Brave Galaxy is set in a world loosely based on Hiro Mashima’s Fairy Tail and Eden’s Zero. It is a PG-13 or so rated space fantasy RP, and uses a combination of character statistics, which can be acquired via roleplaying and events, and creative freedom to help direct players’ characters. While there is a main storyline, which can be found in the events section, characters are free to interact with others and their environment however they see fit.
Explore the galaxy. Overcome the obstacles in your path. Shape the future of humanity.
[attr="class","SScontent2temp1"] Appearance[break] Overview: At a glance appearing to be in his early to mid twenties, Leo's general demeanor is easygoing, a casual smile usually present on his face with a somewhat slouched yet alert stance. He stands at about average height, and in general most of his traits could described as normal, at least compared to the past. That being said, Leo's muted, fragile-looking skin and faded blond hair paint a more jarring picture, along with his cheekbones, jawline, and general features consisting of harsh, almost gaunt angles. Despite trying to mask such on numerous occasions, there is a certain contemplation in his expressions, as if recalling some distant memory even when alert. In fact, Leo has a habit of somewhat exaggerating the more normal outward signs of emotion when around individuals he doesn't know to distract others from noticing such, although this is quite subtle and hard to notice.
[break][break]His hair is swept to the left side of his face, slightly sticking up in places although overall rather tame, with the longest edges just barely reaching his field of vision and on the side of his head kept just short of his ears. Along the same line of thought, Leo is clean shaven most of the time, although occasionally he can be found sporting faint sideburns, disliking anything more prevalent as he thinks it looks terrible on him. However, by far the most telling of Leo's physical characteristics are his eyes, ever slightly sunken in with a hue hard to determine, shifting in light and time from pale carmine to soft gold, yet always carrying a certain sagacity whether it be with good intentions or something more maligned.
[break][break]In spite of his hollow appearance from a distance, it is clear that Leo is at the very least reasonably athletic, if not more than so. His frame is lean but angular, with the widest portion of his body being his shoulders, broader than most would expect for his height. Likewise, his muscle mass is more defined than his poise would seem to convey, not overbearing but certainly present in what is best described as graceful, distinct although not in an unnatural way. Far more aberrant, as a matter of fact, is what flows just beneath the surface. His veins, far more visible than one would expect even with his skin tone, are darker than usual, although this is really only a result of his blood itself, its lightest color a dark crimson and the deoxygenated hue almost black in appearance. Furthermore, not a single permanent mark can be found on his flesh, although Leo frequently sports a host of fresh cuts and slashes due to his occupation.
[break][break]Attire: His sense of fashion is a bit old-fashioned, some would say. Preferring dress shirts, jackets, and jeans over the latest trends, that of which he has great difficultly keeping track of, Leo's choices are simple, and rarely have any flair to them. He has never really cared for much except practically, and indeed the colors he tends toward are dark and therefore easier to cover up stains, most often of which are blood, typically his own. Most of the garments he owns are loose fitting, and for that matter conservative in the amount of skin they show. This is partly due to the fact that he sees no need for bizarre cut outs in clothing and whatever other strange styles, but also because the vast majority of his closet functions secondfold as armor, whether conventionally or magically.
[break][break]That being said, he does have a few pieces that he prefers over others, the primary being a black bomber jacket and second a more muted brown blazer. On essentially all occasions, he can be found carrying an assortment of weapons and minor first aid supplies, whether they be concealed or not, and beneath his sleeves white gauze is wrapped around his forearms, minuscule script defining it. In terms of formal wear, Leo usually tends toward a neutral two or three piece suit, complemented with a neck tie that either matches whatever Eris is wearing or his apparent eye color at the time, along with a watch of some variety.
[break][break]Around his neck he wears two black twine strings tied to a roughly cast circle enclosing an obsidian pendant. This usually isn't visible, as it is hidden under other clothing. Significantly more perceivable and important to him, around his left ring finger Leo wears his wedding band, it being outlined in white gold and in the middle a braided pattern of rose gold residing, both metals tarnished from age and general design.
[break][break][break]Personality[break] "No matter how hard you try, you will never be one of them."
[break][break]Some would say over the years Leo's demeanor has shifted drastically, while others would argue he has changed little. In reality, the truth lies somewhere in between. On the surface, he appears to to be a decent man, although somewhat anarchic in nature, and indeed this is an accurate, although incredibly base, assumption. As a mercenary, he has more integrity than most of his peers, or at least strives toward such. Often, however, his promises and obligations fall short, usually in one way or another broken by himself or his past.
[break][break]He has a reputation for being more of a passive observer than someone willing to jump headfirst into any conflict, and this is to a degree true. Indeed, Leo tends to exercise restraint on almost all things, preferring to let others take action and shape the future, instead offering encouragement or warning. His primary reasoning for such is to stay relatively anonymous, although this often backfires, shown by the fact that there are more than a few establishments in the galaxy that he has notable connection to, most of them erring on the illegitimate side of the table although certainly places such as bars, dueling rings, and the legal branches of IMG also do apply. He can often be found frequenting such locations, usually earning more money from the various activities they entail than he does from jobs in his chosen profession, although Leo cares little for wealth and far more about entertainment.
[break][break]Regardless of such, his mannerisms are generally more fitting of a gentleman than someone who watches and engages in violence for a living, something that reveals his contradictory nature more than anything; for beneath his somewhat mellow demeanor sulks a far darker truth, matured with age and torment. There is a reason why his smiles often seem shallow and his laughs more often than not consist of just a few choked notes, and the answer is his underlying self hatred, followed by the occasional yet agonizing pull toward ceaseless bloodshed. Little have glimpsed this side of him, and even fewer have truly seen it, but still it persists, the proof that he is nothing more than a broken man haphazardly pieced back together over the centuries.
[break][break]Of those ever able to truly help, all but his wife Eris are long gone, swept up by the river of time. While the two hold some marked differences, they are almost never seen apart, and when they are it is rarely by choice. For better or worse, they have chosen to live to the rest of their days together, and by no exaggeration it has been over a millennium since such promise. Their relationship reflects the time passed, practically instinctive and stranger to both when absent. Often times their interactions play out more like two best friends, probably a result of the fact that almost everyone they once had shared life experiences with are gone now, from one thing or another.
[break][break]While his sense of purpose may be far more convoluted than any typical means, one of his primary goals is to simply make up for his past grievances, that of which are many. Perhaps most notably is Leo's dedication to guarding the many secrets of dead Earthland, and ensuring that the mistakes made on his homeworld are never again repeated. These intents are often obscured for multiple reasons, the least of which being the general tired demeanor he tends to exhibit when referencing topics of importance. Despite his best efforts to conceal it, when recollecting a distant past Leo's weariness usually reveals itself, a certain melancholy that he inevitably finds impossible to shake off.
[break][break][break]History[break] The story of Leonidas Aglaeca is one long convoluted by time and instability, of both the literal and mental sort. Born on Earthland in the region of Fiore known as the Glacial Flats some four hundred years before catastrophe, his early life was an isolated one. It wasn't a bad one, though, at least until tragedy struck. His father Alastair was a member of the thirty-three lines from the plane of existence known as Tritaihatreis, a desolate world by the most kind standards, and his mother, whose name he no longer can recall, was a native of the Glacial Flats, particularly a sect descended from Isberg, or so Leo assumes based on the stories he vaguely remembers her spinning when he was a child. While such a heritage would seem to be conflicting at best, it was not so bad, for his father had long since abandoned his violent ways, and his mother had been an outcast of her family to begin with. In many ways they were much the same, although Leo's view of them both has been jaded with time.
[break][break]The minute details of his childhood escape him now, however he recalls his father teaching him how to use a sword when he was still just a boy, although of course he looked like such an age for much longer. Leo took an immediate fascination to the art, although at first it was nothing more than innocently entertaining to him, certainly not foreshadowing the darkness to come. Eventually, he forged his own blade, as his father's traditions dictated, one which has stayed with him to the present time, despite the fact that the rest of his distant past has long since been destroyed.
[break][break]His life eventually devolved into chaos, however, when Leo found his aging mother frozen dead after having taking a fallen during a particularly rough snowstorm. Mourning her openly, he was reluctant to return home to his father, unsure of how he could possibly break the news to him. However, when he eventually did, it was as if Alastair had already known, and his eyes seemed duller than they ever had. Together, they buried her on top of a cliff overlooking the flats, a place he still recalls in his earliest memories now. Surprisingly, considering Alastair's horrific past, the man managed to keep it together for a short time, but eventually his calm demeanor cracked.
[break][break]It was about a week after she died when Leo and his father were forced to travel to a nearby village for supplies, during a seasonal festival of all occasions. In retrospect, he should have known there was something wrong, for Alastair said not a word the entire journey there, something incredibly out of character for him, even compared to the few days beforehand. Nonetheless, there was no action taken against disaster until it was too late. While Leo's father was able to blot out the joyous ceremonies for the majority of the time, as night fell so did his facade. Darkness consumed Alastair whole, and his son simply watched, petrified with horror, as he annihilated the entire populace. It was too late to save the town, but eventually Leo snapped out of it, drawing his sword knowing full well he would probably die by doing so. His father was already dead, though, destroyed by the same thing that had taken a hold of the village. And so, he plunged Calamitas into the man's heart, shattering the only world he had ever known.
[break][break]Soon after, Leo left the Glacial Flats, not to return for quite some time and never again permanently. It was all he could do to not flee that very night, but he persevered through his dismay, and buried Alastair beside his mother the next day. He traveled from city to city, across Fiore and Earthland in general, constantly moving in fear that his ancestry would catch up to him. Leo witnessed little other than conflict during that time, yet he never once got involved in the affairs of others, more so participating in passive observation. After all, they were of no concern of him, nor was anything, really. He felt like a blank slate, motivated by little other than to see happiness in world, however sparse it was. However, somewhere down the line he met a woman he immediately recognized as Alastair's sister, their resemblance, and subsequently to a lesser degree Leo's resemblance to her, being uncanny.
[break][break]Adelina never did confirm her identity, but it did not matter to him. They discussed a great many things, subjects Alastair for the most part had been too ashamed to ever address. Of course, Leo had known to some extent the man's past, but not to the great detail she outlined it in, sparing not a gory moment. By killing him, Adelina informed Leo, he had inherited the title his father had once earned through sheer desolation of the rest of the ᚪ line. He dismissed such, however, after all the head of nothing was nothing. She simply told him not to repeat the past in retaliation. In time, though, he did.
[break][break]Not without provocation, of course, but such came soon after they finished their discussion. The knights, illegal intruders for all intents and purposes, captured both of them, naturally without a fight for they had done nothing wrong, wasn't that right? Leo never saw Adelina again, probably sentenced to death or some sort of cruel experimentation that was worse than the former was what he thought for the longest time. Punishment, for nothing but what they were. Monsters, demons, a plague to be wiped from Fiore. Reality felt like a surreal nightmare, until it was very much not so. Relentless, merciless, confined in a small cell meant to deliver justice as they called it. For what? he found himself asking, day after day, becoming numb to the torment. An emotion festered inside him like an infected wound, however, first directed at himself, and then slowly, steadily, at others. Hatred.
[break][break]Ten long years of agony, self-loathing, of being treated like an animal in a cage. Was that not what he was? He spoke to his oppressors before turning on them, their final words that of mocking, of pity, even. He didn't need the sympathy of humanity, for they had long since abandoned Leo with their actions. His only regret as he escaped the facility was that those who crossed his path faced a quick end, too good for their own sins. Death clung to him naturally, as did a sentence to it. He didn't care in the slightest, however, tearing down all those who stood in his way, his only goal to return to the happiness he had once felt, so quickly stripped from him and leaving nothing but a gaping abyss of darkness. Leo learned though, over time, that there was no way to reverse what had already transpired, no way to bring the dead back to life if they would even forgive him. And so bloodshed became his addiction, forgetting who he had once been in all its entirety.
[break][break]A world, so painted in death that it seemed impossible to escape, to do anything but further define it. It was his reality, built by a cage of misgivings, the inability to change for the fear that he would be blamed again, for something he never intended to do. There was no innocence, however. Driven to the point of near insanity, he held no regard for the lives of others, for the victims, the children, the actual persecutors, they were all the same. Anyone who deviated from normality, no matter their character, was cast out. At first, one could have called it cruel justice. It evolved into mass murder, though, and that did not come without consequences.
[break][break]Hunted, like an animal, for that was what he was. A clever, feral beast, capable of blending in with society, and yet unable to truly comprehend the meaning behind it, too many rules, regulations, and standards that were, in the end, completely and utterly pointless. To protect the people? Leo had never witnessed anything remotely close to that. To this day, he still sometimes scoffs at the notion. His world views didn't matter, however. His pursuers were relentless, leaving too many broken nights and shattered intentions. He ran out of fear, eventually learning to avoid civilization altogether, on the off-chance that someone would recognize him. For those who did, the knowledge tended to die with them. The cycle could not go on forever, though, and he knew such. Leo eventually found himself not dead but captured again, wasting away in another cage so similar to his nightmares. There was no resistance. One might have called his actions lamentation, but his hopelessness was more so fueled by terror. Not of his fate, not of authority, but simply of himself. He had become the one thing he had sworn against, and the ties were so deep that every moment he could feel the urge to slip back into the pattern that had consumed his entire existence.
[break][break]Five years, left to rot, forgotten as soon as he had been contained, or so they called it. Not as though time mattered, an eternity could have gone by just as easily and he would have never known the difference. He craved to be left there forever, never again mentioned by anyone in any tale, for his actions to simply undo themselves as if time could ever be changed. The world would not let him off so easy though, or perhaps it desired to give him a second chance at that which he had pursued so wrongly for so long. Whatever the case, her name was Eris Sigal, and although initially reluctant to return to the outside world, she more or less forced him to. A fellow member of the thirty-three lines she was, although thankfully not of his own. Over time, they became close friends, bonding over their shared life experiences and similar interests, notwithstanding the violence of his own past. Such eventually blossomed into romance, although certainly the more pragmatic side of the definition, and they pledged their lives to one another.
[break][break]Their lives were relatively peaceful for a time, filled with trips and adventures with no particular destination in mind. Sooner or later, Eris encountered her brother again, and while both her and Leo held animosity toward him at first, they quickly realized Aaron had changed since her childhood, and the siblings rekindled their familial ties. Leo also became fast friends with him, although for a whole host of reasons Aaron would often visit them for a time and then fly off the radar for years on end. Still, it was a repetitive, content cycle, even as they remained unchanging in a modernizing world.
[break][break]Suddenly, though, things took a turn for the worse. While Leo and Eris had always had to deal with the occasional cultist or whatnot intruding on their lives, one particular incident took a turn for the worse, a complete one eighty to say the least. In a sudden attack, Leo was left with nothing, Eris having been trapped in some kind of seal attached to his sword, both of their lives wound up in some man's cruel game. Leo, of course, killed the perpetrator on the spot, but the grin left on his corpse would haunt him for the next two or so years. He was forced to make new connections with others, something he found incredibly difficult without slipping into a mindset of deception, a natural habit when it came to social behaviors. For months on end, his search was desperate, unrelenting, and his actions started to fall back into the pattern he had tried so hard to forget. Soon, however, his blade dripped red again, although certainly nothing like before. Then, there was a paradigm shift.
