabilline has lived a life of utter disappointment. The heir of magical and material fortune, yet possessing no arcane gifts of his own, it was apparent from a young age that he would forever be the black sheep of his family. Of course, such was not obvious at first, and as a result Haydn's early childhood contained some of the happiest moments of his life, but nevertheless as time pressed on and his younger siblings manifested their magical capabilities, the fact that Haydn had yet to do the same became more and more jarring.
Haydn was a bright child, and lacking any innate talent he took it upon himself to study arcane theory to perhaps compensate in the eyes of his family. Knowledge of magic, however, was not enough to gain their approval, for the Sabilline family was famous for their generations of powerful mages, individuals who had influenced both the Magic Collective and the Federation as a whole. Cyril in particular was disturbed by his son's ordinariness, and in Haydn's teenage years tried many methods to perhaps awaken the spark within, but ultimately all was futile. In the end, Haydn's very existence was covered up by his parents, given the money and means to move to some other part of the galaxy and begin whatever his uneventful life would bring.
Despite his chance to start anew, all he had ever wanted was the approval of his family. Thus, instead of migrating to some other corner of the galaxy, Haydn opted to remain on his home planet of Magnolia, in the capital city Kardia nonetheless, enrolling in one of the prestigious magical academies there. Not being a mage himself certainly drew him some attention, but under the moniker of Haydn Sommillier he furthered his pursuit of the arcane. Claiming he was interested in becoming an enchanter for the Collective, this was nothing but a guise for Haydn's true intentions, to obtain magic of his own.
He had been so desperately close. After seven years of study, Haydn's doctoral thesis was upon him, and if it was approved he could not fathom the possibilities that would be opened up, the potential for even the family that had abandoned him to once again at least accept him for his name. One nosy colleague, however, a fellow by the name of Elliot Lockley, ruined everything. Prying into Haydn's past, he discovered the truth of his lineage, and decided to share it with every soul he could. Within days, Haydn was shown the door of Empyrea University, berated by his family, and forced to completely rebuild all he had lost, this time without any support whatsoever.
Unable to secure work with the Collective, Haydn moved to the next best alternative, crime. Syndicates in Fiore constantly wanted the one-up when it came to magical devices and tricks, after all, and he was quite able to deliver on that front. His work in this regard continued for quite some time, although Haydn never enjoyed a moment of it. There was too much blood and violence, too much of a risk for his own life. Worst yet, few of his associates even bothered to consider the wonderful nuances of magic, all they ever sought out was a new weapon to destroy their enemy, a new trick to deceive the authorities. Yet by far the most painful part about it all is that he wasted years of his life rinsing and repeating, only just managing to collect a life for himself.
Ultimately, Haydn wanted more. At the age of 30, he had nothing to his fake name, no allies, no friends, no family. It was at that point that he decided he needed to truly restart, to forge a path apart from the legacy he had been born into. At least, that was what Haydn told himself. With the money he had acquired from dirty work, he bought an apartment on the opposite side of the galaxy, in the last place anyone would expect a Sabilline - Lower Chevallier. There, Haydn started working as a humble librarian, eventually adopting his beloved cat Amadeus.
That was, until a particular individual came in with a particular tome. Withered with age, the book clearly didn't belong to the Lower Chevallier Public Library - an establishment that was in itself old and dusty - which immediately drew the curiosity of resident nerd Haydn Sommillier. Even more tempting, the book was written in some cryptic language, an arcane script that was near indecipherable. Instead of filing it away on a shelf to never again be viewed, he took the tome home that night, and set about attempting to translate it with all his free time. Several months later, he discovered the truth, the words of the Allseeing Oblivion.
In the blink of an eye, his once dreary future transformed into endless possibility. With the promise of magic in exchange for simply continuing to pursue knowledge of the unknown, Haydn had at last acquired what he had always wanted. Means or unknown intentions mattered not, for with the possession of the arcane perhaps at last he would be accepted into the family that had long since abandoned him. First, however, he would have to prove himself a capable mage, and thus Haydn at last joined the Magic Collective, continuing to uphold his residence in Chevallier but hoping, perhaps someday, that he could become something more.
Equipment & Items
Name: Glock
Class: C
Description: He hated every second of it, but during his time in the criminal underworld of Magnolia, Haydn learned not to trust anyone. And when the time comes to make a quick getaway, having a gun at one's side certainly is helpful. There are also a surprising amount of people who try to rob libraries, believe it or not. Haydn's firearm of choice is a nondescript 9 mm pistol, black in hue. It is approximately 9" long and weighs 1 kilogram. Functionally, it tends to be accurate out to a range of 50 meters.
Effect/Function: Shoots shit. Six shots.
Name: Ring
Class: C
Description: An intricately engraved gold ring, with an emerald set in the middle. It is attached to a golden chain, and although it is almost never worn by Haydn in either fashion, it is always on his person.
Effect/Function: Sentimental value.
Name: Glasses
Class: D
Description: Constantly staring at books has consequences. By that, I mean bad eyesight. While many people choose to remedy this disability with contact lenses, Haydn doesn't have the time or money to deal with their constant upkeep, and thus he relies on a simple pair of black glasses to go about his daily business. They are relatively square framed, with a thickness somewhere between thin and not so.
Effect/Function: Haydn's glasses allow him to see at his proper Acuity level. Without them, his Acuity score becomes 5 with regards to everything but his nearest surroundings.
Name: Journal
Class: D
Description: Haydn's journal contains everything from embarrassing poetry to grocery lists and every possible letter in between. Notably, while he is capable of legible and even somewhat neat handwriting, most of the things written in Haydn's journal look like complete chicken scratch. Obviously, this is done on purpose, since reading someone's personal journal is extremely rude and why are you still here.... There's a pen always tucked in the binding, black ink.
Effect/Function: This is obvious, right? I feel like it's obvious.
