Brave Galaxy is set in a world loosely based on Hiro Mashima’s Fairy Tail and Eden’s Zero. It is a PG-13 or so rated space fantasy RP, and uses a combination of character statistics, which can be acquired via roleplaying and events, and creative freedom to help direct players’ characters. While there is a main storyline, which can be found in the events section, characters are free to interact with others and their environment however they see fit.
Explore the galaxy. Overcome the obstacles in your path. Shape the future of humanity.
Name: Creator's Cloak Class: B Description: A thin gear on a small chain around Blitz's neck. Effect: Hosts a variety of effects based on the whim of the inventive mage himself.
{Creator's Cloak Effects} Thunder Veil - (5) Type: Offense/Passive Range: 2m Effect: A faint electric effect as a result of the energies within the Cloak - any enemy that gets within 2m of Blitz will be zapped with lightning, inflicting severe damage (Rank 5 damage). Goes on cooldown after one enemy is zapped. Duration: N/A Cooldown: 3 posts
Hazard Guard - (5) Type: Utility/Passive Range: Self Effect: Creates a defense against detrimental effects in the nearby environment. Any debuff that would affect Blitz that's equal or lower than this technique's rank is neutralized, having no effect on Blitz, and this technique goes on cooldown (including the passive part). Duration: See Effect Cooldown: 3 posts
Atmospheric Ward - (5) Type: Utility/Passive Range: Self Effect: Maintains a passive atmosphere around Blitz, enabling him to breathe even in areas where oxygen is low or lacking, such as underwater (though at this rank, not space). When activated fully, however, it provides an extra defense - both for Blitz and the space around himself, up to 50m - against environments that would normally be hazardous to one's health (though only ones that aren't a technique) for a number of posts. Note that when going underwater, it only works when less than 75m below the surface. (If the water is magical in origin, no effect if the technique that made the water is higher in Rank than this technique, and if the active effect is used, both the passive and active effects go on cooldown). Duration: 4 posts Cooldown: 3 posts
AP Being Spent: 3 AP
Characters AP is Being Drawn From: Blitz Ranfen (link)
Post by Reya Starlyght on Jun 25, 2019 18:43:56 GMT
A few things. First, the item is included within the price of your first effect, so the whole cloak together currently should only cost 3 AP. Second, I'd like you to clarify what melee range is for Thunder Veil, preferably with a range as it doesn't seem like you're going for the "on contact" approach. If you could also clarify that this goes on cooldown after one enemy comes within range that would be great, as it is currently a bit confusing. Third, for Atmospheric Ward please reduce the height of underwater to 75 meters, and this will have a limitation of only being able to work if the water is magical of equal rank or lower. If you could clarify that the passive also goes on cooldown once the active effect ends, that would be great.