[break][break]He never thought the Second Boscan War would amount to much. Its predecessor only a series of skirmishes that led to no change, at least in his mind, Leo merely brushed it off as yet another pointless conflict between equally pointless nations, too caught up in the crisis that had an immeasurably greater impact on his life. At least, such was the case until tales of an eldritch threat released from its slumber at Castle Reinhardt traveled back to Fiore. Noting a possible connection to various anti-occult organizations, he volunteered for a small task force, primarily mages, sent to secure a potential bioweapon being developed by a rogue Boscan officer. The group, fraught with infighting from the start, was practically doomed for failure. They were all foolish, however, and believed otherwise.
[break][break]In the end, Leo failed to do anything of much consequence. The mad colonel, with his missiles and Moonlight Sonata, spread the Blight to the rest of Earthland, unknowingly, or perhaps knowingly, breaking the seal that had held back life's archenemy for so long. Disaster befell the continent, but instead of attempting to repel the inevitably overwhelming force, Leo fled any responsibilities or duties and traveled back to the Glacial Flats. While the desolate wasteland was safe, he hated every moment of it. Haunted by his past life in the region and further tormented by his gnawing anxiety about Eris, he was anything but alive psychologically, and after a few months of general terror, he left his home, unbeknownst to him never to return.
[break][break]The devastation of the Blight was everywhere, even in the largely abandoned countryside. It fed off the beauty that had once existed, coating it in repulsive bile and tumors. He scarcely found any traces of humanity, much less those untouched by the Blight. And yet, the closer to the other desert of the country he got, the more life Leo found. Still, Sanzibar was not his final destination. It was the archaic Tower of Heaven that his mind was set on, the last location where he hoped to find the reverse of a far different seal. Just barely tinged by the rapidly spreading decay, the remains of a two part cult vehemently dedicated to purging all lifeforms not native to Earthland were laid out in a series of sinking temples and monuments.
[break][break]The structures were abandoned, however. The area around the tower was indeed a forest of bones, its landscape forlorn of anything but long dead remains, both physically and spiritually. Only a few decrepit temples were worthy of any sort of attention, at least to him, and yet as he entered them there was nothing still, or at least so he thought. Ahead, however, lay a trial, and upon completing it within a hair's breadth, Leo found the answer he had been searching for over the past two years. Destroy the sword. And so he plunged Calamitas into the heart of the nearby alter, shattering most of its blade and at the same time forever altering the fate of both Eris and himself.
[break][break]She was back, but they were both changed. The man had wished to purify them, and he had indeed done such, or at least so they thought for a few, brief, hopeful yet terrifying moments. In reality, their heritage was merely internalized, Eris's horns vanishing from existence as she had always wished and the mark that had plagued Leo's visage similarly dissipating. For a while, they assumed that their biological immortality had also been stripped from them as the two began to age again for a few years, although they later learned such was not the case. Any thoughts of the future were pushed aside though in those few precious moments, and for the time the warnings of Earthland's impending doom were too swept under the rug.
[break][break]The truth of the dying world could not be ignored forever, and they returned to the group Leo had been travelling with for some time, although he had previously more or less ignored their motives. The Unseen, it was eventually known as, an organization dedicated to protecting humanity from the Blight. They had a hand in many things related to such, and Eris immediately leapt on the bandwagon, the two of them establishing themselves as shadow leaders of sorts, although to be fair there was no real leadership among the ranks. The Unseen had a hand in a great many things, the greatest being the overthrowing of the Fiorean monarchy which led to the eventual establishment of the Federation of Fioran States. That being said, by far the most notable in both Leo and Eris's memory was not that event, but another, unsung by history.
[break][break]The truth, that was all they had ever wanted, an answer to the thing that was desolating the only world they had ever known. They got so much more than they had ever asked for, in the most twisted way possible. And yet, they were forbidden from ever mentioning their knowledge, their magic also corrupted in the process. Eris's took a turn toward the human side, its nature problematic but not so much as his own, which proceeded to tear apart the entire landscape around them, almost killing both himself and her. Not hesitating a moment on what the consequences might be later on, Leo had his magic almost entirely sealed, leaving just enough unrestrained so he could simply live normally, and it has remained like such up to the modern day.
[break][break]They searched for the remainder of their time on Earthland for any cure, to get rid the thing that had ensnared their minds, but it was to no avail. They had lost friends in the chaos, and Leo also adamantly refused to believe they were dead, at least for a time. Eventually, though, all hope was lost, the end being when they finally encountered Aaron again, and watched him die before their eyes. They departed Earthland soon after, wanting nothing else to do with the planet and hoping, perhaps, better time lay ahead in the endless expanses of space.
[break][break]Of course, it took around three hundred years for them to get anywhere at all. Watching generations live and die on something neither could have ever imagined exist when they were growing up was not a pleasant time, but they distracted themselves, taking on various hobbies and devising various plans for when they managed to find another home, clinging to the hope that there would be another habitable place somewhere, eventually. In that time, they almost inadvertently climbed up the social ladder of society, after all on starship where old memories of times past were revered almost religiously, having actually lived through them was a rather large advantage, although certainly they played them off as mere stories most of the time. Humanity's long exodus was bound to come to an end, however, and when it did they made a home in what would eventually become known as Trillium.
[break][break]Having a large set of skills, although technological prowess most certainly not being one of them, Leo and Eris got along just fine in the new society, even prospering and becoming quite wealthy, although that was certainly not their intent. What exactly their purpose was something that was lost on them for a while, until rumors of returning to Earthland started to pop up as the tragedy of the Blight began to fade from humanity's recollection. And so they resolved to guard the world against such an event, creating many a organization to combat those who would be so foolish as to attempt to conquer the apocalypse. Their goals today reflect such, although the saddening truth of their experiences has begun to set in after all the years.
Calamitas [𝘚] - Once a formidable sword, Calamitas's bloody history was halted long ago when most of its blade was shattered, resulting in what it is today, nothing but a keepsake and bearer of bad memories for Leo. The hilt itself is rather innocuous, consisting of a blackened steel crossguard with ring guards forged on either side of the blade. The handle of Calamitas is really the only thing that classifies it as a bastard sword now, with enough room to wield with two hands although clearly designed for versatility over one or the other. It is wrapped in black leather that has been replaced numerous times since the blade's inception, not essential for Calamitas's use but a preference of Leo's to aid in gripping the weapon.
[break][break]As previously mentioned, the condition of Calamitas's blade would classify it as junk to many, now only a sparse 6" long as compared to the hilt's 7". At the end of the steel length there is not a clean break, instead jagged edges protruding from where a point would be found on any other weapon. Deeply etched into the sword is the symbol of a rugged crescent with a similarly styled circle placed in the middle of it, and a crude line extending outward to the shattered end of the blade. It is a symbol of Leo's bloodline, yet now waits as inert as the rest of Calamitas, all of the half kilogram that remains. In the cases when he does carry the sword around, it is usually kept in a sheath that's length suggests it is unbroken, and is rarely drawn to ever give away the truth.
Vokius - 5 [break]Reaching out to the void that had long ago devoured most of Calamitas’s blade, Leo is capable of reforming a shadowy replica of it which appears to have an almost indefinite edge, although this is far from the case as the darkness takes on a durability identical to the rest of the sword itself. Lengthening Calamitas altogether to 45", every strike with the extended part of the blade also deals severe damage to whoever or whatever the target may be, excluding Leo himself. Duration of 4 posts, cooldown of 2 posts. Alternatively, Leo may choose to simply form the blade itself without additional damage, in which case Vokius has an infinite duration, although once dismissed it still endures a cooldown of 2 posts.
Dualist [ᗅ] - The blade known as Dualist is usually not one sword but two, separated by the mechanism that also binds the two together. Called Dua and List respectively, if called anything at all, each has a rather simple blade profile, and are nearly identical except for the fact that Dua's back edge, which isn't sharpened in either, is silver hued, while List's is a darker gray. Each sword has a blade length of 29", with a handle of 6" including their irregularly shaped pommels, for a total length of 35". Each weighs about ¾ of a kilogram.
[break][break]However, even excluding their capabilities to combine, the two blades are far from ordinary. Within their mechanisms to interlock with one another also lies the option to cover their edges entirely, turning the swords into effective bludgeoning weapons when lethal force isn't necessary. This is done with the impress of a button found in the pommel of each sword, said toggle being hard to find unless one knows where to look. The same button also triggers the combination of the two swords into one, if the dull sides of their blades are pressed against each other and the depressions are held simultaneously down.
[break][break]When in this alternate form, Dualist takes the shape of a fairly typical although mechanized longsword, with a blade of 40" and a handle of 10" for a total length of 50". If closely inspected, it can be seen that the added length to the blade is in actuality several partitioned lengths of steel, rather than one solid blade, to account for the fact that Dua and List's individual blades do not reach the length of 40". However, because these sectioned parts of the edge are near the handle of the sword, any reduced function because of their separation is largely negated. A black cruciform hilt extends horizontally from the top of the handle, although eccentric in the fact that it is unrefined, consisting of the shells that hold pieces of the blade when configured differently. As the sword neither loses nor gains any weight when it switches between forms, Dualist weighs one and a half kilograms when combined.
[break][break]Esharvendrae [ᗅ] - The blood of the ᚪ line of Tritaihatreis runs through Leo, a dark stain on his otherwise human appearance. Dark crimson in general appearance to the point of almost being black, it has been the subject of much enmity from him in the past, although for the most part he ignores it now. Being passively activated, over 3 posts Esharvendrae can heal up to one critical wound, injuries categorized as serious or less being regenerated instantly. In addition, it accelerates Leo's natural regeneration to 3½ times the human average, and the ability to regenerate lost limbs over long periods of time and the inability to form permanent scars are granted. The blood also carries a tolerance to poisons, irritants, and diseases of all kinds, acting as A-class armor in respect to these substances. This also carries over to the more mundane, offering almost complete immunity.
Oblique [Ɓ] - Its steel stained dark and leather cord of various browns and blacks wrapped around each handle, Oblique is a set of 10 throwing knives which Leo particularly favors. Possessing a unique curvature yet optimally weighted for ranged combat, they are deadly in multiple aspects: while each possesses a single edged blade that can be utilized for both slashing and stabbing, the pommels of the knives are also pointed to a degree, although not enough so to cause hazard without brute force applied. Each knife is 9" long, the blade taking up 5" of this length, while overall the set weighs 4 kilograms.
[break][break]Reinforced Clothing [Ɓ] - All of Leo’s clothing has been magically reinforced beyond the standard protection such garments provide, making them equivalent to B-class armor. Any time an item of apparel blocks an attack, a hexagonal silver pattern is revealed for a brief period of time where the clothing was struck, although this is only visible when there is light to see it. It also has the ability to access a linked pocket dimension, where Leo can requip equipment and items either he or Eris owns, once per post.
[break][break]Ingenia [C] - While kept short by tradition, members of the thirty-three lines naturally have nails that are long and razor-edged, enough so to be considered claws. With the activation of Nyctingenia does Leo's heritage become evident in this respect, the nails of one or more of his limbs extending into deadly weapons. Capable of lengthening up to 6" although a span closer to 4" is typically exhibited, even when in their default state of being are they sharp to the touch.
Argentate [D] - Argentate is a custom made silver plated double action revolver, its chamber capable of holding a maximum of seven shots although because it has no safety toggle only six are ever housed. From grip to the end of the barrel it is 8" long, and fires bullets up to the 9mm caliber. It has a maximum effective range of 25 meters, and weighs 1 kilogram when loaded.
Argentate's Ammunition [D] - As it is a revolver, Argentate uses individual bullets rather than cartridges, however the firearm is usually loaded with six of these, typically hollow point in nature. Rarely if ever does Leo carry more, the revolver being a backup weapon in the first place.
[break]Assorted Knives [D] - Leo almost always carries a few blades on him, from the scale of pocket knives to those of the tactical variety. Some concealed, others not, for the most part they can only have a little if any impact on a battle, especially considering he has a tendency to resort to other weapons before them, in any case. Possessing a large collection of knives, it's hard to guess what exactly he is carrying at any time, although they usually number from two to seven.
Barberpole [C] - A red and white striped candy cane, its flavor a delicious peppermint. It never seems to wear down or get sticky, no matter how much somebody licks it. At will, the candy cane can transform into a katana of similarly themed colors, with a length of 39" and a weight of 1 kilogram. This form can last for an upwards of 3 posts, with a 3 post cooldown once it is deactivated. Alternatively, the katana can be summoned in its sheath, in which case it takes the form of a larger candy cane.
[break][break][break]Skills & Disciplines [break]Knowledge - It does not take much intellect to be able to identify that, as a result of his age, Leo is far more versed in various subjects than many could ever hope to be. While the term knowledge is hopelessly broad, there is too much to meticulously category. Most notable in the day to day would be his fluency in all the standard Earthland languages, although he tends to excel more at those from what was once the north than others, Fioran of course being his native tongue along with the language originally spoken on Tritaihatreis. He is also fairly skilled when it comes to first aid and other medical happenstances, possessing a doctorate in the field along with in various other subjects, most notably magical studies and some histories. He also knows of things he dare not share with others, lest there be severe consequences.
[break][break]Deception - Years of lying about his age, name, race, and just about everything else imaginable has left Leo a master of deceit, capable of fooling nearly all into believing he is telling the truth at any given occasion, or at least when he actually tries to cover something up nowadays. Along the same vein of things, Leo is more than experienced with circumventing the authorities and other meddlesome parties, although such practices are more so a thing of the past to him today, possessing a high societal status at present, especially considering his history. He possesses a fair deal of secrets to trade at any given time as well, and his observation of humanity for so long has given him much practice when it comes to wringing information out of people within only a scant few phrases, acknowledging the telling nature of body language.
[break][break]Combat - When it comes to combat, Leo is highly skilled, although certainly his physicality is lacking some compared to others who claim the same. While he is versed in a wide variety of weapons, both melee and ranged, he has always excelled at swordsmanship over all others, owing a large part to the fact that it was the only weapon he was ever formally trained in. While he favors fighting with a single longsword or bastard sword compared to dual wielding, he is more than capable in both these styles. In unarmed combat, he tends to use his surroundings and others' strength to his advantage, rather than throwing straight blows. In general, he is keen eyed when it comes to combat, and due to experience can usually end predicting others' moves before they make them. He is also more than a bit pain tolerant, although this is more shown by the lack of reactions when he is injured rather than his physical ability to resist blows.
[break][break]Artistry - Three hundred years trapped on a starship is, needless to say, rather boring, however over that time Leo picked up on some skills he probably would have never bothered with otherwise. Most notable in the category of fine arts would be his ability to play the piano proficiently and skill when it comes to drawing, mostly using pencil and paper. However, few know of his talents, as he mostly uses them as a coping mechanism for his various internalized problems, the latter usually something he can be found doing when he can't sleep.
[break][break][break]A Shadow of the Past[break] Once called by another name, Skadusbaere, or shadow's bane, is now a far more suitable title for Leo's magic. It thrives off chaos, off the desperate pull between the darkness and light. Propelled forward by conflict and halted by peace, his domination over it is shaky at best, as once embraced it is hard to resist further devolution. Whether this is a byproduct of the magic or simply a suppressed side of his own personality made manifest, however, is impossible to tell, as the two are virtually inseparable. That being said, Skadusbaere's sheer destructive capabilities are immense, or at least when unhindered.