Stats - 110
Toughness: 20
Acuity: 16
Power: 7
Speed: 7
Magical Strength: 30
Magical Fortitude: 30
Earned
Stat Points Earned: 0/10
Arc Points Earned: 0/0
Credits Earned: 600/70,000
Sources
Skills & Disciplines
Arcane Obsession: Even at a young age, Haydn was captivated by the intricacies of magic, an interest that has stuck with him for the entirety of his life despite trying to turn away from it on multiple occasions. Of course, having descended from a long line of powerful mages this does make quite a bit of sense, but even among his family his level of dedication was seen as bizarre in his childhood, and embarrassing as an adult, if only for the fact that Haydn was not born with any arcane talent whatsoever. Rather, his focus was always on magical theory, and later in life how to obtain power of his own. His pursuit of knowledge accumulated in acquired a bachelor's degree in said subject, and was well on his way to a doctorate before being discovered and disgraced. To this day, however, Haydn still furthers his knowledge in various regards, having never forgotten the fondness it brought long ago.
Rich Blood: Nowadays Haydn lives a quiet, simple life, one where paying renting is his top priority, but he has never forgotten what it was like up at the top. Manners, etiquette, the process of appealing to the lower classes - the lessons he was taught as a child never truly left his mind, as much as Haydn has tried to push them out. Granted, he's far from condescending, but there is just a tinge of estrangement present in his actions, a demeanor that seems a bit too polite and formal to have been simply learned from years of serving those who happen upon a library. Haydn was in fact raised with the best tutelage money can buy, and thus was once and still is an avid learner. In particular, he is fluent in both his native Fioran and Minstrelian - as his maternal grandmother insisted - and was once a capable viola player, although he has not had access to the instrument in quite some time.
Criminal Mind: Haydn didn't seek the criminal life so much as stumble into it, but nonetheless having spent several years providing for various factions of the underworld he certainly knows his way around the block. Although he specialized in giving a one up on the competition in terms of magical capabilities, to say that Haydn didn't pick up any of the darker tendencies that come with working with such people would be a lie. This applies especially to wielding a firearm, and to a lesser extent to the art of breaking and entering, along with the more subtle nuances of covering up one's affiliations with crime.
Magic
Name: The Allseeing Oblivion
Type: Eldritch Takeover
Proficiency: 4
Rank: 4
Description: To pierce the veil of all existence, to observe every possible fragment of reality within the brief lifespan one is given, these are the tenets of the Allseeing Oblivion. To this end, the magic that it grants to the chosen few help achieve such goals, mainly revolving around the precise manipulation of the world. Spells often incorporate supportive elements into their design, whether or not they be primarily for this purpose or not, and often utilize small nuances to change the outcome of a battle, rather than taking the direct approach of destroying everything within sight. In fact, many of the gifts granted by the Allseeing Oblivion are not necessarily solely for use in combat, first designed to help access that which might otherwise be impossible to perceive, along with deceiving the sight and senses of other individuals for whatever purpose necessary. Broadly speaking, the magic is more so focused on supportive capabilities than anything else, with offensive techniques a secondary concern and defensive abilities quite lacking.
There is an exception to these general truths, however, in the full embrace of the Allseeing Oblivion. Entering a state known only as Limbo, Haydn's gift becomes much more focused on oppressive force, for it is on occasion that such drastic measures are necessary. That being said, this transformation can only be held onto by mortals for so long, due to its inherently otherworldly properties.
Techniques: 9/9 [6 + 3]
Limbo - 4
Type: Takeover
Range: Personal
Effect: While the influence of the Allseeing Oblivion is often a subtle affair, within the state of Limbo does the true extent of Haydn's pact reveal itself. Taking on the features of the void itself - or perhaps merely his own imagination of what the cosmic entity would appear to look like, he has yet to peer that far into the depths - Haydn gains access to a form and magic that is far more suited to physical confrontation than his normal self. However, with it comes the removal of the anonymity he so desperately cherishes, and thus he is always hesitant when invoking such power. 4 post duration, 3 post cooldown.
Truesight - 4
Type: Supportive
Range: Personal
Effect: The Allseeing Oblivion, much as its name suggests, bestows the ability to perceive beyond what is physically capable for most beings of the universe. Out to a range of 60 meters, naturally occurring phenomena, such as darkness or mist, have no effect on Haydn's eyesight. The same goes for magical means of blocking and manipulating vision, so long as said spell is of equal rank or lower to Truesight.
Sonder - 1
Type: Supportive
Range: 15 meters
Effect: Every stranger has a story, waiting to be revealed in all its gritty detail. For a brief period of time, Haydn is capable of peering into the eyesight of any creature he makes physical contact with, using his own Acuity stat to a maximum of 10 to see what the target of Sonder sees. During the 2 post duration of this technique, Haydn is blind to his own surroundings, with the connection to whatever entity he happens to be seeing through being severed if they travel more than 15 meters from him. Cooldown of 4 posts.
Cantrips: 2/2
Tether - 2
Type: Supportive
Range: 10 meters
Effect: A single tentacle, with a length of 2 meters, can appear anywhere within 10 meters of Haydn. This apparatus is rather dexterous, capable of movements as slight as handwriting, and can also be used to push, pull, and perform other actions with a Speed and Power of 20. This tentacle appears to be almost ethereal in form, although it has the durability of a D-class item, coagulated from fog of a midnight blue hue.
Blink - 2
Type: Supportive
Range: 10 meters
Effect: The mists of the Allseeing Oblivion turn against its chosen foes, infesting their sight. For the duration of 1 post, Haydn is capable of inflicting a 20 Acuity debuff on any individual within 10 meters of himself, clouding their eyes with indigo haze. Haydn cannot inflict the same individual with this debuff on the following post, although it can be transferred to someone else.
Alias: Haydn Sommillier
Age: 36
Gender: Male
Height: 6' 1"
Weight: 160 lbs
Race: Human | Fioran
Organization: Magic Collective
Rank: Apprentice [0 REP]
Orientation: Homosexual
Alignment: True Neutral
Appearance
Physical Description: With black framed glasses, salt and pepper hair characteristic of the Sabilline family, and more than a bit of stubble lining his jaw, most assume Haydn to be a few years older than he actually is. He doesn't cut a particularly impressive figure, despite his height, and his typically disheveled hairstyle - about shoulder length when worn down except for the fact that it never is - doesn't exude any sort of authority either. No, Haydn can be described as positively normal, at least in passing. A closer look at his visage reveals his almost strikingly deep blue eyes, and the series of faint scars that dot his temples and outer cheeks. These discolored pockmarks of various shapes and sizes can be found throughout much of his body, having resulted from what Haydn claims was a motorcycle accident.
