posted Feb 12, 2020 7:55:00 GMT
Post by fairchild.txt on Feb 12, 2020 7:55:00 GMT
Name: Maxson Alexander Dvorak
Nickname/Alias: Max Age: 22 Gender: Male Height: 5' 9" Weight: 195 lbs Race: Human Organization: N/A Rank: D [0 REP] Orientation: Straight Alignment: Lawful Neutral Appearance Physical Description: A chiseled face and a carefully trimmed beard reveal much of Maxson's character in a glance: he is serious. He is cold. He is calculating. His black hair cut short, with shaved sides so that his peripheral vision wouldn't be impaired. Yet, something about that assessment feels... off. He was clean shaven. But he was a bit lacking in class. He was covered in bruises. but at least seemed fairly tidy with his paints. Though he always ended up with paint all over his fingers. In a word, he was a... peculiar... sight. He always seemed like he was fighting sleep and he still kept such a genuine smile on his face. But when he grew serious and the situation turned dire, his intense brown eyes would glower below a low-set brow. His lips drawn taut, seemingly unamused by the world around him. It was like his aura darked, and Maxson's Focus would take the stage. Maxson's toned chest and arms are covered in an intricate series of tattoos, featuring interlacing tribal bands which connect to rose-emblazoned shields on his shoulders, and moored by a sword running along his sternum. His body seems to always have some level of damage, as if he spent each day fighting through the streets of whatever backworld slum he found himself in. When he uses his powers, electricity crackles across his ink resistors, tracing his tattoos in crackling electricity and glowing a brilliant blue light at higher limits. When fully in combat, Maxon's gaze seems glued to his opponent, squared up and hunched forward, like an animal waiting to pounce. And that same genuine smile would grace his face, intimidating in its new context. He made use of quick footwork, using his hands to open up his opponent to his powerful kicks, dodging, ducking and sliding as he zipped across the battlefield, a childlike gleam in his eye. Clothing: Maxson's outfit never seems to be quite the same. Though it can also be said that it is very rarely different, either. Normally, he prefers desaturated, oversized tank tops (purportedly to allow his tattoos to "breathe") tucked loosely into a pair of black tactical pants. On his feet, he wears a pair of high-top steel-toed boots, and wears fingerless black leather gloves almost constantly. While Maxson prefers to not cover his tattoos, which he uses to channel his magic, there are times when he simply has no choice, unless he wants to freeze to death. In these times, Maxson will wear a thigh-length blue jacket with the sleeves cropped to mid-forearm. He refuses to zip it up, even when the wind and cold are oppressive. Accessories: A charcoal-grey messenger bag, often full of paint cans, along with various random things he might need, such as small knives, snacks, a roll of duct tape and a pair of bolt cutters Picture: {Maxson: Deep in Thought} Personality Maxson doesn't seem like he's all there a lot of the time. Some people say it's because of all the paint fumes he inhales while he's tagging. Others say he's always been a spacy dude. Either way, his boisterous personality shines through with a brash, arrogant and downright chipper personality. He walks around the world as if he is seeing it for the first time. He also seems to be naturally glib, approaching strangers and talking to them like they were old friends; often using this to his advantage, to relate to like-minded individuals. Many people find him charming, but those who don't have described him as supremely annoying. But when he needed to be serious, he could be. As his crew grew, he found people he could teach: be it about the world, the life of a criminal, or even just how to fight. Because while he normally seemed fairly distracted, it was because he was trying to think of his next big idea. And, admittedly, sometimes, those plans were dead on arrival. So, when it was important, he deemed he could put those thoughts to the side. But Maxson never claimed to be perfect. He just believed that he could lead them: brought them from a disorganized group of hoodlums and turned them into a family. A family that helped each other become strong. A family that was committed to protecting each other. And looking out for the collective good. And for Maxson, that is probably the most serious commitment he can think of: an obligation to his family. To his friends. Even to those who he owes something. Maxson is a man of the law, but that law is his Iron Code. And by that, he assured everyone that there were five things he would never prove a lie. He don't mingle with nobles. He don't hurt kids or women. He stands by his friends. His comrades are his family. And he honored his debts... Unless he found an offer more profitable. Because, c'mon! The men he traded favors with were often pretty terrible people, if we're being honest. They treated the space case like a doormat and never realized he was gonna betray them. And he didn't lose a wink of sleep over screwing them out of a deal. In hindsight, he supposed that made it more of an Copper Code. Maybe Aluminum Brass. But, those masks are just aspects of Maxson's personality. And another came forth when Maxson started fighting. He seems to be very excited to have an opponent, but also interperses that with being annoyed that he had to do anything at all. He comes across as temperamental, but regardless, he seems excited by the prospect of a challenging opponent. He makes use of manic attack patterns, punctuated with a series of vicious kicks, buzzing around his opponent, making it difficult to see where he is coming from. When he strikes from within a Static Slide, there is a look of absolute elation, as he goes all out for the first time in what feels like ages. The manic Maxson rears his head: a thrill-seeking vagabond, with a penchant for dramatics. A dangerous man, who's a villain just for fun, and wont settle for being second fiddle to some bigger fish! He's looking to test his mettle and take down goliath. History Maxson didn't have an easy life growing up. But, he supposed... that much was just a cliche at this point. He