[break][break]For these reasons, Leo's magic was once contained, its ruinous potential sealed away by the arcane and left to collect dust for all eternity. However, fate would not have it contained forever, and thus Leo has been forced to reconcile with a part of himself he would have much rather forget. And while to some degree he has found success in such a momentous effort, the reality remains that his power does not fit into the refined nature of the present, nor does it abide by the rules of the galaxy's realm. Its will to destroy precedes all others, making it dangerous to all, including to some degree himself. Still, it has some capacity to create and support, mostly with the intent to do further harm to whoever or whatever is the intended target.
Kaosmakien - 6 [break]Not a directly offensive technique, Kaosmakien is more so a description of the destructive nature of Leo's magic. It is a passive technique, and applies additional critical damage to all offensive techniques cast. The caveat, however, is that Kaosmakien also causes all of Leo's offensive spells to not be able to distinguish between friend and foe, not only in their damage but also in any additional harmful effects they may have. Kaosmakien's range is equal to whatever spell it's affecting, and although spells of higher rank than Kaosmakien fired at their maximum range will not be affected by the damage side of the technique, friendly fire applies no matter what.
[break][break]Eretheos - 6 [break]Making contact with the ground, whether it be directly or through a weapon enchanted with Eretheos that is not more than 60 meters away, Leo is capable of shattering the surface with black, slicing energy. Forming a cone with an angle of 60°, a length of 70 meters, and a height of 30 meters, critical damage is dealt to all within the area - those with a Toughness less than or equal to 60 being thrown off their feet. Cooldown of 2 posts.
[break][break]Melasraike - 6 [break]A violent onslaught of umbral energy outpours from Leo’s person, dealing critical damage to all those caught within 60 meters of the spherical blast. Those with a Power less than or equal to 60 who are struck will also be pushed back up to 15 meters, depending on how close they are to this threshold. Leo can also channel the destructive power of Melasraike into a weapon of some kind, instead performing three slashes that are extended 20 meters by shadows. These strikes can be performed in rapid succession or dispersed over a single post, each dealing severe damage and capable of pushing targets up to 5 meters away from their previous position. Potential duration of 1 post, cooldown of 2 posts.
[break][break]Pytsphaira - 6 [break]Forming a condensed umbral sphere a few inches from a point on his person - whether it be a weapon, finger, or similar - Leo can fire such in a straight line of dark energy, continuing on for up to 160 meters. Upon contact with something, Pytsphaira will explode, dealing critical damage to the target and all within the blast radius of 40 meters. Cooldown of 2 posts.
[break][break]Styrsenzan - 6 [break]Summoning a cyclone of destructive magic up to 80 meters high with a radius of up to 10 meters in one hand, Leo is capable of bringing such down in a single direction or targeting the skies directly, dealing critical damage to all those caught inside the whip-like darkness. All things aside from himself within a 30 meter radius of the vortex with a Power less than or equal to 60 will also be pulled toward Styrsenzan, beings closer to such threshold being less impacted than those not. The technique has a duration of 1 post, and a cooldown of 2.
Nysvaengr - 6 [break]The technique Nysvaengr forms two black, incorporeal wings on Leo’s back, consisting of shadows roughly approximating feathers when observed closely. Having a maximum wingspan of 7 meters, they are capable of lifting him up to 250 meters off the ground, and can support Leo’s weight plus an added 100 kilograms. They offer no speed bonus, instead Leo is capable of manifesting them in the physical world, offering a shield that can block up to one instance of serious damage. Once this shield expires, the wings return to their former state. He can maneuver each wing freely so long as they remain anchored to him, no motion necessarily required for flight. Nysvaengr has a duration of 4 posts, and cooldown of 2 posts.
Remanoir - 6 [break]Remanoir is a passive technique that enhances Leo's senses, specifically his night vision and the addition of a limited sixth sense. For the former, he has the ability to see up to 100 meters away in pitch black darkness, and in relative darkness as well as he can normally. For the latter, Leo is able to sense the presences of living beings up to 100 meters around him, most individuals possessing unique life forces based on their history regarding bloodshed, magic, and other related subjects. For those he has met before, Leo is capable of easily distinguishing them from a crowd, although this is also determined by his relationship with the individual in question.
[break][break]Ansynfallere - 2 [break]A cloud of darkened thoughts surrounds Leo with a maximum radius of 5 meters, obscuring the perception of all those with an Acuity of 20 or less within the darkness, and making himself difficult to track for those outside it. Those blinded will also suffer visions of their fears, accumulating in light damage over a 3 post duration once inflicted initially. Even if a target leaves this area of shadows, they will continue to suffer psychological damage, although it will echo in their mind alone, no longer occupying their sight. The cloud itself has a duration of 2 posts, and a cooldown of 4 posts.
[break][break]Endrnimanz - 6 [break]By wreathing an object in shadows, Leo is capable of levitating it with his mind, travelling at a maximum Speed and Power of 60. He can influence up to 6 non-living objects this way, though their total weight cannot exceed 100 kilograms, neither can items opponents possess that are A-class or greater be manipulated. Once they are 50 meters away, any items fall out of the reach of his dominion. Endrimanz has a duration of 4 posts, and a cooldown of 2 posts.
3/3 [break]Malifel - 5 [break]Darkness is a force that seeps beyond the physical realm, into the unknown. By harnessing such aspect of the element, Leo is capable of dealing severe psychological damage to a target he makes direct contact with, up to twice per post. He can also transform the darkened energy into a bolt, which can be fired up to 50 meters away. During and for the post after Malifel is cast, techniques and cantrips count as one rank below written for the purpose of calculating magical exhaustion.
[break][break]Nyctingenia - 5 [break]From Leo’s fingertips coagulate shadows, nails extending into dripping claws. Coating a single limb in darkness, he is capable of dealing additional severe damage to all he strikes with his ingenia, although the spell also extends to blunt damage dealt with the chosen limb. Leo can change the limb afflicted thrice per post, lower extremities included if he so chooses. Alternatively, he can extend Nyctingenia to a weapon of choice he is holding.
[break][break]Svifagryn - 5 [break]Accelerating through shadows, Leo is capable of dashing up to 35 meters away at an additional 50 Speed comparative to the value of the statistic at any given moment. This dash is situational in categorization, and can be used thrice per post.
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POST EXODUS
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IMG | YELLOW [149 REP]
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LEO; ABBADON
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
Name: Leonidas Aglaeca [break]Nickname/Alias: Leo; Abbadon [break]Age: 1,437 standard years [break]Gender: Male [break]Height: 5' 10" [break]Weight: 170 lbs [break]Race: ½ Human [Fiorean] | ½ Extraplanar [break]Organization: Intergalactic Mercenary Guild [break]Rank: Yellow [149 REP] [break]Orientation: Heterosexual | Wed [break]Alignment: Chaotic Neutral
[break][break]Appearance [break]Physical Description: At a glance appearing to be in his early to mid twenties, Leo's general demeanor is easygoing, a casual smile usually present on his face with a somewhat slouched yet alert stance. He stands at about average height, and in general most of his traits could described as normal, at least compared to the past. That being said, Leo's muted, fragile-looking skin and faded blond hair paint a more jarring picture, along with his cheekbones, jawline, and general features consisting of harsh, almost gaunt angles. Despite trying to mask such on numerous occasions, there is a certain contemplation in his expressions, as if recalling some distant memory even when alert. In fact, Leo has a habit of somewhat exaggerating the more normal outward signs of emotion when around individuals he doesn't know to distract others from noticing such, although this is quite subtle and hard to notice.
[break][break]His hair is swept to the left side of his face, slightly sticking up in places although overall rather tame, with the longest edges just barely reaching his field of vision and on the side of his head kept just short of his ears. Along the same line of thought, Leo is clean shaven most of the time, although occasionally he can be found sporting faint sideburns, disliking anything more prevalent as he thinks it looks terrible on him. However, by far the most telling of Leo's physical characteristics are his eyes, ever slightly sunken in with a hue hard to determine, shifting in light and time from pale carmine to soft gold, yet always carrying a certain sagacity whether it be with good intentions or something more maligned.
[break][break]In spite of his hollow appearance from a distance, it is clear that Leo is at the very least reasonably athletic, if not more than so. His frame is lean but angular, with the widest portion of his body being his shoulders, broader than most would expect for his height. Likewise, his muscle mass is more defined than his poise would seem to convey, not overbearing but certainly present in what is best described as graceful, distinct although not in an unnatural way. Far more aberrant, as a matter of fact, is what flows just beneath the surface. His veins, far more visible than one would expect even with his skin tone, are darker than usual, although this is really only a result of his blood itself, its lightest color a dark crimson and the deoxygenated hue almost black in appearance. Furthermore, not a single permanent mark can be found on his flesh, although Leo frequently sports a host of fresh cuts and slashes due to his occupation.
[break][break]Clothing: His sense of fashion is a bit old-fashioned, some would say. Preferring dress shirts, jackets, and jeans over the latest trends, that of which he has great difficultly keeping track of, Leo's choices are simple, and rarely have any flair to them. He has never really cared for much except practically, and indeed the colors he tends toward are dark and therefore easier to cover up stains, most often of which are blood, typically his own. Most of the garments he owns are loose fitting, and for that matter conservative in the amount of skin they show. This is partly due to the fact that he sees no need for bizarre cut outs in clothing and whatever other strange styles, but also because the vast majority of his closet functions secondfold as armor, whether conventionally or magically.
[break][break]That being said, he does have a few pieces that he prefers over others, the primary being a black bomber jacket and second a more muted brown blazer. On essentially all occasions, he can be found carrying an assortment of weapons and minor first aid supplies, whether they be concealed or not, and beneath his sleeves white gauze is wrapped around his forearms, minuscule script defining it. In terms of formal wear, Leo usually tends toward a neutral two or three piece suit, complemented with a neck tie that either matches whatever Eris is wearing or his apparent eye color at the time, along with a watch of some variety.
[break][break]Around his neck he wears two black twine strings tied to a roughly cast circle enclosing an obsidian pendant. This usually isn't visible, as it is hidden under other clothing. Significantly more perceivable and important to him, around his left ring finger Leo wears his wedding band, it being outlined in white gold and in the middle a braided pattern of rose gold residing, both metals tarnished from age and general design.
[break][break]Personality [break]"No matter how hard you try, you will never be one of them."
[break][break]Some would say over the years Leo's demeanor has shifted drastically, while others would argue he has changed little. In reality, the truth lies somewhere in between. On the surface, he appears to to be a decent man, although somewhat anarchic in nature, and indeed this is an accurate, although incredibly base, assumption. As a mercenary, he has more integrity than most of his peers, or at least strives toward such. Often, however, his promises and obligations fall short, usually in one way or another broken by himself or his past.
[break][break]He has a reputation for being more of a passive observer than someone willing to jump headfirst into any conflict, and this is to a degree true. Indeed, Leo tends to exercise restraint on almost all things, preferring to let others take action and shape the future, instead offering encouragement or warning. His primary reasoning for such is to stay relatively anonymous, although this often backfires, shown by the fact that there are more than a few establishments in the galaxy that he has notable connection to, most of them erring on the illegitimate side of the table although certainly places such as bars, dueling rings, and the legal branches of IMG also do apply. He can often be found frequenting such locations, usually earning more money from the various activities they entail than he does from jobs in his chosen profession, although Leo cares little for wealth and far more about entertainment.
[break][break]Regardless of such, his mannerisms are generally more fitting of a gentleman than someone who watches and engages in violence for a living, something that reveals his contradictory nature more than anything; for beneath his somewhat mellow demeanor sulks a far darker truth, matured with age and torment. There is a reason why his smiles often seem shallow and his laughs more often than not consist of just a few choked notes, and the answer is his underlying self hatred, followed by the occasional yet agonizing pull toward ceaseless bloodshed. Little have glimpsed this side of him, and even fewer have truly seen it, but still it persists, the proof that he is nothing more than a broken man haphazardly pieced back together over the centuries.
[break][break]Of those ever able to truly help, all but his wife Eris are long gone, swept up by the river of time. While the two hold some marked differences, they are almost never seen apart, and when they are it is rarely by choice. For better or worse, they have chosen to live to the rest of their days together, and by no exaggeration it has been over a millennium since such promise. Their relationship reflects the time passed, practically instinctive and stranger to both when absent. Often times their interactions play out more like two best friends, probably a result of the fact that almost everyone they once had shared life experiences with are gone now, from one thing or another.
[break][break]While his sense of purpose may be far more convoluted than any typical means, one of his primary goals is to simply make up for his past grievances, that of which are many. Perhaps most notably is Leo's dedication to guarding the many secrets of dead Earthland, and ensuring that the mistakes made on his homeworld are never again repeated. These intents are often obscured for multiple reasons, the least of which being the general tired demeanor he tends to exhibit when referencing topics of importance. Despite his best efforts to conceal it, when recollecting a distant past Leo's weariness usually reveals itself, a certain melancholy that he inevitably finds impossible to shake off.
[break][break]History [break]The story of Leonidas Aglaeca is one long convoluted by time and instability, of both the literal and mental sort. Born on Earthland in the region of Fiore known as the Glacial Flats some four hundred years before catastrophe, his early life was an isolated one. It wasn't a bad one, though, at least until tragedy struck. His father Alastair was a member of the thirty-three lines from the plane of existence known as Tritaihatreis, a desolate world by the most kind standards, and his mother, whose name he no longer can recall, was a native of the Glacial Flats, particularly a sect descended from Isberg, or so Leo assumes based on the stories he vaguely remembers her spinning when he was a child. While such a heritage would seem to be conflicting at best, it was not so bad, for his father had long since abandoned his violent ways, and his mother had been an outcast of her family to begin with. In many ways they were much the same, although Leo's view of them both has been jaded with time.
[break][break]The minute details of his childhood escape him now, however he recalls his father teaching him how to use a sword when he was still just a boy, although of course he looked like such an age for much longer. Leo took an immediate fascination to the art, although at first it was nothing more than innocently entertaining to him, certainly not foreshadowing the darkness to come. Eventually, he forged his own blade, as his father's traditions dictated, one which has stayed with him to the present time, despite the fact that the rest of his distant past has long since been destroyed.
[break][break]His life eventually devolved into chaos, however, when Leo found his aging mother frozen dead after having taking a fallen during a particularly rough snowstorm. Mourning her openly, he was reluctant to return home to his father, unsure of how he could possibly break the news to him. However, when he eventually did, it was as if Alastair had already known, and his eyes seemed duller than they ever had. Together, they buried her on top of a cliff overlooking the flats, a place he still recalls in his earliest memories now. Surprisingly, considering Alastair's horrific past, the man managed to keep it together for a short time, but eventually his calm demeanor cracked.
[break][break]It was about a week after she died when Leo and his father were forced to travel to a nearby village for supplies, during a seasonal festival of all occasions. In retrospect, he should have known there was something wrong, for Alastair said not a word the entire journey there, something incredibly out of character for him, even compared to the few days beforehand. Nonetheless, there was no action taken against disaster until it was too late. While Leo's father was able to blot out the joyous ceremonies for the majority of the time, as night fell so did his facade. Darkness consumed Alastair whole, and his son simply watched, petrified with horror, as he annihilated the entire populace. It was too late to save the town, but eventually Leo snapped out of it, drawing his sword knowing full well he would probably die by doing so. His father was already dead, though, destroyed by the same thing that had taken a hold of the village. And so, he plunged Calamitas into the man's heart, shattering the only world he had ever known.