In terms of physique, there really isn't much to look at. While rather tall, as previously mentioned, Haydn's overall body mass is quite lacking, lanky is in fact the best word for it. With legs that are slightly longer than average proportions, he does give off the sense that he could be athletic if he tried... but alas Haydn has other concerns. Not to mention, his rather insufficient diet doesn't really help in that regard. What muscle definition that does exist is in fact a direct consequence of his skinniness, more so than any outstanding physical strength. Haydn's posture tends to shift based on the occasion, ranging from almost too professional and stiff to a slump that attempts to lower his height by a couple inches, although typically striking a balance between the two. Regardless, however, his body language rarely seems effortless when out in public, there is always some degree of thought put into it.
Notably, his facial features bear a remarkable resemblance to a certain Magnolian senator - barring Haydn's darker skin tone - a fact that whenever pointed out he dismisses with a laugh and an "I've heard that before."
Clothing: While having recently been accepted into the Magic Collective, for the past five years Haydn has been working as a librarian, and needless to say his choice in outfits shows it. Prone to wearing old sweaters, vests, and just about anything one might find in a thrift store at half off, in an ideal world his sense of fashion might be a bit more on point, but unfortunately Haydn doesn't exactly have the credits to spare on such frivolous pursuits. As a result, his wardrobe is a clash of vintage and low quality, many garments patched and sewn - surprisingly well - to get the maximum life out of them. In terms of footwear his collection is also quite limited, consisting of two black and white sneakers, a pair of brown boots, and black dress shoes which have remained in their box ever since his last job interview. Indeed, if a formal occasion were to arise, Haydn's only option in terms of attire would be to wear the black suit he keeps in the far back of his closet, somewhat ill-fitting as it was tailored to him quite a while ago.
Accessories: An emerald and golden ring on a chain, tucked in his left pocket. A glock secured with a holster in his waistband, angled at five o'clock.
Picture:
{Haydn and Amadeus}
Personality
"I'm just going to take my cat and leave now. Okay? Okay."
Haydn is, in essence, the ultimate introvert. At least, a part of him wishes that is what he could be. Fortunately, or unfortunately, growing up in high society necessitates social skills, and thus Haydn is quite adept when it comes to manners and etiquette, although it is most certainly a learned behavior. In reality, what he would rather be doing at any given point in time typically revolves around furthering his knowledge, whether it be in an academic sense or otherwise, along with spending time with close friends and what family he does have. Which, of course, his cat Amadeus qualifies as both. Indeed, when not on a mission of some sort or working at the library, Haydn can often be found at his apartment, drinking tea and reading a book of some sort with Deuce snuggled up in his lap.
There are always new things to discover, however, not everything in the world can be cataloged on paper and ink. Within every passerby lies a story, after all, and although Haydn has severe trust issues he does not mind cozying up to a particularly intriguing stranger with the intent of wringing history out of them. His tool of choice being words and pleasantries, of course, as despite his recent acquisition of magic - not to mention the weapon he carries on his person - Haydn is rather adverse to violence. Observing it is one thing, but participating, well, one glance is enough to tell he's not exactly a fighter. That being said, while he does like to learn about others, Haydn rarely divulges details about his own life, and truthful ones even less so. There is a very good reason why he clings to the moniker he uses, along with the various lies he perpetrates, and even if one were to see through them Haydn likely wouldn't acknowledge such.
His fear of reality does in part stem from the cruel situation his family threw him into, but more importantly his sense of nearly crippling self doubt. After all, for almost all of his life Haydn has been told he is completely and utterly worthless, and while some part of him stills rebels against the notion to say words have not hurt him would be false. He has thus developed an obsession with proving himself, an unhealthy drive that has led to similar fixations with his other passions, most notably those of magic and the aforementioned collection of information. Such odd quirks most certainly qualify him as a nerd, if it is not already obvious, and compounded with the escapism he manages to gather from devouring fantastical novels, well... it's really no surprise why he works where he does.
If he were to have it his way, however, one would never discover any of these things about Haydn, in fact one would not discover anything at all, beneath the veneer of a smile.
History
Born the eldest son of Cyril and Lian, Samuel Haydn Sabilline has lived a life of utter disappointment. The heir of magical and material fortune, yet possessing no arcane gifts of his own, it was apparent from a young age that he would forever be the black sheep of his family. Of course, such was not obvious at first, and as a result Haydn's early childhood contained some of the happiest moments of his life, but nevertheless as time pressed on and his younger siblings manifested their magical capabilities, the fact that Haydn had yet to do the same became more and more jarring.
Haydn was a bright child, and lacking any innate talent he took it upon himself to study arcane theory to perhaps compensate in the eyes of his family. Knowledge of magic, however, was not enough to gain their approval, for the Sabilline family was famous for their generations of powerful mages, individuals who had influenced both the Magic Collective and the Federation as a whole. Cyril in particular was disturbed by his son's ordinariness, and in Haydn's teenage years tried many methods to perhaps awaken the spark within, but ultimately all was futile. In the end, Haydn's very existence was covered up by his parents, given the money and means to move to some other part of the galaxy and begin whatever his uneventful life would bring.
Despite his chance to start anew, all he had ever wanted was the approval of his family. Thus, instead of migrating to some other corner of the galaxy, Haydn opted to remain on his home planet of Magnolia, in the capital city Kardia nonetheless, enrolling in one of the prestigious magical academies there. Not being a mage himself certainly drew him some attention, but under the moniker of Haydn Sommillier he furthered his pursuit of the arcane. Claiming he was interested in becoming an enchanter for the Collective, this was nothing but a guise for Haydn's true intentions, to obtain magic of his own.
He had been so desperately close. After seven years of study, Haydn's doctoral thesis was upon him, and if it was approved he could not fathom the possibilities that would be opened up, the potential for even the family that had abandoned him to once again at least accept him for his name. One nosy colleague, however, a fellow by the name of Elliot Lockley, ruined everything. Prying into Haydn's past, he discovered the truth of his lineage, and decided to share it with every soul he could. Within days, Haydn was shown the door of Empyrea University, berated by his family, and forced to completely rebuild all he had lost, this time without any support whatsoever.