lived his life on Dandelion, working a few odd jobs, but never nothing that was enough to make a living on, and as such, he had to steal to make due. Well, maybe that's a bit of a lie. Maxson stole because he could. And he could get away with it. And even if he couldn't, he could beat up most the scrubs who would try to stop him. Over time, he graduated from being a two-bit thug to... more of a leadership role. To two-bit thugs, sure. But he was showing them the ropes, and found it... quite appealing. He taught some of the younger kids how to shoplift (a valuable skill for the urchins of Dandelion) and the older kids were shown a few pointers on how to fight. And over time, Maxson's little crew of ne'er-do-wells had carved out a little region of the world to call home, defending their territory against other street gangs looking to expand their turf. Maxson did his job well. At least, that is what he would like to believe. But, in the end, he failed them. One of their number was killed in a particularly tough fight which Maxson had basically forced on them all. He hadn't been content with what they had. He wanted more. He had sent them into enemy territory. He had provoked the fight. And a kid died. Barely sixteen. His brother wasn't pleased. How could he be? And his rightly-placed anger soon came to Maxson's doorstep. He was only a couple years older than his brother... but that didn't make him any less of a threat. Maxson had trained him, himself... but the kid hadn't been content with just being able to fight. He wanted to, quote, "beat a mutherfucker with another mutherfucker"... And he had the raw strength that such a ridiculous feat would require. And while Maxson was able to put up a fight for awhile, a few good hits were enough to leave Maxson begging for mercy. And to his surprise, the kid gave it. Instead of finishing him off, the kid sent Maxson away, the entire community that he had formed having turned against him. Max had no one. He was no one, now. He had built a home for himself. A family. But he had lost it all, because of his hubris. His greed. His arrogance. And he wanted it back. Even if he had to build it up again piece by piece. Equipment & Items Name: Silver Spear Class: C Description: A short spear with a stainless steel blade, weighing approximately one and a half pounds. Approximately four feet long, the black metal shaft was set into a simple, decorative skirt on both end, one leading to the blade, the other to a six inch, dulled spike. When not in use, the blade is covered by a black sheathe that only covers the blade, and is strapped to his back by a makeshift sling. Effect/Function: Weapon. Conducts electricity through the metal. Name: Shit Kickers Class: C Description: A pair of black, leather, high-top, steel-toed boots. Rather than laces, the boots are fastened with thick buckles around the ankles and top of boot. Effect/Function: Weapon/Toe armor Conducts electricity through the metal. Stats - 100 Toughness: 10 Acuity: 5 Power: 15 Speed: 10 Magical Strength: 40 Magical Fortitude: 20 Earned Stat Points Earned: 0/0 Arc Points Earned: 0/0 Credits Earned: 10,000/10,000 Sources {Sources}Character Creation 10,000 Credits Skills & Disciplines Adaptive Fighter - Thanks to his time learning from and teaching other amateur fighters, Maxson has learned to vary his fighting style on-the-fly in an attempt to counter his opponents. With this skill, he can study a fighter and learn how to better defend themselves against them. This is merely a narrative effect, and cannot overcome power gaps in any of the TAPS-SF categories. Street Smarts - No matter where you go, the slums seem to follow the same laws. And Maxson knows them fairly well. By examining his surroundings, Maxson can get a feel for a region, based on Knowing His Mark and his Graffiti skills, and can sometimes reveal if there are gangs in the area. This can be used as a means to bolster your forces, but can also be a warning to stay far away. It may also reveal that an area is heavily guarded, or policed. (Only works in Exterior Urban environments. Requires 10 minutes of Focus) Know Your Mark - Maxson has gotten pretty used to appraising people's worth by what they're wearing and can tell the quality of an item if he gets a good look at it. He can also tell from the condition of your clothing and from this, can determine a rough estimate of your worth. Though this can be fooled if you wear rags, as a king. Graffiti Artist - Maxson learned to mark his territory years ago, tagging his turf with graffitti of his own design. But you can't go taking turf without knowing who your neighbors are. And so, Maxson has also learned how to interpret and recognize gang tags, and may know what gang's chapters are in the area. And given enough spray paint and time, he can paint designs, lettering and custom paint jobs onto some objects. (requires 10 minutes of Focus) Urban Foraging - Maxson isn't picky. And in the low-income world of a street thug, sometimes you have to settle for scraps: stale chips, smushed energy bars and expired protein shakes that local businesses toss in the dumpsters. He also seems fairly knowledgeable about where to find soup kitchens, and can often be found in one, when taking a day off. Producing a meal through this method can feed a person for an afternoon. (requires 5 minutes of Focus) Focus - When Maxson takes a moment, he can think things through more rationally and less recklessly. However, when Maxson is irritated, angry, or distracted, he finds it difficult to keep his Focus. Time limits for skills and Focus itself are narrative and only indicate an average length of time to complete the action. It does not affect combat. Further, Focus is broken if Maxson enters combat.
last edited Feb 15, 2020 8:04:57 GMT by fairchild.txt
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Brave Galaxy is set in a world loosely based on Hiro Mashima’s Fairy Tail and Eden’s Zero. It is a PG-13 or so rated space fantasy RP, and uses a combination of character statistics, which can be acquired via roleplaying and events, and creative freedom to help direct players’ characters. While there is a main storyline, which can be found in the events section, characters are free to interact with others and their environment however they see fit.