[break][break]Soon after, Leo left the Glacial Flats, not to return for quite some time and never again permanently. It was all he could do to not flee that very night, but he persevered through his dismay, and buried Alastair beside his mother the next day. He traveled from city to city, across Fiore and Earthland in general, constantly moving in fear that his ancestry would catch up to him. Leo witnessed little other than conflict during that time, yet he never once got involved in the affairs of others, more so participating in passive observation. After all, they were of no concern of him, nor was anything, really. He felt like a blank slate, motivated by little other than to see happiness in world, however sparse it was. However, somewhere down the line he met a woman he immediately recognized as Alastair's sister, their resemblance, and subsequently to a lesser degree Leo's resemblance to her, being uncanny.
[break][break]Adelina never did confirm her identity, but it did not matter to him. They discussed a great many things, subjects Alastair for the most part had been too ashamed to ever address. Of course, Leo had known to some extent the man's past, but not to the great detail she outlined it in, sparing not a gory moment. By killing him, Adelina informed Leo, he had inherited the title his father had once earned through sheer desolation of the rest of the ᚪ line. He dismissed such, however, after all the head of nothing was nothing. She simply told him not to repeat the past in retaliation. In time, though, he did.
[break][break]Not without provocation, of course, but such came soon after they finished their discussion. The knights, illegal intruders for all intents and purposes, captured both of them, naturally without a fight for they had done nothing wrong, wasn't that right? Leo never saw Adelina again, probably sentenced to death or some sort of cruel experimentation that was worse than the former was what he thought for the longest time. Punishment, for nothing but what they were. Monsters, demons, a plague to be wiped from Fiore. Reality felt like a surreal nightmare, until it was very much not so. Relentless, merciless, confined in a small cell meant to deliver justice as they called it. For what? he found himself asking, day after day, becoming numb to the torment. An emotion festered inside him like an infected wound, however, first directed at himself, and then slowly, steadily, at others. Hatred.
[break][break]Ten long years of agony, self-loathing, of being treated like an animal in a cage. Was that not what he was? He spoke to his oppressors before turning on them, their final words that of mocking, of pity, even. He didn't need the sympathy of humanity, for they had long since abandoned Leo with their actions. His only regret as he escaped the facility was that those who crossed his path faced a quick end, too good for their own sins. Death clung to him naturally, as did a sentence to it. He didn't care in the slightest, however, tearing down all those who stood in his way, his only goal to return to the happiness he had once felt, so quickly stripped from him and leaving nothing but a gaping abyss of darkness. Leo learned though, over time, that there was no way to reverse what had already transpired, no way to bring the dead back to life if they would even forgive him. And so bloodshed became his addiction, forgetting who he had once been in all its entirety.
[break][break]A world, so painted in death that it seemed impossible to escape, to do anything but further define it. It was his reality, built by a cage of misgivings, the inability to change for the fear that he would be blamed again, for something he never intended to do. There was no innocence, however. Driven to the point of near insanity, he held no regard for the lives of others, for the victims, the children, the actual persecutors, they were all the same. Anyone who deviated from normality, no matter their character, was cast out. At first, one could have called it cruel justice. It evolved into mass murder, though, and that did not come without consequences.
[break][break]Hunted, like an animal, for that was what he was. A clever, feral beast, capable of blending in with society, and yet unable to truly comprehend the meaning behind it, too many rules, regulations, and standards that were, in the end, completely and utterly pointless. To protect the people? Leo had never witnessed anything remotely close to that. To this day, he still sometimes scoffs at the notion. His world views didn't matter, however. His pursuers were relentless, leaving too many broken nights and shattered intentions. He ran out of fear, eventually learning to avoid civilization altogether, on the off-chance that someone would recognize him. For those who did, the knowledge tended to die with them. The cycle could not go on forever, though, and he knew such. Leo eventually found himself not dead but captured again, wasting away in another cage so similar to his nightmares. There was no resistance. One might have called his actions lamentation, but his hopelessness was more so fueled by terror. Not of his fate, not of authority, but simply of himself. He had become the one thing he had sworn against, and the ties were so deep that every moment he could feel the urge to slip back into the pattern that had consumed his entire existence.
[break][break]Five years, left to rot, forgotten as soon as he had been contained, or so they called it. Not as though time mattered, an eternity could have gone by just as easily and he would have never known the difference. He craved to be left there forever, never again mentioned by anyone in any tale, for his actions to simply undo themselves as if time could ever be changed. The world would not let him off so easy though, or perhaps it desired to give him a second chance at that which he had pursued so wrongly for so long. Whatever the case, her name was Eris Sigal, and although initially reluctant to return to the outside world, she more or less forced him to. A fellow member of the thirty-three lines she was, although thankfully not of his own. Over time, they became close friends, bonding over their shared life experiences and similar interests, notwithstanding the violence of his own past. Such eventually blossomed into romance, although certainly the more pragmatic side of the definition, and they pledged their lives to one another.
[break][break]Their lives were relatively peaceful for a time, filled with trips and adventures with no particular destination in mind. Sooner or later, Eris encountered her brother again, and while both her and Leo held animosity toward him at first, they quickly realized Aaron had changed since her childhood, and the siblings rekindled their familial ties. Leo also became fast friends with him, although for a whole host of reasons Aaron would often visit them for a time and then fly off the radar for years on end. Still, it was a repetitive, content cycle, even as they remained unchanging in a modernizing world.
[break][break]Suddenly, though, things took a turn for the worse. While Leo and Eris had always had to deal with the occasional cultist or whatnot intruding on their lives, one particular incident took a turn for the worse, a complete one eighty to say the least. In a sudden attack, Leo was left with nothing, Eris having been trapped in some kind of seal attached to his sword, both of their lives wound up in some man's cruel game. Leo, of course, killed the perpetrator on the spot, but the grin left on his corpse would haunt him for the next two or so years. He was forced to make new connections with others, something he found incredibly difficult without slipping into a mindset of deception, a natural habit when it came to social behaviors. For months on end, his search was desperate, unrelenting, and his actions started to fall back into the pattern he had tried so hard to forget. Soon, however, his blade dripped red again, although certainly nothing like before. Then, there was a paradigm shift.
[break][break]He never thought the Second Boscan War would amount to much. Its predecessor only a series of skirmishes that led to no change, at least in his mind, Leo merely brushed it off as yet another pointless conflict between equally pointless nations, too caught up in the crisis that had an immeasurably greater impact on his life. At least, such was the case until tales of an eldritch threat released from its slumber at Castle Reinhardt traveled back to Fiore. Noting a possible connection to various anti-occult organizations, he volunteered for a small task force, primarily mages, sent to secure a potential bioweapon being developed by a rogue Boscan officer. The group, fraught with infighting from the start, was practically doomed for failure. They were all foolish, however, and believed otherwise.
[break][break]In the end, Leo failed to do anything of much consequence. The mad colonel, with his missiles and Moonlight Sonata, spread the Blight to the rest of Earthland, unknowingly, or perhaps knowingly, breaking the seal that had held back life's archenemy for so long. Disaster befell the continent, but instead of attempting to repel the inevitably overwhelming force, Leo fled any responsibilities or duties and traveled back to the Glacial Flats. While the desolate wasteland was safe, he hated every moment of it. Haunted by his past life in the region and further tormented by his gnawing anxiety about Eris, he was anything but alive psychologically, and after a few months of general terror, he left his home, unbeknownst to him never to return.
[break][break]The devastation of the Blight was everywhere, even in the largely abandoned countryside. It fed off the beauty that had once existed, coating it in repulsive bile and tumors. He scarcely found any traces of humanity, much less those untouched by the Blight. And yet, the closer to the other desert of the country he got, the more life Leo found. Still, Sanzibar was not his final destination. It was the archaic Tower of Heaven that his mind was set on, the last location where he hoped to find the reverse of a far different seal. Just barely tinged by the rapidly spreading decay, the remains of a two part cult vehemently dedicated to purging all lifeforms not native to Earthland were laid out in a series of sinking temples and monuments.
[break][break]The structures were abandoned, however. The area around the tower was indeed a forest of bones, its landscape forlorn of anything but long dead remains, both physically and spiritually. Only a few decrepit temples were worthy of any sort of attention, at least to him, and yet as he entered them there was nothing still, or at least so he thought. Ahead, however, lay a trial, and upon completing it within a hair's breadth, Leo found the answer he had been searching for over the past two years. Destroy the sword. And so he plunged Calamitas into the heart of the nearby alter, shattering most of its blade and at the same time forever altering the fate of both Eris and himself.
[break][break]She was back, but they were both changed. The man had wished to purify them, and he had indeed done such, or at least so they thought for a few, brief, hopeful yet terrifying moments. In reality, their heritage was merely internalized, Eris's horns vanishing from existence as she had always wished and the mark that had plagued Leo's visage similarly dissipating. For a while, they assumed that their biological immortality had also been stripped from them as the two began to age again for a few years, although they later learned such was not the case. Any thoughts of the future were pushed aside though in those few precious moments, and for the time the warnings of Earthland's impending doom were too swept under the rug.
[break][break]The truth of the dying world could not be ignored forever, and they returned to the group Leo had been travelling with for some time, although he had previously more or less ignored their motives. The Unseen, it was eventually known as, an organization dedicated to protecting humanity from the Blight. They had a hand in many things related to such, and Eris immediately leapt on the bandwagon, the two of them establishing themselves as shadow leaders of sorts, although to be fair there was no real leadership among the ranks. The Unseen had a hand in a great many things, the greatest being the overthrowing of the Fiorean monarchy which led to the eventual establishment of the Federation of Fioran States. That being said, by far the most notable in both Leo and Eris's memory was not that event, but another, unsung by history.
[break][break]The truth, that was all they had ever wanted, an answer to the thing that was desolating the only world they had ever known. They got so much more than they had ever asked for, in the most twisted way possible. And yet, they were forbidden from ever mentioning their knowledge, their magic also corrupted in the process. Eris's took a turn toward the human side, its nature problematic but not so much as his own, which proceeded to tear apart the entire landscape around them, almost killing both himself and her. Not hesitating a moment on what the consequences might be later on, Leo had his magic almost entirely sealed, leaving just enough unrestrained so he could simply live normally, and it has remained like such up to the modern day.
[break][break]They searched for the remainder of their time on Earthland for any cure, to get rid the thing that had ensnared their minds, but it was to no avail. They had lost friends in the chaos, and Leo also adamantly refused to believe they were dead, at least for a time. Eventually, though, all hope was lost, the end being when they finally encountered Aaron again, and watched him die before their eyes. They departed Earthland soon after, wanting nothing else to do with the planet and hoping, perhaps, better time lay ahead in the endless expanses of space.
[break][break]Of course, it took around three hundred years for them to get anywhere at all. Watching generations live and die on something neither could have ever imagined exist when they were growing up was not a pleasant time, but they distracted themselves, taking on various hobbies and devising various plans for when they managed to find another home, clinging to the hope that there would be another habitable place somewhere, eventually. In that time, they almost inadvertently climbed up the social ladder of society, after all on starship where old memories of times past were revered almost religiously, having actually lived through them was a rather large advantage, although certainly they played them off as mere stories most of the time. Humanity's long exodus was bound to come to an end, however, and when it did they made a home in what would eventually become known as Trillium.
[break][break]Having a large set of skills, although technological prowess most certainly not being one of them, Leo and Eris got along just fine in the new society, even prospering and becoming quite wealthy, although that was certainly not their intent. What exactly their purpose was something that was lost on them for a while, until rumors of returning to Earthland started to pop up as the tragedy of the Blight began to fade from humanity's recollection. And so they resolved to guard the world against such an event, creating many a organization to combat those who would be so foolish as to attempt to conquer the apocalypse. Their goals today reflect such, although the saddening truth of their experiences has begun to set in after all the years.
Calamitas [𝘚] - Once a formidable sword, Calamitas's bloody history was halted long ago when most of its blade was shattered, resulting in what it is today, nothing but a keepsake and bearer of bad memories for Leo. The hilt itself is rather innocuous, consisting of a blackened steel crossguard with ring guards forged on either side of the blade. The handle of Calamitas is really the only thing that classifies it as a bastard sword now, with enough room to wield with two hands although clearly designed for versatility over one or the other. It is wrapped in black leather that has been replaced numerous times since the blade's inception, not essential for Calamitas's use but a preference of Leo's to aid in gripping the weapon.
[break][break]As previously mentioned, the condition of Calamitas's blade would classify it as junk to many, now only a sparse 6" long as compared to the hilt's 7". At the end of the steel length there is not a clean break, instead jagged edges protruding from where a point would be found on any other weapon. Deeply etched into the sword is the symbol of a rugged crescent with a similarly styled circle placed in the middle of it, and a crude line extending outward to the shattered end of the blade. It is a symbol of Leo's bloodline, yet now waits as inert as the rest of Calamitas, all of the half kilogram that remains. In the cases when he does carry the sword around, it is usually kept in a sheath that's length suggests it is unbroken, and is rarely drawn to ever give away the truth.
Vokius - 5 [break]Reaching out to the void that had long ago devoured most of Calamitas’s blade, Leo is capable of reforming a shadowy replica of it which appears to have an almost indefinite edge, although this is far from the case as the darkness takes on a durability identical to the rest of the sword itself. Lengthening Calamitas altogether to 45", every strike with the extended part of the blade also deals severe damage to whoever or whatever the target may be, excluding Leo himself. Duration of 4 posts, cooldown of 2 posts. Alternatively, Leo may choose to simply form the blade itself without additional damage, in which case Vokius has an infinite duration, although once dismissed it still endures a cooldown of 2 posts.
Dualist [ᗅ] - The blade known as Dualist is usually not one sword but two, separated by the mechanism that also binds the two together. Called Dua and List respectively, if called anything at all, each has a rather simple blade profile, and are nearly identical except for the fact that Dua's back edge, which isn't sharpened in either, is silver hued, while List's is a darker gray. Each sword has a blade length of 29", with a handle of 6" including their irregularly shaped pommels, for a total length of 35". Each weighs about ¾ of a kilogram.
[break][break]However, even excluding their capabilities to combine, the two blades are far from ordinary. Within their mechanisms to interlock with one another also lies the option to cover their edges entirely, turning the swords into effective bludgeoning weapons when lethal force isn't necessary. This is done with the impress of a button found in the pommel of each sword, said toggle being hard to find unless one knows where to look. The same button also triggers the combination of the two swords into one, if the dull sides of their blades are pressed against each other and the depressions are held simultaneously down.
[break][break]When in this alternate form, Dualist takes the shape of a fairly typical although mechanized longsword, with a blade of 40" and a handle of 10" for a total length of 50". If closely inspected, it can be seen that the added length to the blade is in actuality several partitioned lengths of steel, rather than one solid blade, to account for the fact that Dua and List's individual blades do not reach the length of 40". However, because these sectioned parts of the edge are near the handle of the sword, any reduced function because of their separation is largely negated. A black cruciform hilt extends horizontally from the top of the handle, although eccentric in the fact that it is unrefined, consisting of the shells that hold pieces of the blade when configured differently. As the sword neither loses nor gains any weight when it switches between forms, Dualist weighs one and a half kilograms when combined.