Unable to secure work with the Collective, Haydn moved to the next best alternative, crime. Syndicates in Fiore constantly wanted the one-up when it came to magical devices and tricks, after all, and he was quite able to deliver on that front. His work in this regard continued for quite some time, although Haydn never enjoyed a moment of it. There was too much blood and violence, too much of a risk for his own life. Worst yet, few of his associates even bothered to consider the wonderful nuances of magic, all they ever sought out was a new weapon to destroy their enemy, a new trick to deceive the authorities. Yet by far the most painful part about it all is that he wasted years of his life rinsing and repeating, only just managing to collect a life for himself.
Ultimately, Haydn wanted more. At the age of 30, he had nothing to his fake name, no allies, no friends, no family. It was at that point that he decided he needed to truly restart, to forge a path apart from the legacy he had been born into. At least, that was what Haydn told himself. With the money he had acquired from dirty work, he bought an apartment on the opposite side of the galaxy, in the last place anyone would expect a Sabilline - Lower Chevallier. There, Haydn started working as a humble librarian, eventually adopting his beloved cat Amadeus.
That was, until a particular individual came in with a particular tome. Withered with age, the book clearly didn't belong to the Lower Chevallier Public Library - an establishment that was in itself old and dusty - which immediately drew the curiosity of resident nerd Haydn Sommillier. Even more tempting, the book was written in some cryptic language, an arcane script that was near indecipherable. Instead of filing it away on a shelf to never again be viewed, he took the tome home that night, and set about attempting to translate it with all his free time. Several months later, he discovered the truth, the words of the Allseeing Oblivion.
In the blink of an eye, his once dreary future transformed into endless possibility. With the promise of magic in exchange for simply continuing to pursue knowledge of the unknown, Haydn had at last acquired what he had always wanted. Means or unknown intentions mattered not, for with the possession of the arcane perhaps at last he would be accepted into the family that had long since abandoned him. First, however, he would have to prove himself a capable mage, and thus Haydn at last joined the Magic Collective, continuing to uphold his residence in Chevallier but hoping, perhaps someday, that he could become something more.
Equipment & Items
Name: Glock
Class: C
Description: He hated every second of it, but during his time in the criminal underworld of Magnolia, Haydn learned not to trust anyone. And when the time comes to make a quick getaway, having a gun at one's side certainly is helpful. There are also a surprising amount of people who try to rob libraries, believe it or not. Haydn's firearm of choice is a nondescript 9 mm pistol, black in hue. It is approximately 9" long and weighs 1 kilogram. Functionally, it tends to be accurate out to a range of 50 meters.
Effect/Function: Shoots shit. Six shots.
{Ammo}Name: Ammo
Class: C
Description: Ammo for Haydn's glock. Six shots.
Effect/Function: Shoots shit.
Class: C
Description: Ammo for Haydn's glock. Six shots.
Effect/Function: Shoots shit.
Name: Ring
Class: C
Description: An intricately engraved gold ring, with an emerald set in the middle. It is attached to a golden chain, and although it is almost never worn by Haydn in either fashion, it is always on his person.
Effect/Function: Sentimental value.
{Magical Effects}Gilded Armory - 3
Type: Defensive
Range: Personal
Effect: Passively, all attire Haydn dons is imbued with faint, golden scrolling, only visible upon being struck with a physical or magical blow. While this enchantment is sustained, any article of clothing is treated as C-class armor for defensive purposes. Therefore, if broken by means that would normally break C-class armor, the effects of Gilded Armory are halted, as the enchantment slowly repairs itself. This process is equivalent to a 4 post cooldown.
Jaded Crest - 3
Type: Defensive
Range: Personal
Effect: A jade hued heater shield, approximately a half meter in width and a meter long, springs up from one of Haydn's forearms to block a physical or magical attack. Upon the face of the shield can a faintly glowing coat of arms be found, although it is subtle enough that it is nearly impossible to identify what it means upon close observation, much less in heated combat. With a duration of 1 post and a cooldown of 2, the crest is capable of blocking up to one instance of intense damage, or a handful of moderate strikes, before shattering.
Type: Defensive
Range: Personal
Effect: Passively, all attire Haydn dons is imbued with faint, golden scrolling, only visible upon being struck with a physical or magical blow. While this enchantment is sustained, any article of clothing is treated as C-class armor for defensive purposes. Therefore, if broken by means that would normally break C-class armor, the effects of Gilded Armory are halted, as the enchantment slowly repairs itself. This process is equivalent to a 4 post cooldown.
Jaded Crest - 3
Type: Defensive
Range: Personal
Effect: A jade hued heater shield, approximately a half meter in width and a meter long, springs up from one of Haydn's forearms to block a physical or magical attack. Upon the face of the shield can a faintly glowing coat of arms be found, although it is subtle enough that it is nearly impossible to identify what it means upon close observation, much less in heated combat. With a duration of 1 post and a cooldown of 2, the crest is capable of blocking up to one instance of intense damage, or a handful of moderate strikes, before shattering.
Name: Glasses
Class: D
Description: Constantly staring at books has consequences. By that, I mean bad eyesight. While many people choose to remedy this disability with contact lenses, Haydn doesn't have the time or money to deal with their constant upkeep, and thus he relies on a simple pair of black glasses to go about his daily business. They are relatively square framed, with a thickness somewhere between thin and not so.
Effect/Function: Haydn's glasses allow him to see at his proper Acuity level. Without them, his Acuity score becomes 5 with regards to everything but his nearest surroundings.
Name: Journal
Class: D
Description: Haydn's journal contains everything from embarrassing poetry to grocery lists and every possible letter in between. Notably, while he is capable of legible and even somewhat neat handwriting, most of the things written in Haydn's journal look like complete chicken scratch. Obviously, this is done on purpose, since reading someone's personal journal is extremely rude and why are you still here.... There's a pen always tucked in the binding, black ink.
Effect/Function: This is obvious, right? I feel like it's obvious.
{Amadeus}Name: Amadeus
Nickname: Deuce
Age: 5
Length: 19"
Weight: 13 lbs
Race: Isborn Forest Cat
Class: E
Appearance
Physical Description: Amadeus is a rather long Isborn Forest Cat, with silky black and white fur and almost otherworldly golden eyes. He has a pink nose and paw pads, and typically wears no collar around his neck, for he is almost never seen further than a brisk walk away from Haydn. More often than not found perched on his owner's shoulder, either that or hugged about his neck like a scarf, Amadeus usually has an expression on his face that approximates a human smile, at least when he's not dosing off as cats tend to do.
Personality
As previously mentioned, Amadeus is a cat. Therefore, he does cat things, such as sleeping, eating, attacking Haydn's hair, attacking Haydn's face, and generally being an adorable little kitty. One of his favorite hobbies is to read from his owner's books, and being as he can't read that means stepping all over them while Haydn frustratingly tries to push him away and eventually just succumbs to the adorableness. Another notable thing is that Amadeus loves to go outside, so long as he stays within yowling distance of Haydn. This also applies to their apartment, which isn't big enough for it to not be the case.
History
New to Lower Chevallier, Haydn had stumbled upon a young kitten, left out in an alley near his apartment. Feeling sympathetic for said kitten, he picked him up and took him home for the night, planning to take him to the local animal shelter the next day. As one does with a cat, however, it was not long until Haydn became attached to the little ball of black and white fur, who had milky blue eyes that showed the reason why he had been left out that fateful night, complete blindness. Knowing that his chances of being adopted with such a disability were quite low, Haydn decided to keep the little kitten, naming him Amadeus - from a long lost passion of his own.
Being rather broke, Haydn didn't exactly have the money to pamper young Deuce, but naturally, as all cat lovers do, he may or may not have taken better care of his pet than himself. Of course, having been abandoned Amadeus was shy to get around at first, but eventually the young feline opened up and stopped hiding in all of his owner's teapots. For the next four years, the two were nearly inseparable, to the point where Haydn would often sneak his cat into the library, and so long as visitors weren't allergic they often ended up asking about him because, well, his presence wasn't (and still isn't) a very well kept secret. This cycle persisted and all was well, until a strange book fell into Haydn's possession, an event that Amadeus just so happened to be present for.
Of course, being a typical cat, Deuce certainly had no knowledge, and still has no knowledge, of the Allseeing Oblivion. What he does have, however, is a particularly close connection to Haydn, who was gifted power by the eldritch entity. Coincidence or otherwise, some of the magic bestowed upon him was also imbued into Amadeus, certainly a lesser amount but enough to make the impossible possible. For on that same day Haydn found himself capable of the arcane, so too did his cat truly see for the first time, eyes shifting from a milky blue to shimmering gold. And although still certainly a cat, Amadeus also now seems capable of some minor parlor tricks of supernatural origin, although certainly the most drastic change was the ability to truly perceive that which is around him.
Weaponry/Equipment
None.
Stats - 30
Toughness: 3
Acuity: 7
Power: 3
Speed: 7
Magical Strength: 5
Magical Fortitude: 5
Magic
Magic Name: Familiar Bond
Magic Type: Arcane Extension
Rank: 1
Proficiency: 1
Magic Description: Whether a result of Amadeus's proximity to Haydn as he uncovered the truths of the Allseeing Oblivion, or simply because of the strong bond between the two, the completely normal cat known as Amadeus has inherited some of the power that Haydn was granted with. Though weaker and more limited in capacity, Amadeus's magic is still capable of supporting himself and those around him, this being its primary purpose. In particular, it is focused around techniques that affect both Haydn and Amadeus, along with aspects that take on and extend a cat's natural abilities. These techniques include, but are not limited to, the sharing of sense between the two, teleportation, and amplifying effects such as a cat's purr in order to apply actual healing benefits. Amadeus's magic can also defend to a lesser degree, although it is completely incapable of direct attacks.
Techniques: 3/3
Feline Sensibilities - 1
Type: Supportive
Range: Personal
Effect: Being a cat, Amadeus naturally has senses that extend beyond human recognition. He is capable of seeing in the dark out to a range of 20 meters, along with being able to pick up sounds as slight as a mouse's footsteps to this range. Even while blinded, Amadeus can also still successfully navigate to a lesser degree, thanks to his whiskers. He also has a keen sense of smell, capable of tracing scents so long as they have not lingered for over a day.
Telepathic Link - 1
Type: Supportive
Range: Amadeus and Haydn
Effect: Within a range of 15 meters, Amadeus and Haydn are capable of communicating with one another. As Amadeus is incapable of speech, being a cat, Haydn perceives his thoughts more so than actual words. Also within this distance, Haydn is capable of peering into the sight and hearing of Amadeus, becoming blind and deaf for said period of time.
Eldritch Channel - 1
Type: Supportive
Range: Amadeus and Haydn
Effect: So long as Haydn is within 15 meters of Amadeus, he is able to cast techniques and cantrips through his cat. These spells only account for those outside of his takeover form, and may only be cast at a level equal to or lesser than Eldritch Channel. Any technique with a duration has a maximum of 2 posts, while a cooldown of 4 posts is enacted on Eldritch Channel once a spell is cast. The appropriate technique also goes on its normal cooldown.
Cantrips: 1/1
Catapult - 1
Type: Supportive
Range: 5 meters
Effect: Briefly weaving the fabric of space around himself, Amadeus is capable of teleporting anywhere within 5 meters of himself, so long as he has line of egress to the particular location. This action is taken with a reaction speed of 10, and can be performed once per post.
Nickname: Deuce
Age: 5
Length: 19"
Weight: 13 lbs
Race: Isborn Forest Cat
Class: E
Appearance
Physical Description: Amadeus is a rather long Isborn Forest Cat, with silky black and white fur and almost otherworldly golden eyes. He has a pink nose and paw pads, and typically wears no collar around his neck, for he is almost never seen further than a brisk walk away from Haydn. More often than not found perched on his owner's shoulder, either that or hugged about his neck like a scarf, Amadeus usually has an expression on his face that approximates a human smile, at least when he's not dosing off as cats tend to do.
Personality
As previously mentioned, Amadeus is a cat. Therefore, he does cat things, such as sleeping, eating, attacking Haydn's hair, attacking Haydn's face, and generally being an adorable little kitty. One of his favorite hobbies is to read from his owner's books, and being as he can't read that means stepping all over them while Haydn frustratingly tries to push him away and eventually just succumbs to the adorableness. Another notable thing is that Amadeus loves to go outside, so long as he stays within yowling distance of Haydn. This also applies to their apartment, which isn't big enough for it to not be the case.