[break][break]Esharvendrae [ᗅ] - The blood of the ᚪ line of Tritaihatreis runs through Leo, a dark stain on his otherwise human appearance. Dark crimson in general appearance to the point of almost being black, it has been the subject of much enmity from him in the past, although for the most part he ignores it now. Being passively activated, over 3 posts Esharvendrae can heal up to one critical wound, injuries categorized as serious or less being regenerated instantly. In addition, it accelerates Leo's natural regeneration to 3½ times the human average, and the ability to regenerate lost limbs over long periods of time and the inability to form permanent scars are granted. The blood also carries a tolerance to poisons, irritants, and diseases of all kinds, acting as A-class armor in respect to these substances. This also carries over to the more mundane, offering almost complete immunity.
Oblique [Ɓ] - Its steel stained dark and leather cord of various browns and blacks wrapped around each handle, Oblique is a set of 10 throwing knives which Leo particularly favors. Possessing a unique curvature yet optimally weighted for ranged combat, they are deadly in multiple aspects: while each possesses a single edged blade that can be utilized for both slashing and stabbing, the pommels of the knives are also pointed to a degree, although not enough so to cause hazard without brute force applied. Each knife is 9" long, the blade taking up 5" of this length, while overall the set weighs 4 kilograms.
[break][break]Reinforced Clothing [Ɓ] - All of Leo’s clothing has been magically reinforced beyond the standard protection such garments provide, making them equivalent to B-class armor. Any time an item of apparel blocks an attack, a hexagonal silver pattern is revealed for a brief period of time where the clothing was struck, although this is only visible when there is light to see it. It also has the ability to access a linked pocket dimension, where Leo can requip equipment and items either he or Eris owns, once per post.
[break][break]Ingenia [C] - While kept short by tradition, members of the thirty-three lines naturally have nails that are long and razor-edged, enough so to be considered claws. With the activation of Nyctingenia does Leo's heritage become evident in this respect, the nails of one or more of his limbs extending into deadly weapons. Capable of lengthening up to 6" although a span closer to 4" is typically exhibited, even when in their default state of being are they sharp to the touch.
Argentate [D] - Argentate is a custom made silver plated double action revolver, its chamber capable of holding a maximum of seven shots although because it has no safety toggle only six are ever housed. From grip to the end of the barrel it is 8" long, and fires bullets up to the 9mm caliber. It has a maximum effective range of 25 meters, and weighs 1 kilogram when loaded.
Argentate's Ammunition [D] - As it is a revolver, Argentate uses individual bullets rather than cartridges, however the firearm is usually loaded with six of these, typically hollow point in nature. Rarely if ever does Leo carry more, the revolver being a backup weapon in the first place.
[break]Assorted Knives [D] - Leo almost always carries a few blades on him, from the scale of pocket knives to those of the tactical variety. Some concealed, others not, for the most part they can only have a little if any impact on a battle, especially considering he has a tendency to resort to other weapons before them, in any case. Possessing a large collection of knives, it's hard to guess what exactly he is carrying at any time, although they usually number from two to seven.
Barberpole [C] - A red and white striped candy cane, its flavor a delicious peppermint. It never seems to wear down or get sticky, no matter how much somebody licks it. At will, the candy cane can transform into a katana of similarly themed colors, with a length of 39" and a weight of 1 kilogram. This form can last for an upwards of 3 posts, with a 3 post cooldown once it is deactivated. Alternatively, the katana can be summoned in its sheath, in which case it takes the form of a larger candy cane.
[break][break]Skills & Disciplines [break]Knowledge - It does not take much intellect to be able to identify that, as a result of his age, Leo is far more versed in various subjects than many could ever hope to be. While the term knowledge is hopelessly broad, there is too much to meticulously category. Most notable in the day to day would be his fluency in all the standard Earthland languages, although he tends to excel more at those from what was once the north than others, Fioran of course being his native tongue along with the language originally spoken on Tritaihatreis. He is also fairly skilled when it comes to first aid and other medical happenstances, possessing a doctorate in the field along with in various other subjects, most notably magical studies and some histories. He also knows of things he dare not share with others, lest there be severe consequences.
[break][break]Deception - Years of lying about his age, name, race, and just about everything else imaginable has left Leo a master of deceit, capable of fooling nearly all into believing he is telling the truth at any given occasion, or at least when he actually tries to cover something up nowadays. Along the same vein of things, Leo is more than experienced with circumventing the authorities and other meddlesome parties, although such practices are more so a thing of the past to him today, possessing a high societal status at present, especially considering his history. He possesses a fair deal of secrets to trade at any given time as well, and his observation of humanity for so long has given him much practice when it comes to wringing information out of people within only a scant few phrases, acknowledging the telling nature of body language.
[break][break]Combat - When it comes to combat, Leo is highly skilled, although certainly his physicality is lacking some compared to others who claim the same. While he is versed in a wide variety of weapons, both melee and ranged, he has always excelled at swordsmanship over all others, owing a large part to the fact that it was the only weapon he was ever formally trained in. While he favors fighting with a single longsword or bastard sword compared to dual wielding, he is more than capable in both these styles. In unarmed combat, he tends to use his surroundings and others' strength to his advantage, rather than throwing straight blows. In general, he is keen eyed when it comes to combat, and due to experience can usually end predicting others' moves before they make them. He is also more than a bit pain tolerant, although this is more shown by the lack of reactions when he is injured rather than his physical ability to resist blows.
[break][break]Artistry - Three hundred years trapped on a starship is, needless to say, rather boring, however over that time Leo picked up on some skills he probably would have never bothered with otherwise. Most notable in the category of fine arts would be his ability to play the piano proficiently and skill when it comes to drawing, mostly using pencil and paper. However, few know of his talents, as he mostly uses them as a coping mechanism for his various internalized problems, the latter usually something he can be found doing when he can't sleep.
[break][break]Magic [break]Name: Skadusbaere [break]Type: Ascended Elemental Manipulation - Darkness [break]Rank: 6 [break]Proficiency: 6 [break]Description: Once called by another name, Skadusbaere, or shadow's bane, is now a far more suitable title for Leo's magic. It thrives off chaos, off the desperate pull between the darkness and light. Propelled forward by conflict and halted by peace, his domination over it is shaky at best, as once embraced it is hard to resist further devolution. Whether this is a byproduct of the magic or simply a suppressed side of his own personality made manifest, however, is impossible to tell, as the two are virtually inseparable. That being said, Skadusbaere's sheer destructive capabilities are immense, or at least when unhindered.
[break][break]For these reasons, Leo's magic was once contained, its ruinous potential sealed away by the arcane and left to collect dust for all eternity. However, fate would not have it contained forever, and thus Leo has been forced to reconcile with a part of himself he would have much rather forget. And while to some degree he has found success in such a momentous effort, the reality remains that his power does not fit into the refined nature of the present, nor does it abide by the rules of the galaxy's realm. Its will to destroy precedes all others, making it dangerous to all, including to some degree himself. Still, it has some capacity to create and support, mostly with the intent to do further harm to whoever or whatever is the intended target.
Kaosmakien - 6 [break]Not a directly offensive technique, Kaosmakien is more so a description of the destructive nature of Leo's magic. It is a passive technique, and applies additional critical damage to all offensive techniques cast. The caveat, however, is that Kaosmakien also causes all of Leo's offensive spells to not be able to distinguish between friend and foe, not only in their damage but also in any additional harmful effects they may have. Kaosmakien's range is equal to whatever spell it's affecting, and although spells of higher rank than Kaosmakien fired at their maximum range will not be affected by the damage side of the technique, friendly fire applies no matter what.
[break][break]Eretheos - 6 [break]Making contact with the ground, whether it be directly or through a weapon enchanted with Eretheos that is not more than 60 meters away, Leo is capable of shattering the surface with black, slicing energy. Forming a cone with an angle of 60°, a length of 70 meters, and a height of 30 meters, critical damage is dealt to all within the area - those with a Toughness less than or equal to 60 being thrown off their feet. Cooldown of 2 posts.
[break][break]Melasraike - 6 [break]A violent onslaught of umbral energy outpours from Leo’s person, dealing critical damage to all those caught within 60 meters of the spherical blast. Those with a Power less than or equal to 60 who are struck will also be pushed back up to 15 meters, depending on how close they are to this threshold. Leo can also channel the destructive power of Melasraike into a weapon of some kind, instead performing three slashes that are extended 20 meters by shadows. These strikes can be performed in rapid succession or dispersed over a single post, each dealing severe damage and capable of pushing targets up to 5 meters away from their previous position. Potential duration of 1 post, cooldown of 2 posts.
[break][break]Pytsphaira - 6 [break]Forming a condensed umbral sphere a few inches from a point on his person - whether it be a weapon, finger, or similar - Leo can fire such in a straight line of dark energy, continuing on for up to 160 meters. Upon contact with something, Pytsphaira will explode, dealing critical damage to the target and all within the blast radius of 40 meters. Cooldown of 2 posts.
[break][break]Styrsenzan - 6 [break]Summoning a cyclone of destructive magic up to 80 meters high with a radius of up to 10 meters in one hand, Leo is capable of bringing such down in a single direction or targeting the skies directly, dealing critical damage to all those caught inside the whip-like darkness. All things aside from himself within a 30 meter radius of the vortex with a Power less than or equal to 60 will also be pulled toward Styrsenzan, beings closer to such threshold being less impacted than those not. The technique has a duration of 1 post, and a cooldown of 2.
Nysvaengr - 6 [break]The technique Nysvaengr forms two black, incorporeal wings on Leo’s back, consisting of shadows roughly approximating feathers when observed closely. Having a maximum wingspan of 7 meters, they are capable of lifting him up to 250 meters off the ground, and can support Leo’s weight plus an added 100 kilograms. They offer no speed bonus, instead Leo is capable of manifesting them in the physical world, offering a shield that can block up to one instance of serious damage. Once this shield expires, the wings return to their former state. He can maneuver each wing freely so long as they remain anchored to him, no motion necessarily required for flight. Nysvaengr has a duration of 4 posts, and cooldown of 2 posts.
Remanoir - 6 [break]Remanoir is a passive technique that enhances Leo's senses, specifically his night vision and the addition of a limited sixth sense. For the former, he has the ability to see up to 100 meters away in pitch black darkness, and in relative darkness as well as he can normally. For the latter, Leo is able to sense the presences of living beings up to 100 meters around him, most individuals possessing unique life forces based on their history regarding bloodshed, magic, and other related subjects. For those he has met before, Leo is capable of easily distinguishing them from a crowd, although this is also determined by his relationship with the individual in question.
[break][break]Ansynfallere - 2 [break]A cloud of darkened thoughts surrounds Leo with a maximum radius of 5 meters, obscuring the perception of all those with an Acuity of 20 or less within the darkness, and making himself difficult to track for those outside it. Those blinded will also suffer visions of their fears, accumulating in light damage over a 3 post duration once inflicted initially. Even if a target leaves this area of shadows, they will continue to suffer psychological damage, although it will echo in their mind alone, no longer occupying their sight. The cloud itself has a duration of 2 posts, and a cooldown of 4 posts.
[break][break]Endrnimanz - 6 [break]By wreathing an object in shadows, Leo is capable of levitating it with his mind, travelling at a maximum Speed and Power of 60. He can influence up to 6 non-living objects this way, though their total weight cannot exceed 100 kilograms, neither can items opponents possess that are A-class or greater be manipulated. Once they are 50 meters away, any items fall out of the reach of his dominion. Endrimanz has a duration of 4 posts, and a cooldown of 2 posts.
3/3 [break]Malifel - 5 [break]Darkness is a force that seeps beyond the physical realm, into the unknown. By harnessing such aspect of the element, Leo is capable of dealing severe psychological damage to a target he makes direct contact with, up to thrice per post. He can also transform the darkened energy into a bolt, which can be fired up to 50 meters away. During and for the post after Malifel is cast, techniques and cantrips count as one rank below written for the purpose of calculating magical exhaustion.
[break][break]Nyctingenia - 5 [break]From Leo’s fingertips coagulate shadows, nails extending into dripping claws. Coating a single limb in darkness, he is capable of dealing additional severe damage to all he strikes with his ingenia, although the spell also extends to blunt damage dealt with the chosen limb. Leo can change the limb afflicted thrice per post, lower extremities included if he so chooses. Alternatively, he can extend Nyctingenia to a weapon of choice he is holding.
[break][break]Svifagryn - 5 [break]Accelerating through shadows, Leo is capable of dashing up to 35 meters away at an additional 50 Speed comparative to the value of the statistic at any given moment. This dash is situational in categorization, and can be used thrice per post.
[attr="class","SScontent2temp2"] Appearance[break] Overview: The tone Eris's outward image projects is in one word elegant, and in many essentially the same. Although appearing to be twenty or so years old, her movements suggest practice far beyond such, and indeed so does her often wistful gaze, hued a variety of blues, grays, and violets. Her midnight black hair is naturally wavy, yet despite this it is rarely frizzy or out of order, a product of both nature and care. It is usually parted at the center left of her head, and cascades a few inches past her shoulder, although if straightened one can see that it is in actuality longer. Usually, Eris styles it down, although on more special occasions she'll put it into some sort of ponytail or braid.
[break][break]Contrasting her hair, Eris's skin is a fair white, untainted by the scars of her past. Her visage is generally calm, if not somewhat frigid, further exemplified by her high cheekbones and fine jawline. That being said, when her sentiment does change from neutral to content, it does so quite obviously, often with a smile, that although small, spreads to her entire face. Generally, however, her posture and gait suggest a degree of confidence, as Eris more often than not walks with her back straight and head high, although she is more than capable of erasing such tendencies if the need arises. Yes, when it comes to presentation she is a bit of a perfectionist, yet such is not without reason. There is something just so ever slightly mechanical about her movements, as if they have been practiced over and over again rather than instinctive. Although it would take a keen eye to even see such, one would have an even more difficult time correlating it to a specific reason, unless they know her well.
[break][break]Her other peculiarity stems from the color of her blood, a dark plum hue that immediately screams unnatural cause, even if one only catches a glimpse of her face in its apparent revulsion. Eris fears being injured in public for this reason, although it is more so something reactionary rather than she would go out of her way to avoid conflict for such. On another note, her frame is generally described as medium, and in average proportions considering her limbs and torso compared to her moderate height. Her body is slightly more curvy than what one would expect, especially considering the upper half, further accented by her defined collarbones and shoulders. Other than that, however, her anatomy is generally rather lithe, with little extra mass found beyond refined muscle.
[break][break]Attire: Eris's closet is incredibly diverse, consisting of numerous styles and accessories both old and new. That being said, she usually dresses in what most would define as business casual when out and about, although such varies upon the occasion. She usually tends toward cooler colors, such as blues, purples, and grays, although occasionally Eris will wear a pop of something lighter such as pink or white. In general, she typically presents herself in a professional way, although sometimes wears eccentricities such as fantasy inspired hairpieces and jewelry, and has a tendency to pick out shirts and pants adorned with some type of flower. She has no typical outfit, however, preferring variety, and it's not uncommon for her to be sporting something completely different from one day to the next, disliking repetition.