History
New to Lower Chevallier, Haydn had stumbled upon a young kitten, left out in an alley near his apartment. Feeling sympathetic for said kitten, he picked him up and took him home for the night, planning to take him to the local animal shelter the next day. As one does with a cat, however, it was not long until Haydn became attached to the little ball of black and white fur, who had milky blue eyes that showed the reason why he had been left out that fateful night, complete blindness. Knowing that his chances of being adopted with such a disability were quite low, Haydn decided to keep the little kitten, naming him Amadeus - from a long lost passion of his own.
Being rather broke, Haydn didn't exactly have the money to pamper young Deuce, but naturally, as all cat lovers do, he may or may not have taken better care of his pet than himself. Of course, having been abandoned Amadeus was shy to get around at first, but eventually the young feline opened up and stopped hiding in all of his owner's teapots. For the next four years, the two were nearly inseparable, to the point where Haydn would often sneak his cat into the library, and so long as visitors weren't allergic they often ended up asking about him because, well, his presence wasn't (and still isn't) a very well kept secret. This cycle persisted and all was well, until a strange book fell into Haydn's possession, an event that Amadeus just so happened to be present for.
Of course, being a typical cat, Deuce certainly had no knowledge, and still has no knowledge, of the Allseeing Oblivion. What he does have, however, is a particularly close connection to Haydn, who was gifted power by the eldritch entity. Coincidence or otherwise, some of the magic bestowed upon him was also imbued into Amadeus, certainly a lesser amount but enough to make the impossible possible. For on that same day Haydn found himself capable of the arcane, so too did his cat truly see for the first time, eyes shifting from a milky blue to shimmering gold. And although still certainly a cat, Amadeus also now seems capable of some minor parlor tricks of supernatural origin, although certainly the most drastic change was the ability to truly perceive that which is around him.
Weaponry/Equipment
None.
Stats - 30
Toughness: 3
Acuity: 7
Power: 3
Speed: 7
Magical Strength: 5
Magical Fortitude: 5
Magic
Magic Name: Familiar Bond
Magic Type: Arcane Extension
Rank: 1
Proficiency: 1
Magic Description: Whether a result of Amadeus's proximity to Haydn as he uncovered the truths of the Allseeing Oblivion, or simply because of the strong bond between the two, the completely normal cat known as Amadeus has inherited some of the power that Haydn was granted with. Though weaker and more limited in capacity, Amadeus's magic is still capable of supporting himself and those around him, this being its primary purpose. In particular, it is focused around techniques that affect both Haydn and Amadeus, along with aspects that take on and extend a cat's natural abilities. These techniques include, but are not limited to, the sharing of sense between the two, teleportation, and amplifying effects such as a cat's purr in order to apply actual healing benefits. Amadeus's magic can also defend to a lesser degree, although it is completely incapable of direct attacks.
Techniques: 3/3
Feline Sensibilities - 1
Type: Supportive
Range: Personal
Effect: Being a cat, Amadeus naturally has senses that extend beyond human recognition. He is capable of seeing in the dark out to a range of 20 meters, along with being able to pick up sounds as slight as a mouse's footsteps to this range. Even while blinded, Amadeus can also still successfully navigate to a lesser degree, thanks to his whiskers. He also has a keen sense of smell, capable of tracing scents so long as they have not lingered for over a day.
Telepathic Link - 1
Type: Supportive
Range: Amadeus and Haydn
Effect: Within a range of 15 meters, Amadeus and Haydn are capable of communicating with one another. As Amadeus is incapable of speech, being a cat, Haydn perceives his thoughts more so than actual words. Also within this distance, Haydn is capable of peering into the sight and hearing of Amadeus, becoming blind and deaf for said period of time.
Eldritch Channel - 1
Type: Supportive
Range: Amadeus and Haydn
Effect: So long as Haydn is within 15 meters of Amadeus, he is able to cast techniques and cantrips through his cat. These spells only account for those outside of his takeover form, and may only be cast at a level equal to or lesser than Eldritch Channel. Any technique with a duration has a maximum of 2 posts, while a cooldown of 4 posts is enacted on Eldritch Channel once a spell is cast. The appropriate technique also goes on its normal cooldown.
Cantrips: 1/1
Catapult - 1
Type: Supportive
Range: 5 meters
Effect: Briefly weaving the fabric of space around himself, Amadeus is capable of teleporting anywhere within 5 meters of himself, so long as he has line of egress to the particular location. This action is taken with a reaction speed of 10, and can be performed once per post.
Stats - 110
Toughness: 20
Acuity: 16
Power: 7
Speed: 7
Magical Strength: 30
Magical Fortitude: 30
Earned
Stat Points Earned: 0/10
Arc Points Earned: 0/0
Credits Earned: 600/70,000
Sources
{Sources}Character Creation 10,000 credits
Summer Staff Bonus 5 SP, 50,000 credits
July Event 2020 10,000 credits
Amadeus 8,000 credits subtracted
Haydn's Ring 30,400 credits subtracted
Haydn's Takeover Weaponry 16,000 credits subtracted
August 2020 Dual TP Purchase 10,000 credits subtracted
Harvest Festival 2020 5 SP
November 2020 Single TP Purchase 5,000 credits subtracted
Summer Staff Bonus 5 SP, 50,000 credits
July Event 2020 10,000 credits
Amadeus 8,000 credits subtracted
Haydn's Ring 30,400 credits subtracted
Haydn's Takeover Weaponry 16,000 credits subtracted
August 2020 Dual TP Purchase 10,000 credits subtracted
Harvest Festival 2020 5 SP
November 2020 Single TP Purchase 5,000 credits subtracted
Skills & Disciplines
Arcane Obsession: Even at a young age, Haydn was captivated by the intricacies of magic, an interest that has stuck with him for the entirety of his life despite trying to turn away from it on multiple occasions. Of course, having descended from a long line of powerful mages this does make quite a bit of sense, but even among his family his level of dedication was seen as bizarre in his childhood, and embarrassing as an adult, if only for the fact that Haydn was not born with any arcane talent whatsoever. Rather, his focus was always on magical theory, and later in life how to obtain power of his own. His pursuit of knowledge accumulated in acquired a bachelor's degree in said subject, and was well on his way to a doctorate before being discovered and disgraced. To this day, however, Haydn still furthers his knowledge in various regards, having never forgotten the fondness it brought long ago.