[break][break]In more proper situations her fashion is much the same, although usually swapping out slacks for dresses of various lengths depending on the formality. Almost always they expose her shoulders to some degree, and are generally of either the a-line or ball gown style. Eris will wear either flats or high heels with said attire, straying away from the boots and other more casual shoes she normally dons on the day-to-day. On the flip side, when combat is a likely consequence of any outing, she will dress in simple black leather, enforced to act as armor although in reality most of her clothing also possesses such quality.
[break][break]More important than anything previously mentioned, however, on Eris's left ring finger sits her wedding ring, an orange-pink round diamond set in rose gold accents on a white gold band. Both metals are crafted with unique designs, both of the geometric and natural kind, and within the rose gold is set several smaller white diamonds on both sides of the focal point. In general, the ring has suffered some wear and tear over the years, as shown by its mild tarnish, although such is not overly obvious.
[break][break][break]Personality [break]"You may speak in years, but do please scheme in eras."
[break][break]Gentle, until merciless. While Eris is rarely irritated, and even more difficult to truly anger, her resentment is long lived, crushing any opposition with cold furor. Alas, such is rather seen, though, and for the most part Eris is rather calm, although always calculated. In general her demeanor is somewhat cold, at least to those she doesn't know. That being said, she opens up rather quickly, although almost never entirely. Her actions also to a degree reflect this, while usually disguised in the form of politeness they are still closed off.
[break][break]To her, most people are simply fascinating players in some long winded game, not a mind set she ever intended on developing but one that has persisted over the years all the same. Acquaintances, enemies, strangers, it matters not, for she has seen the general archetypes of human nature expressed over and over again, to the point where those who are different are the only she ever truly acknowledges. The ambitious, the outcast, the ones deemed insane, these personality traits tend to draw her attention, although it is a cold scientific curiosity. This is not to say Eris is incapable of emotional attachments, she is married, after all, but to anyone she does not regard as a friend or perhaps even family, she sometimes doesn't even seem capable of human sentiment.
[break][break]Perhaps the first, and certainly the most noticeable, way this perception of her is broken is when her sense of humor rears up in a conversation, and indeed Eris is more than fond of a joke or plain irony. It is a bit juxtaposed with her outer shell, but who knows her better can see that it stems from the more accepting side of her persona, that which has not been hardened by time. While more than a bit cynical, Eris is first and foremost an inquisitive soul, constantly seeking out new knowledge and opportunities, although due to her age such is hard to find now. She strives to discover that which she has not seen before, whether it be physical phenomena or things more abstract, and such pursuits have led her to be involved in many things throughout the galaxy.
[break][break]Yet, to say understanding is a necessity for Eris would be a lie, for often she is drawn to subjects, or people, that defy almost all rational explanation. It is in part due to the mystery and intrigue, but for individuals it more so because she wishes to find some form of camaraderie in their contradiction, for she too faces the same obstacles. There is a duality between the exterior she presents and the sentiments found underneath, for truthfully Eris seeks to be altruistic, but her pessimistic viewpoints are impossible for her to shake off. They are almost like intrusive thoughts to her, however they have slowly taken a hold of her actions over the years, leaving the times she shows something without such a tinge few and far between.
[break][break]Over the years, Leo and Eris have rubbed off on each other, or perhaps it was simply that they did not realize they were as similar as they are in the first place. Regardless of such, they tend to be in lock step when it comes to many things, and to say they have not changed as a result of their experiences would be a complete and utter lie. One could say they have shifted toward the extremes of each of their personas, or perhaps that they have simply started to regress back to the way they were when their views had not yet been corrupted by reality. Whatever the case, there is a simple truth that they can only truly understand each other now, and with that Eris especially can seem distant at times, guarding the many things long forgotten by humanity.
[break][break][break]History[break] The Taiji Mountains, Kingdom of Fiore. A place virtually forgotten by history, and almost as unmemorable to Eris despite it being her birthplace. Indeed, the location itself was of no importance, or at least overshadowed by her family's disparities. Her father abandoned her mother and brother soon after her birth due to her, in his eyes, demonic appearance. While the horns that protruded from the sides of her head have long since ceased to exist, they defined her earliest years, first by her father's betrayal and subsequent borderline abuse by her aforementioned brother, Aaron. Any connection between the two early in life with masked by hatred on his part and terror on hers, and such was further amplified when Aaron found their mother with a dagger through her heart, the extraplanar's life cut short by a mysterious party never found.
[break][break]Soon after, Eris ran from everything she had ever known. For far too many years, she never looked back, having only spent a decade or so with others, and far longer desperately alone. She convinced herself it was better that way, and taught herself magic to disguise her otherworldly appearance, despising what was, at least in her opinion, less than human about herself. Still, as she retained the age of a teenager and eventually realized death was not going to claim her anytime soon, a grim thought for most, Eris became set on travelling to all the various countries of Earthland, if nothing more than a distraction to the questions that plagued her conscience.
[break][break]It was during this time that she, to a large degree, discovered herself and her thirst for knowledge, becoming absolutely enamored with other nation's cultures and even more so with their focus of science over magic, for the opposite was true in her homeland. However, aimless wandering bored her, even if it was in pursuit of betterment of herself. Witnessing many injustices against those considered inhuman by the eyes of society, Eris sought to change such, although at first she was overwhelmed, conflicted by her wish to destroy her own apparent impurities. Still, she encountered many peculiar individuals in her journeys, most captured and tortured to the point where even her growing apathy could not ignore them, and thus began her quest to free those deemed "evil" by society for no reason other than heritage, one that has still not ended to this day.
[break][break]Oddly enough, however, after parting from her brother Eris did not encounter another member of the thirty-three lines for quite some time, amounting to about a century in her recollection. However, eventually she did, the individual in question being a woman by the name of Adelina Aglaeca. On the brink of death via dismemberment, she was in a terrible condition when Eris rescued her, and continued to worsen until she died around a year later. That being said, Adelina did not pass until she had shared as much as she could on Tritaihatreis with Eris, the woman become something of a mentor and a parental figure to her, a role no one has ever truly played in her life before then.
[break][break]The most profound impact Adelina had on Eris's life, though, was not something the woman would ever see come to fruition. In the delirium of her final days, she mentioned two names in particular that seemed to stick, Alastair, her brother, and more importantly, at least in the long run, his son Leonidas. She mentioned that the latter was still alive, although "lost," whatever that meant, and suggested Eris find him. She refused to do so, however, at least until Adelina was gone. Thus ended her purposeless drifting, determined to find the last few members of her dying race.
[break][break]Traversing through the often wild landscapes of the world back to Fiore took Eris longer than she had expected, the years spent departing from the country having passed in a fleeting matter rather than one with any particular destination. Eventually, though, she did make it back to her home, and although initially wishing to reconnect with Aaron she could not find him anywhere, and was found facing the reality that he was probably deceased as well. Of course, Eris later learned that was such was not true, and the two were eventually reunited under a blue sky, however before then she was thrown into a pit of despondency, only dragged out of it by rumors of someone that fit the description of the ᚪ line, the family Adelina had belonged to.
[break][break]She tracked down such speculation to an isolated, unregulated prison in Northern Fiore, its methods of detainment being sadistic at best. Infiltrating its premises, she found exactly the man she was looking for, one Leonidas Aglaeca. However, man was a generous term, given both his apparent age and animalistic fear. Nonetheless, she dragged him out of his cell and destroyed the entire facility. Unwillingly to speak at first, Leo eventually opened up to her, and they became fast friends, and further down the line lovers. Save a few brief stretches of time, they have not been found separate since that fateful day oh so long ago.
Benediction [Ɓ] - Its name ironic considering the nature of the one wielding it, Benediction appears to be in most forms a simple metal quarterstaff, although it has three bands near one end of it that can light up if needed, having more or less has the power of a flashlight. It is 6' long, and weighs about 2 kilograms.
[break][break]However, on the opposite side of Benediction is a peculiar pattern, seeming to just be an aesthetic choice at first until a concealed button near the pattern is toggled, transforming the top 12" of the staff into a double edged weapon with a wicked point. Yes, the weapon can act as a spear when more deadly force is necessary, which is rather often considering Eris’s occupation. The blade itself is wide and comes down into a point within the last few inches, making it more effective at slashing than stabbing although it is capable of both.
Serenitas [C] - Forged long ago by her but meticulously cared for, it is rather rare to see Eris using Serenitas as she has more or less marked it as "for emergency use only" in her mind. It is a symbol of her bloodline, possessing a swirling mark near the base of the right side of the blade, and for that reason she is apprehensive to wield it, although she more than experienced in doing so. The sword itself is rather irregularly shaped, while being double edged one side is clearly specified for cutting over the other. Serenitas also exhibits a unique curvature to further augment its slicing power, although this is also a stylistic choice.
[break][break]The short sword has no cross section to speak of, instead its handle extending from an unsharpened ridge in the blade to prevent any potential accidents from occurring. The hilt itself is made out of ebony wood with a steel ornamental guard and pommel, and is 10" long, designed to be wielding with two hands although it can easily be done with one given the blade's length of a mere 23". Overall, Serenitas weighs 1 kilogram.
Sahizal [C] - Once her brother's sword, Sahizal has long since fallen into Eris's hands, much to her lament. Like her own blade, it bears the swirled marking of the ᛋ line, however positioned in the center of the blade near the hilt rather than the side. She also rarely if ever uses Sahizal, as it serves as a reminder of her most bitter failure.
[break][break]The sword itself is a mere 19" long, with a 15" blade and a 4" handle. The former is double edged, with a leaf shaped design that ends in a sharpened point, while the latter is designed for single handed wielding, its crossguard curved outward slightly and hued gold. Sahizal's pommel is also gold hued, with a rather intricate design that ends in a pseudo point, while the handle itself is covered in brown leather that has been replaced throughout its history. The sword weighs just over a half a kilogram total.
[break][break]Esharvendrae [Ɓ] - Despising the one thing that makes her appear non-human, Eris tries her best to hide her dark violet hued blood that traces her ancestry to the ᛋ line. It shows in her veins as well as when she literally bleeds, and for that she generally wears long sleeves, not wanting to acknowledge the truth herself. Being passively activated, over 4 posts Esharvendrae can heal up to one severe and one intense wound. In addition, it accelerates Eris’s natural regeneration to 2½ times the human average, and the ability to regenerate lost limbs over long periods of time and the inability to form permanent scars are granted. The blood also carries a tolerance to poisons, irritants, and diseases of all kinds, capable of reducing techniques with these properties by 5 ranks of effectiveness once every 2 posts. This also carries over to the more mundane, offering almost complete immunity.
[break][break]Ingenia [C] - While kept short by tradition, members of the thirty-three lines naturally have nails that are long and razor-edged, enough so to be considered claws. Although Eris maintains this custom more often than not, and her nails are typically manicured in some fashion on top of it, such does not change the fact that they can be wielded as dangerous implements in desperate times.
[break][break]Reinforced Clothing [C] - All of Eris’s clothing has been magically reinforced beyond the standard protection such garments provide, making them equivalent to C-class armor. Any time an item of apparel blocks an attack, a hexagonal silver pattern is revealed for a brief period of time where the clothing was struck, although this is only visible when there is light to see it. It also has the ability to access a linked pocket dimension, where Eris can requip equipment and items either she or Leo owns, with a 3 post cooldown every time this is activated.
Arecaceae serpentes [C] - A green palm frond that doesn't seem to decay, and regenerates any lost leaves in between threads. By tearing off up to 3 leaves from the palm frond, snakes - equivalent to the number of leaves removed - are formed. These snakes are the same color as the leaves and can do the owner's bidding, and are capable of scouting up 40 meters away with 10 Speed and Acuity each, or 60 meters and 30 Speed and Acuity if only one is conjured. They can report back to their owner via basic telepathy once in contact with them, however dissipate as soon as hit by any real force. These snakes have a duration of 3 posts, and can only be used up to three times per thread.
[break][break]Viscum ballistarium [C] - A set of 10 sprigs of mistletoe, their stems unusually sharp. The set is bunched together and secured with a red ribbon, tied in a little bow. Each sprig acts as a C-class throwing knife, capable of dealing damage as such. However, upon being thrown, they take up the role of missiles, of a sort. So long as a target being aimed for has a heart, or a mimicry of one, the mistletoe will travel in that direction with a Speed and Power of 30, changing its course of flight if the target moves so long as they do not escape a range of 50 meters from the plant. The only way to truly destroy this effect is the destroy the sprig in question, or let it run its course.
[break][break][break]Skills & Disciplines [break]Knowledge - As a naturally curious individual, Eris has stored a lot of information inside her head over the years, both things of practical use and more esoteric subjects. She is fluent in all the languages of Earthland along with the tongue of Tritaihatreis, and is rather good at deciphering things she is not familiar with. She also knows quite a bit about the various sciences, biochemistry in particular being a fascination of hers, possessing a doctorate in it. She is rather in the know about the various governments and organizations of the galaxy as well, tending to keep tabs on them for various reasons. There is also some knowledge that she probably shouldn't have ever stumbled across but did anyway, and such haunts her even to this day.
[break][break]Strategy - Having been involved in the leadership of various groups in the past and even now, Eris has devised many plans for a large number of things, most notably being military stratagem and quasi-political agendas. She is efficient and quick at explaining things to others, and has developed rather formidable leadership skills over the years, although her reputation is to be more strict than forgiving, and despite trying to disprove this it has stuck around. Of course, while the galaxy is more accepting today, further back in time she was sometimes looked down upon for being a woman in an authoritative position, and as a result of habits having carried over she can sometimes hold strong animosity for those trying to disprove her of something, although if something is truly a valid complaint she's likely to back down.
[break][break]Combat - While certainly not the strongest or fastest combatant in the galaxy, Eris has experienced her fair share of battles, and when it comes to skill wielding weapons alone she is more than proficient. She prefers to use either swords or polearms, or in the case of ranged weaponry a simple firearm, however she is not all that picky, using her environment to her advantage whether she be armed or not. Able to adapt to others' combat styles quickly, Eris tends to use whatever resources she has, leading to what some may call a dirty style of fighting, although it is certainly effective as it has kept her alive for so long. She can also pilot ships, although this is less of an expertise and more of just the fact that she can, it being nothing all that impressive.
[break][break]Botany - An extension of her passion for science and also a reflection of her magic, Eris takes great pride in planting, tending to, and harvesting various flora, whether they be for simple aesthetic appeal or more applicable uses. When it comes to the latter, she is experienced in creating various poisons and remedies, and it is indeed one her favorite pastimes, although it can seem a bit morbid to others.
[break][break][break]A Rose Is Nothing Without Thorns[break] Atorfatius, the virus's fate. A seemingly strange name to describe Eris's magic, at least at a first glance. It revolves around the growth and manipulation of various flora, however such power is pulled from the life of herself and all those around, overuse having drastic consequences. In general, however, such drawbacks are not seen, and unless intended offensively drawing from intelligent life can only be done with express permission. Atorfatius itself can do a variety of things, mostly revolving around support and defense, although techniques that harm others in a more tactical sense are also a specialty.
[break][break]Although capable of deadly force, Eris's magic is oftentimes equally beautiful, as it draws upon the inspiration of nature. Her techniques are generalized, however, and instead utilize whatever particular growth is available to produce the desired effects, at least in most cases. From simple vines as restraints to flower petals used as barriers and gases spewed forth as poisons, Atorfatius is capable of adapting quickly, although with its versatility Eris's magic sacrifices true focus. Its nature, also, despite its user and nomenclature, is inherently human, even with its darker tendencies.
Osiria - 3 [break]From the ground emerges up to three strands of white roses, traveling up to a maximum of 35 meters away from Eris toward targets of her choice. Upon contact with a target, these roses will seek out their throat, eyes, mouth, and other similar areas, thorns rapidly sprouting to deal moderate damage to a single target, or light damage if multiple targets are infested. For the next 2 posts, these instances of damage will repeat themselves, although if a target affected endeavors to remove the flora they will suffer the total damage immediately, at which point the roses will shrivel away into nothing. Total duration of 3 posts, cooldown of 3 posts.
Violaceous - 3 [break]Eris summons a cloud of violet petals for defensive purposes, it having a maximum length and height of 12 meters when taking the form of a wall, although it can also take on a variety of shapes so long as the barrier isn't formed farther than 30 meters away from her. It can fully block up to one instance of intense damage, or many blows from damage ranked below such, and can partially ablate serious and severe damage. The technique has a duration of 3 posts or until the shield is broken, and has a cooldown of 3 posts.
Varsala - 4 [break]Varsala is a passive technique with two major effects. The first is the ability for Eris to sense all living things within a 60 meter radius of her, able to discern general health and well-being from this. The second relates more closely with her magic and less with her heritage, as she has the ability to passively influence plant life around her, making them more susceptible to growth or decay dependent on her mood, although this can rarely if ever have an effect on combat. From her connection to flora, Eris can also glean information on past events in an area upon touch, although this is not terribly precise and is largely limited to snippets of images and sound in its current state.
[break][break]Aggrandizear - 4 [break]Bending nature to her whim, Eris is capable of connecting to the life force of vegetation within 40 meters of her. Through Aggrandizear she can manipulate it to do her bidding, all extended growths having a Power, Toughness, and Speed of 40 points. Any additional effects a plant may normally have besides something considered average, the latter being thorns for example, will not be extended to that which she manipulates. Eris is capable of controlling up to 20 cubic meters of plant matter at once, with the technique having a duration of 3 posts and a cooldown of 3 posts.
[break][break]Valerianse - 4 [break]Eris's primary healing technique, Valerianse has the capability of transferring life force from one individual to another. While she can heal anyone with this technique, and it has an AoE radius of 4 meters that only affects those she wishes the technique to, it also debuffs the person she is transferring life force from by 5 Magical Fortitude for 2 posts. This debuff does not follow the 2/3rds rule, and it must be consented to by the one receiving the debuff. Eris can apply the debuff to herself, however the individual that is more or less assisting the healing process cannot be healed during it, and must be within a 20 meter radius of Eris at the start of the technique. The spell can also be cast by touch, however in this case it can only affect up to three targets. Valerianse itself is capable of healing up to one serious wound, and has a duration of 1 post with a cooldown of 4 posts.
[break][break]Nepenthe - 4 [break]Named after a legendary drug said to cause forgetfulness, Nepenthe takes the form of a debuff that affects Toughness and Speed, reducing both by 26 points. It can affect up to two people at a maximum range of 20 meters away from Eris, although once the debuff is applied it will not go away until its duration is up, and is inflicted via the firing of a stem of the forget-me-not flower at a target. The debuff can be inflicted within the span of 4 posts, and a 4 post duration is applied to those inflicted regardless of when they are within the technique's duration. It has a cooldown of 3 posts. For weak-minded NPCs, it will also cause them to not be able to recall their past three hours of life clearly, although vague details can be surmised.
2/2 [break]Zeariad - 2 [break]A more basic version of Aggrandizear, Zeriad allows Eris to be in constant control of up to 5 cubic meters of plant matter, all things under her influence having a Power, Speed, and Toughness of 20. Any flora she controls cannot move outside a 15 meter radius of her person, otherwise she loses the ability to manipulate it. While basic additions such as thorns transfer over to whatever she controls, any magical effects a plant might have is not extended to additional growths.
[break][break]Pentlonica - 2 [break]Through a whirlwind of flora, the color and type dependent on her mood, Eris is capable of dashing up to 10 meters away at an additional 20 Speed to whatever the stat in question is at the time. This dash counts as a situational buff for all intents and purposes, and can be used once per post.
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LEO'S SPOUSE | B
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SHEOL
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
Name: Eris Sigal [break]Age: 1,401 standard years [break]Nickname/Alias: Sheol [break]Gender: Female [break]Height: 5' 5" [break]Weight: 120 lbs [break]Race: ½ Human [Fiorean] | ½ Extraplanar [break]Organization: Intergalactic Mercenary Guild [break]Rank: Yellow | B Class Companion [break]Orientation: Heterosexual | Wed [break]Alignment: Chaotic Neutral
[break][break]Appearance [break]Physical Description: The tone Eris's outward image projects is in one word elegant, and in many essentially the same. Although appearing to be twenty or so years old, her movements suggest practice far beyond such, and indeed so does her often wistful gaze, hued a variety of blues, grays, and violets. Her midnight black hair is naturally wavy, yet despite this it is rarely frizzy or out of order, a product of both nature and care. It is usually parted at the center left of her head, and cascades a few inches past her shoulder, although if straightened one can see that it is in actuality longer. Usually, Eris styles it down, although on more special occasions she'll put it into some sort of ponytail or braid.
[break][break]Contrasting her hair, Eris's skin is a fair white, untainted by the scars of her past. Her visage is generally calm, if not somewhat frigid, further exemplified by her high cheekbones and fine jawline. That being said, when her sentiment does change from neutral to content, it does so quite obviously, often with a smile, that although small, spreads to her entire face. Generally, however, her posture and gait suggest a degree of confidence, as Eris more often than not walks with her back straight and head high, although she is more than capable of erasing such tendencies if the need arises. Yes, when it comes to presentation she is a bit of a perfectionist, yet such is not without reason. There is something just so ever slightly mechanical about her movements, as if they have been practiced over and over again rather than instinctive. Although it would take a keen eye to even see such, one would have an even more difficult time correlating it to a specific reason, unless they know her well.
[break][break]Her other peculiarity stems from the color of her blood, a dark plum hue that immediately screams unnatural cause, even if one only catches a glimpse of her face in its apparent revulsion. Eris fears being injured in public for this reason, although it is more so something reactionary rather than she would go out of her way to avoid conflict for such. On another note, her frame is generally described as medium, and in average proportions considering her limbs and torso compared to her moderate height. Her body is slightly more curvy than what one would expect, especially considering the upper half, further accented by her defined collarbones and shoulders. Other than that, however, her anatomy is generally rather lithe, with little extra mass found beyond refined muscle.
[break][break]Clothing: Eris's closet is incredibly diverse, consisting of numerous styles and accessories both old and new. That being said, she usually dresses in what most would define as business casual when out and about, although such varies upon the occasion. She usually tends toward cooler colors, such as blues, purples, and grays, although occasionally Eris will wear a pop of something lighter such as pink or white. In general, she typically presents herself in a professional way, although sometimes wears eccentricities such as fantasy inspired hairpieces and jewelry, and has a tendency to pick out shirts and pants adorned with some type of flower. She has no typical outfit, however, preferring variety, and it's not uncommon for her to be sporting something completely different from one day to the next, disliking repetition.
[break][break]In more proper situations her fashion is much the same, although usually swapping out slacks for dresses of various lengths depending on the formality. Almost always they expose her shoulders to some degree, and are generally of either the a-line or ball gown style. Eris will wear either flats or high heels with said attire, straying away from the boots and other more casual shoes she normally dons on the day-to-day. On the flip side, when combat is a likely consequence of any outing, she will dress in simple black leather, enforced to act as armor although in reality most of her clothing also possesses such quality.
[break][break]More important than anything previously mentioned, however, on Eris's left ring finger sits her wedding ring, an orange-pink round diamond set in rose gold accents on a white gold band. Both metals are crafted with unique designs, both of the geometric and natural kind, and within the rose gold is set several smaller white diamonds on both sides of the focal point. In general, the ring has suffered some wear and tear over the years, as shown by its mild tarnish, although such is not overly obvious.
[break][break]Personality [break]"You may speak in years, but do please scheme in eras."
[break][break]Gentle, until merciless. While Eris is rarely irritated, and even more difficult to truly anger, her resentment is long lived, crushing any opposition with cold furor. Alas, such is rather seen, though, and for the most part Eris is rather calm, although always calculated. In general her demeanor is somewhat cold, at least to those she doesn't know. That being said, she opens up rather quickly, although almost never entirely. Her actions also to a degree reflect this, while usually disguised in the form of politeness they are still closed off.
[break][break]To her, most people are simply fascinating players in some long winded game, not a mind set she ever intended on developing but one that has persisted over the years all the same. Acquaintances, enemies, strangers, it matters not, for she has seen the general archetypes of human nature expressed over and over again, to the point where those who are different are the only she ever truly acknowledges. The ambitious, the outcast, the ones deemed insane, these personality traits tend to draw her attention, although it is a cold scientific curiosity. This is not to say Eris is incapable of emotional attachments, she is married, after all, but to anyone she does not regard as a friend or perhaps even family, she sometimes doesn't even seem capable of human sentiment.
[break][break]Perhaps the first, and certainly the most noticeable, way this perception of her is broken is when her sense of humor rears up in a conversation, and indeed Eris is more than fond of a joke or plain irony. It is a bit juxtaposed with her outer shell, but who knows her better can see that it stems from the more accepting side of her persona, that which has not been hardened by time. While more than a bit cynical, Eris is first and foremost an inquisitive soul, constantly seeking out new knowledge and opportunities, although due to her age such is hard to find now. She strives to discover that which she has not seen before, whether it be physical phenomena or things more abstract, and such pursuits have led her to be involved in many things throughout the galaxy.
[break][break]Yet, to say understanding is a necessity for Eris would be a lie, for often she is drawn to subjects, or people, that defy almost all rational explanation. It is in part due to the mystery and intrigue, but for individuals it more so because she wishes to find some form of camaraderie in their contradiction, for she too faces the same obstacles. There is a duality between the exterior she presents and the sentiments found underneath, for truthfully Eris seeks to be altruistic, but her pessimistic viewpoints are impossible for her to shake off. They are almost like intrusive thoughts to her, however they have slowly taken a hold of her actions over the years, leaving the times she shows something without such a tinge few and far between.
[break][break]Over the years, Leo and Eris have rubbed off on each other, or perhaps it was simply that they did not realize they were as similar as they are in the first place. Regardless of such, they tend to be in lock step when it comes to many things, and to say they have not changed as a result of their experiences would be a complete and utter lie. One could say they have shifted toward the extremes of each of their personas, or perhaps that they have simply started to regress back to the way they were when their views had not yet been corrupted by reality. Whatever the case, there is a simple truth that they can only truly understand each other now, and with that Eris especially can seem distant at times, guarding the many things long forgotten by humanity.
[break][break][break]History[break] The Taiji Mountains, Kingdom of Fiore. A place virtually forgotten by history, and almost as unmemorable to Eris despite it being her birthplace. Indeed, the location itself was of no importance, or at least overshadowed by her family's disparities. Her father abandoned her mother and brother soon after her birth due to her, in his eyes, demonic appearance. While the horns that protruded from the sides of her head have long since ceased to exist, they defined her earliest years, first by her father's betrayal and subsequent borderline abuse by her aforementioned brother, Aaron. Any connection between the two early in life with masked by hatred on his part and terror on hers, and such was further amplified when Aaron found their mother with a dagger through her heart, the extraplanar's life cut short by a mysterious party never found.
[break][break]Soon after, Eris ran from everything she had ever known. For far too many years, she never looked back, having only spent a decade or so with others, and far longer desperately alone. She convinced herself it was better that way, and taught herself magic to disguise her otherworldly appearance, despising what was, at least in her opinion, less than human about herself. Still, as she retained the age of a teenager and eventually realized death was not going to claim her anytime soon, a grim thought for most, Eris became set on travelling to all the various countries of Earthland, if nothing more than a distraction to the questions that plagued her conscience.
[break][break]It was during this time that she, to a large degree, discovered herself and her thirst for knowledge, becoming absolutely enamored with other nation's cultures and even more so with their focus of science over magic, for the opposite was true in her homeland. However, aimless wandering bored her, even if it was in pursuit of betterment of herself. Witnessing many injustices against those considered inhuman by the eyes of society, Eris sought to change such, although at first she was overwhelmed, conflicted by her wish to destroy her own apparent impurities. Still, she encountered many peculiar individuals in her journeys, most captured and tortured to the point where even her growing apathy could not ignore them, and thus began her quest to free those deemed "evil" by society for no reason other than heritage, one that has still not ended to this day.
[break][break]Oddly enough, however, after parting from her brother Eris did not encounter another member of the thirty-three lines for quite some time, amounting to about a century in her recollection. However, eventually she did, the individual in question being a woman by the name of Adelina Aglaeca. On the brink of death via dismemberment, she was in a terrible condition when Eris rescued her, and continued to worsen until she died around a year later. That being said, Adelina did not pass until she had shared as much as she could on Tritaihatreis with Eris, the woman become something of a mentor and a parental figure to her, a role no one has ever truly played in her life before then.
[break][break]The most profound impact Adelina had on Eris's life, though, was not something the woman would ever see come to fruition. In the delirium of her final days, she mentioned two names in particular that seemed to stick, Alastair, her brother, and more importantly, at least in the long run, his son Leonidas. She mentioned that the latter was still alive, although "lost," whatever that meant, and suggested Eris find him. She refused to do so, however, at least until Adelina was gone. Thus ended her purposeless drifting, determined to find the last few members of her dying race.
[break][break]Traversing through the often wild landscapes of the world back to Fiore took Eris longer than she had expected, the years spent departing from the country having passed in a fleeting matter rather than one with any particular destination. Eventually, though, she did make it back to her home, and although initially wishing to reconnect with Aaron she could not find him anywhere, and was found facing the reality that he was probably deceased as well. Of course, Eris later learned that was such was not true, and the two were eventually reunited under a blue sky, however before then she was thrown into a pit of despondency, only dragged out of it by rumors of someone that fit the description of the ᚪ line, the family Adelina had belonged to.
[break][break]She tracked down such speculation to an isolated, unregulated prison in Northern Fiore, its methods of detainment being sadistic at best. Infiltrating its premises, she found exactly the man she was looking for, one Leonidas Aglaeca. However, man was a generous term, given both his apparent age and animalistic fear. Nonetheless, she dragged him out of his cell and destroyed the entire facility. Unwillingly to speak at first, Leo eventually opened up to her, and they became fast friends, and further down the line lovers. Save a few brief stretches of time, they have not been found separate since that fateful day oh so long ago.
Benediction [Ɓ] - Its name ironic considering the nature of the one wielding it, Benediction appears to be in most forms a simple metal quarterstaff, although it has three bands near one end of it that can light up if needed, having more or less has the power of a flashlight. It is 6' long, and weighs about 2 kilograms.