Rich Blood: Nowadays Haydn lives a quiet, simple life, one where paying renting is his top priority, but he has never forgotten what it was like up at the top. Manners, etiquette, the process of appealing to the lower classes - the lessons he was taught as a child never truly left his mind, as much as Haydn has tried to push them out. Granted, he's far from condescending, but there is just a tinge of estrangement present in his actions, a demeanor that seems a bit too polite and formal to have been simply learned from years of serving those who happen upon a library. Haydn was in fact raised with the best tutelage money can buy, and thus was once and still is an avid learner. In particular, he is fluent in both his native Fioran and Minstrelian - as his maternal grandmother insisted - and was once a capable viola player, although he has not had access to the instrument in quite some time.
Criminal Mind: Haydn didn't seek the criminal life so much as stumble into it, but nonetheless having spent several years providing for various factions of the underworld he certainly knows his way around the block. Although he specialized in giving a one up on the competition in terms of magical capabilities, to say that Haydn didn't pick up any of the darker tendencies that come with working with such people would be a lie. This applies especially to wielding a firearm, and to a lesser extent to the art of breaking and entering, along with the more subtle nuances of covering up one's affiliations with crime.
Magic
Name: The Allseeing Oblivion
Type: Eldritch Takeover
Proficiency: 4
Rank: 4
Description: To pierce the veil of all existence, to observe every possible fragment of reality within the brief lifespan one is given, these are the tenets of the Allseeing Oblivion. To this end, the magic that it grants to the chosen few help achieve such goals, mainly revolving around the precise manipulation of the world. Spells often incorporate supportive elements into their design, whether or not they be primarily for this purpose or not, and often utilize small nuances to change the outcome of a battle, rather than taking the direct approach of destroying everything within sight. In fact, many of the gifts granted by the Allseeing Oblivion are not necessarily solely for use in combat, first designed to help access that which might otherwise be impossible to perceive, along with deceiving the sight and senses of other individuals for whatever purpose necessary. Broadly speaking, the magic is more so focused on supportive capabilities than anything else, with offensive techniques a secondary concern and defensive abilities quite lacking.
There is an exception to these general truths, however, in the full embrace of the Allseeing Oblivion. Entering a state known only as Limbo, Haydn's gift becomes much more focused on oppressive force, for it is on occasion that such drastic measures are necessary. That being said, this transformation can only be held onto by mortals for so long, due to its inherently otherworldly properties.
Techniques: 9/9 [6 + 3]
Limbo - 4
Type: Takeover
Range: Personal
Effect: While the influence of the Allseeing Oblivion is often a subtle affair, within the state of Limbo does the true extent of Haydn's pact reveal itself. Taking on the features of the void itself - or perhaps merely his own imagination of what the cosmic entity would appear to look like, he has yet to peer that far into the depths - Haydn gains access to a form and magic that is far more suited to physical confrontation than his normal self. However, with it comes the removal of the anonymity he so desperately cherishes, and thus he is always hesitant when invoking such power. 4 post duration, 3 post cooldown.
{Limbo}
{General Appearance}At the acceptance of Limbo, Haydn's gaze shifts from blue to gold, while additional eyes sprout through his body, colored the midnight of empty space. This eerie feature is most abundance on either side of his visage in clusters, as well as scattered across his arms and back, corresponding with some of the scars normally found upon his skin. As well, navy mist begins to drift from his back, taking the form of a pair of wings and two grasping tentacles if he so wills it. Upon careful observation, hints of golden eyes can be found imbued within this fog, glimmering almost like starlight.
{Stat Change}+30 Speed
+25 Power
+25 Power
{Natural Weaponry}Name: Allsight
Class: C
Description: The eyes granted by the Allseeing Oblivion are not merely decorations to awe or abhor, they serve the function of providing sight. While placed in locations that would make for an odd kaleidoscope of vision, Haydn's very human mind processes this as simply being able to see everywhere around him. This does limit Allsight's true gifts in the sense that he cannot simply peek an eye on say his hand around a corner to see what is there, but perhaps in the future this will change.
Effect/Function: Allsight allows Haydn to see in all directions, although notably, at this level, only his natural pair of eyes are affected by the passive Truesight.
Name: Blessing of the Fallen
Class: C
Description: The Allseeing Oblivion does not limit itself to a single view, and thus neither do those that embrace its philosophies. Perspective is important, and upon wings of thick mist is Haydn capable of changing his own vantage point. The pair of almost angelic limbs are hued a deep sapphire, with gilded eyes shimmering throughout their incorporeal existence.
Effect/Function: So long as Limbo is active, Haydn is capable of flying up to a maximum height of 25 meters, with a carrying capacity of 30 kilograms.
Name: Grasp of the Void
Class: C
Description: While the Allseeing Oblivion often takes on an incorporeal existence, the true extent of its power is not merely a handful of mind games and parlor tricks. Within the state of Limbo, Haydn is able to manifest this reality, two inky tendrils emerging from the center of his back. These ultramarine tentacles appear to have a length of 2 meters, although they have an elasticity that allows them to stretch up 5 meters if Haydn wills it.
Effect/Function: C-class limbs.
Name: Oblivion's Care
Class: C
Description: The mists that surround Haydn during Limbo are not merely for show, they serve as a buffer to physical and magical attacks aimed at him. Upon impact, it can be seen that the mist shimmers gold, while dependent on the attack eyes may seem to shatter, leaving behind only deep azure. Notably, even when exhausted of its defensive capabilities the fog never truly disperses, although as it is worn down fewer and fewer illusory stares can be seen.
Effect/Function: C-class armor.
Class: C
Description: The eyes granted by the Allseeing Oblivion are not merely decorations to awe or abhor, they serve the function of providing sight. While placed in locations that would make for an odd kaleidoscope of vision, Haydn's very human mind processes this as simply being able to see everywhere around him. This does limit Allsight's true gifts in the sense that he cannot simply peek an eye on say his hand around a corner to see what is there, but perhaps in the future this will change.
Effect/Function: Allsight allows Haydn to see in all directions, although notably, at this level, only his natural pair of eyes are affected by the passive Truesight.
Name: Blessing of the Fallen
Class: C
Description: The Allseeing Oblivion does not limit itself to a single view, and thus neither do those that embrace its philosophies. Perspective is important, and upon wings of thick mist is Haydn capable of changing his own vantage point. The pair of almost angelic limbs are hued a deep sapphire, with gilded eyes shimmering throughout their incorporeal existence.
Effect/Function: So long as Limbo is active, Haydn is capable of flying up to a maximum height of 25 meters, with a carrying capacity of 30 kilograms.
Name: Grasp of the Void
Class: C
Description: While the Allseeing Oblivion often takes on an incorporeal existence, the true extent of its power is not merely a handful of mind games and parlor tricks. Within the state of Limbo, Haydn is able to manifest this reality, two inky tendrils emerging from the center of his back. These ultramarine tentacles appear to have a length of 2 meters, although they have an elasticity that allows them to stretch up 5 meters if Haydn wills it.
Effect/Function: C-class limbs.
Name: Oblivion's Care
Class: C
Description: The mists that surround Haydn during Limbo are not merely for show, they serve as a buffer to physical and magical attacks aimed at him. Upon impact, it can be seen that the mist shimmers gold, while dependent on the attack eyes may seem to shatter, leaving behind only deep azure. Notably, even when exhausted of its defensive capabilities the fog never truly disperses, although as it is worn down fewer and fewer illusory stares can be seen.
Effect/Function: C-class armor.
{Abilities}Techniques: 12/12
Roiling Depths - 4
Type: Offensive
Range: 15 meters
Effect: At the invocation of the Roiling Depths, the mists that normally surround Haydn during Limbo disperse in a 15 meter radius around him, keeping relatively low to the ground or at whatever altitude his own feet are at. From this fog do tendrils form, whipping around the area to deal serious slashing damage to all enemies within reach. In addition, up to four targets of Haydn's choosing become entangled in these tentacles, requiring a Power of 40 or greater to break free of their grasp, else they are restrained from movement. These grappling apparatuses have the durability of a C-class item at this rank. Overall, the Roiling Depths can be sustained for a maximum of 3 posts, any enemies sustaining damage upon entering its area for the first time, and has a 3 post cooldown.
Consuming Embrace - 4
Type: Offensive/Supportive
Range: 12 meters
Effect: So long as an enemy is within 12 meters of him and is already held by a tentacle of the Allseeing Oblivion, Haydn is capable of extracting life from said target. Over the course of a post, the chosen target is dealt two instances of intense damage, while during that same post Haydn may heal up to one intense wound present on his body. Cooldown of 4 posts.
Beating Ire - 4
Type: Offensive
Range: 25 meters
Effect: The rhythm of a beat, a drum, a heart, all amplified through the otherworldly nature of the Allseeing Oblivion. Channelling its power into the wings upon his back, Haydn is capable of creating a cone of physical and psychic force, with a length of 25 meters and a maximum width of 10, that deals both forms of serious damage to all enemies within. Those with a Power of 40 or less are pushed back 10 meters by the invoked Beating Ire, in which it then goes on a 3 post cooldown. Notably, the force created by Haydn's wings doesn't seem to affect objects or surroundings that are not directly targeted by him, hinting at their true nature.
Roiling Depths - 4
Type: Offensive
Range: 15 meters
Effect: At the invocation of the Roiling Depths, the mists that normally surround Haydn during Limbo disperse in a 15 meter radius around him, keeping relatively low to the ground or at whatever altitude his own feet are at. From this fog do tendrils form, whipping around the area to deal serious slashing damage to all enemies within reach. In addition, up to four targets of Haydn's choosing become entangled in these tentacles, requiring a Power of 40 or greater to break free of their grasp, else they are restrained from movement. These grappling apparatuses have the durability of a C-class item at this rank. Overall, the Roiling Depths can be sustained for a maximum of 3 posts, any enemies sustaining damage upon entering its area for the first time, and has a 3 post cooldown.
Consuming Embrace - 4
Type: Offensive/Supportive
Range: 12 meters
Effect: So long as an enemy is within 12 meters of him and is already held by a tentacle of the Allseeing Oblivion, Haydn is capable of extracting life from said target. Over the course of a post, the chosen target is dealt two instances of intense damage, while during that same post Haydn may heal up to one intense wound present on his body. Cooldown of 4 posts.
Beating Ire - 4
Type: Offensive
Range: 25 meters
Effect: The rhythm of a beat, a drum, a heart, all amplified through the otherworldly nature of the Allseeing Oblivion. Channelling its power into the wings upon his back, Haydn is capable of creating a cone of physical and psychic force, with a length of 25 meters and a maximum width of 10, that deals both forms of serious damage to all enemies within. Those with a Power of 40 or less are pushed back 10 meters by the invoked Beating Ire, in which it then goes on a 3 post cooldown. Notably, the force created by Haydn's wings doesn't seem to affect objects or surroundings that are not directly targeted by him, hinting at their true nature.
Truesight - 4
Type: Supportive
Range: Personal
Effect: The Allseeing Oblivion, much as its name suggests, bestows the ability to perceive beyond what is physically capable for most beings of the universe. Out to a range of 60 meters, naturally occurring phenomena, such as darkness or mist, have no effect on Haydn's eyesight. The same goes for magical means of blocking and manipulating vision, so long as said spell is of equal rank or lower to Truesight.
Sonder - 1
Type: Supportive
Range: 15 meters
Effect: Every stranger has a story, waiting to be revealed in all its gritty detail. For a brief period of time, Haydn is capable of peering into the eyesight of any creature he makes physical contact with, using his own Acuity stat to a maximum of 10 to see what the target of Sonder sees. During the 2 post duration of this technique, Haydn is blind to his own surroundings, with the connection to whatever entity he happens to be seeing through being severed if they travel more than 15 meters from him. Cooldown of 4 posts.
Cantrips: 2/2
Tether - 2
Type: Supportive
Range: 10 meters
Effect: A single tentacle, with a length of 2 meters, can appear anywhere within 10 meters of Haydn. This apparatus is rather dexterous, capable of movements as slight as handwriting, and can also be used to push, pull, and perform other actions with a Speed and Power of 20. This tentacle appears to be almost ethereal in form, although it has the durability of a D-class item, coagulated from fog of a midnight blue hue.
Blink - 2
Type: Supportive
Range: 10 meters
Effect: The mists of the Allseeing Oblivion turn against its chosen foes, infesting their sight. For the duration of 1 post, Haydn is capable of inflicting a 20 Acuity debuff on any individual within 10 meters of himself, clouding their eyes with indigo haze. Haydn cannot inflict the same individual with this debuff on the following post, although it can be transferred to someone else.