[break][break]However, on the opposite side of Benediction is a peculiar pattern, seeming to just be an aesthetic choice at first until a concealed button near the pattern is toggled, transforming the top 12" of the staff into a double edged weapon with a wicked point. Yes, the weapon can act as a spear when more deadly force is necessary, which is rather often considering Eris’s occupation. The blade itself is wide and comes down into a point within the last few inches, making it more effective at slashing than stabbing although it is capable of both.
Serenitas [C] - Forged long ago by her but meticulously cared for, it is rather rare to see Eris using Serenitas as she has more or less marked it as "for emergency use only" in her mind. It is a symbol of her bloodline, possessing a swirling mark near the base of the right side of the blade, and for that reason she is apprehensive to wield it, although she more than experienced in doing so. The sword itself is rather irregularly shaped, while being double edged one side is clearly specified for cutting over the other. Serenitas also exhibits a unique curvature to further augment its slicing power, although this is also a stylistic choice.
[break][break]The short sword has no cross section to speak of, instead its handle extending from an unsharpened ridge in the blade to prevent any potential accidents from occurring. The hilt itself is made out of ebony wood with a steel ornamental guard and pommel, and is 10" long, designed to be wielding with two hands although it can easily be done with one given the blade's length of a mere 23". Overall, Serenitas weighs 1 kilogram.
Sahizal [C] - Once her brother's sword, Sahizal has long since fallen into Eris's hands, much to her lament. Like her own blade, it bears the swirled marking of the ᛋ line, however positioned in the center of the blade near the hilt rather than the side. She also rarely if ever uses Sahizal, as it serves as a reminder of her most bitter failure.
[break][break]The sword itself is a mere 19" long, with a 15" blade and a 4" handle. The former is double edged, with a leaf shaped design that ends in a sharpened point, while the latter is designed for single handed wielding, its crossguard curved outward slightly and hued gold. Sahizal's pommel is also gold hued, with a rather intricate design that ends in a pseudo point, while the handle itself is covered in brown leather that has been replaced throughout its history. The sword weighs just over a half a kilogram total.
[break][break]Esharvendrae [Ɓ] - Despising the one thing that makes her appear non-human, Eris tries her best to hide her dark violet hued blood that traces her ancestry to the ᛋ line. It shows in her veins as well as when she literally bleeds, and for that she generally wears long sleeves, not wanting to acknowledge the truth herself. Being passively activated, over 4 posts Esharvendrae can heal up to one severe and one intense wound. In addition, it accelerates Eris’s natural regeneration to 2½ times the human average, and the ability to regenerate lost limbs over long periods of time and the inability to form permanent scars are granted. The blood also carries a tolerance to poisons, irritants, and diseases of all kinds, capable of reducing techniques with these properties by 5 ranks of effectiveness once every 2 posts. This also carries over to the more mundane, offering almost complete immunity.
[break][break]Ingenia [C] - While kept short by tradition, members of the thirty-three lines naturally have nails that are long and razor-edged, enough so to be considered claws. Although Eris maintains this custom more often than not, and her nails are typically manicured in some fashion on top of it, such does not change the fact that they can be wielded as dangerous implements in desperate times.
[break][break]Reinforced Clothing [C] - All of Eris’s clothing has been magically reinforced beyond the standard protection such garments provide, making them equivalent to C-class armor. Any time an item of apparel blocks an attack, a hexagonal silver pattern is revealed for a brief period of time where the clothing was struck, although this is only visible when there is light to see it. It also has the ability to access a linked pocket dimension, where Eris can requip equipment and items either she or Leo owns, with a 3 post cooldown every time this is activated.
Arecaceae serpentes [C] - A green palm frond that doesn't seem to decay, and regenerates any lost leaves in between threads. By tearing off up to 3 leaves from the palm frond, snakes - equivalent to the number of leaves removed - are formed. These snakes are the same color as the leaves and can do the owner's bidding, and are capable of scouting up 40 meters away with 10 Speed and Acuity each, or 60 meters and 30 Speed and Acuity if only one is conjured. They can report back to their owner via basic telepathy once in contact with them, however dissipate as soon as hit by any real force. These snakes have a duration of 3 posts, and can only be used up to three times per thread.
[break][break]Viscum ballistarium [C] - A set of 10 sprigs of mistletoe, their stems unusually sharp. The set is bunched together and secured with a red ribbon, tied in a little bow. Each sprig acts as a C-class throwing knife, capable of dealing damage as such. However, upon being thrown, they take up the role of missiles, of a sort. So long as a target being aimed for has a heart, or a mimicry of one, the mistletoe will travel in that direction with a Speed and Power of 30, changing its course of flight if the target moves so long as they do not escape a range of 50 meters from the plant. The only way to truly destroy this effect is the destroy the sprig in question, or let it run its course.
[break][break]Skills & Disciplines [break]Knowledge - As a naturally curious individual, Eris has stored a lot of information inside her head over the years, both things of practical use and more esoteric subjects. She is fluent in all the languages of Earthland along with the tongue of Tritaihatreis, and is rather good at deciphering things she is not familiar with. She also knows quite a bit about the various sciences, biochemistry in particular being a fascination of hers, possessing a doctorate in it. She is rather in the know about the various governments and organizations of the galaxy as well, tending to keep tabs on them for various reasons. There is also some knowledge that she probably shouldn't have ever stumbled across but did anyway, and such haunts her even to this day.
[break][break]Strategy - Having been involved in the leadership of various groups in the past and even now, Eris has devised many plans for a large number of things, most notably being military stratagem and quasi-political agendas. She is efficient and quick at explaining things to others, and has developed rather formidable leadership skills over the years, although her reputation is to be more strict than forgiving, and despite trying to disprove this it has stuck around. Of course, while the galaxy is more accepting today, further back in time she was sometimes looked down upon for being a woman in an authoritative position, and as a result of habits having carried over she can sometimes hold strong animosity for those trying to disprove her of something, although if something is truly a valid complaint she's likely to back down.
[break][break]Combat - While certainly not the strongest or fastest combatant in the galaxy, Eris has experienced her fair share of battles, and when it comes to skill wielding weapons alone she is more than proficient. She prefers to use either swords or polearms, or in the case of ranged weaponry a simple firearm, however she is not all that picky, using her environment to her advantage whether she be armed or not. Able to adapt to others' combat styles quickly, Eris tends to use whatever resources she has, leading to what some may call a dirty style of fighting, although it is certainly effective as it has kept her alive for so long. She can also pilot ships, although this is less of an expertise and more of just the fact that she can, it being nothing all that impressive.
[break][break]Botany - An extension of her passion for science and also a reflection of her magic, Eris takes great pride in planting, tending to, and harvesting various flora, whether they be for simple aesthetic appeal or more applicable uses. When it comes to the latter, she is experienced in creating various poisons and remedies, and it is indeed one her favorite pastimes, although it can seem a bit morbid to others.
[break][break]Magic [break]Name: Atorfatius [break]Type: Lifeforce Manipulation - Flora [break]Rank: 4 [break]Proficiency: 4 [break]Description: Atorfatius, the virus's fate. A seemingly strange name to describe Eris's magic, at least at a first glance. It revolves around the growth and manipulation of various flora, however such power is pulled from the life of herself and all those around, overuse having drastic consequences. In general, however, such drawbacks are not seen, and unless intended offensively drawing from intelligent life can only be done with express permission. Atorfatius itself can do a variety of things, mostly revolving around support and defense, although techniques that harm others in a more tactical sense are also a specialty.
[break][break]Although capable of deadly force, Eris's magic is oftentimes equally beautiful, as it draws upon the inspiration of nature. Her techniques are generalized, however, and instead utilize whatever particular growth is available to produce the desired effects, at least in most cases. From simple vines as restraints to flower petals used as barriers and gases spewed forth as poisons, Atorfatius is capable of adapting quickly, although with its versatility Eris's magic sacrifices true focus. Its nature, also, despite its user and nomenclature, is inherently human, even with its darker tendencies.
Osiria - 3 [break]From the ground emerges up to three strands of white roses, traveling up to a maximum of 35 meters away from Eris toward targets of her choice. Upon contact with a target, these roses will seek out their throat, eyes, mouth, and other similar areas, thorns rapidly sprouting to deal moderate damage to a single target, or light damage if multiple targets are infested. For the next 2 posts, these instances of damage will repeat themselves, although if a target affected endeavors to remove the flora they will suffer the total damage immediately, at which point the roses will shrivel away into nothing. Total duration of 3 posts, cooldown of 3 posts.
Violaceous - 3 [break]Eris summons a cloud of violet petals for defensive purposes, it having a maximum length and height of 12 meters when taking the form of a wall, although it can also take on a variety of shapes so long as the barrier isn't formed farther than 30 meters away from her. It can fully block up to one instance of intense damage, or many blows from damage ranked below such, and can partially ablate serious and severe damage. The technique has a duration of 3 posts or until the shield is broken, and has a cooldown of 3 posts.
Varsala - 4 [break]Varsala is a passive technique with two major effects. The first is the ability for Eris to sense all living things within a 60 meter radius of her, able to discern general health and well-being from this. The second relates more closely with her magic and less with her heritage, as she has the ability to passively influence plant life around her, making them more susceptible to growth or decay dependent on her mood, although this can rarely if ever have an effect on combat. From her connection to flora, Eris can also glean information on past events in an area upon touch, although this is not terribly precise and is largely limited to snippets of images and sound in its current state.
[break][break]Aggrandizear - 4 [break]Bending nature to her whim, Eris is capable of connecting to the life force of vegetation within 40 meters of her. Through Aggrandizear she can manipulate it to do her bidding, all extended growths having a Power, Toughness, and Speed of 40 points. Any additional effects a plant may normally have besides something considered average, the latter being thorns for example, will not be extended to that which she manipulates. Eris is capable of controlling up to 20 cubic meters of plant matter at once, with the technique having a duration of 3 posts and a cooldown of 3 posts.
[break][break]Valerianse - 4 [break]Eris's primary healing technique, Valerianse has the capability of transferring life force from one individual to another. While she can heal anyone with this technique, and it has an AoE radius of 4 meters that only affects those she wishes the technique to, it also debuffs the person she is transferring life force from by 5 Magical Fortitude for 2 posts. This debuff does not follow the 2/3rds rule, and it must be consented to by the one receiving the debuff. Eris can apply the debuff to herself, however the individual that is more or less assisting the healing process cannot be healed during it, and must be within a 20 meter radius of Eris at the start of the technique. The spell can also be cast by touch, however in this case it can only affect up to three targets. Valerianse itself is capable of healing up to one serious wound, and has a duration of 1 post with a cooldown of 4 posts.
[break][break]Nepenthe - 4 [break]Named after a legendary drug said to cause forgetfulness, Nepenthe takes the form of a debuff that affects Toughness and Speed, reducing both by 26 points. It can affect up to two people at a maximum range of 20 meters away from Eris, although once the debuff is applied it will not go away until its duration is up, and is inflicted via the firing of a stem of the forget-me-not flower at a target. The debuff can be inflicted within the span of 4 posts, and a 4 post duration is applied to those inflicted regardless of when they are within the technique's duration. It has a cooldown of 3 posts. For weak-minded NPCs, it will also cause them to not be able to recall their past three hours of life clearly, although vague details can be surmised.
2/2 [break]Zeariad - 2 [break]A more basic version of Aggrandizear, Zeriad allows Eris to be in constant control of up to 5 cubic meters of plant matter, all things under her influence having a Power, Speed, and Toughness of 20. Any flora she controls cannot move outside a 15 meter radius of her person, otherwise she loses the ability to manipulate it. While basic additions such as thorns transfer over to whatever she controls, any magical effects a plant might have is not extended to additional growths.
[break][break]Pentlonica - 2 [break]Through a whirlwind of flora, the color and type dependent on her mood, Eris is capable of dashing up to 10 meters away at an additional 20 Speed to whatever the stat in question is at the time. This dash counts as a situational buff for all intents and purposes, and can be used once per post.
Account Name:Reya Starlyght Character: Leonidas Aglaeca & Eris Sigal Link:Ree. Change Log: Holy shit it's been forever since I've done a mod for Leo. In the meantime, his Ascended Magic thread got completed, his first (and the first) arc got completed, and whole lot of other shenanigans have ensued. Also, he had a birthday.
As for the actual change log though: Leo's magic description has been altered slightly, there's no mechanical change it's just some narrative details. I'll be selling Eris's Esharvendrae in favor of the new one, and upgrading both Leo and Eris's Reinforced Clothing to B, now AP based. Also, buying some TP for Leo and Eris, and upgrading a ton of techniques and his cantrips. Of course, a ton of sources need to be added, totaling with the addition of 17 SP (earned went from 181 to 198) and 5 AP. Credits now total 46,780/559,900 [493,500] with the purchases. In addition to general upgrades for techniques, which are pretty much just based explicitly on the rules, I decided to nerf Kaosmakien, the damage portion is no longer going to apply to cantrips.
Points Spent: 5 (3) AP for Esharvendrae for Eris 2 AP for Reinforced Clothing for both 5,000 (will be 10,000 one more sources) credits for 1 (will be 2) TP for Leo 5,000 credits for 1 TP for Eris 10 SP into Magical Strength for Leo 7 SP into Magical Fortitude for Leo 9 SP into Acuity for Eris Upgrading Eris's Aggrandizear and Valerianse to Rank 4 Upgrading literally all of Leo's existing techniques to Rank 6 (+Ascended increases) Adding a new supportive technique, Ansynfallere, it's only Rank 2 Upgrading all of Leo's cantrips to Level 5
Post by Reya Starlyght on Feb 24, 2020 12:44:27 GMT
Sunfall Manor
Located upon a clifftop to the west of the capital city of Trillium, 33 Sunfall Court, better known as Sunfall Manor, has existed in some form for far longer than most's memories.
Post by Reya Starlyght on Mar 16, 2020 17:34:56 GMT
[nospaces]
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UNKNOWN
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FEMALE
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BISEXUAL | SINGLE
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HUMAN | BOSCAN
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5' 4" | 125 LBS
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TRUE NEUTRAL
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CAMILLA ALIZ JÄGER
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[attr="class","SScontent2temp3"] Appearance[break] Overview: The stance of a soldier, it is the most obvious characteristic Camilla portrays. Her back perpetually straight, a stride ever consistent with the clack of her boots, each movement measured and calculated a thousand times over, perfected in order and efficiency. Even her tone of voice and manner of speaking is direct and to the point, clipped and accented with syllables that betray her nationality, though it is subtle in a way that suggests it had once been much worse, although she has no memory of it.
[break][break]Her pinstraight hair is lemon in hue, cutting off just below her mid back although more often than not it is done up in a bun of some kind, a habit forgotten except for the familiarity of it. From her sideswept bangs do russet brown eyes peak out, their hue caught with a speck of honey though dulled and hardened in nature, almost as if she were unaware of her surroundings at all times although the opposite is most certainly true. Her visage is also generally neutral or turned in a mild scowl, often complemented with a hint of bewilderment, although she tries her hardest to hide it.
[break][break]Camilla's physique is for the most part average, her height and weight categorized as such although her muscle mass is considerably accentuated compared to civilian standards. Strangely, however, given her usually strict pose, her left arm seems to be almost limp whenever she is merely in a resting position, an odd absence almost as if it at one point it did not belong. Also notable, although rarely visible, is the large, red inked tattoo on her back. Consisting of arcs and script that point toward the arcane, there are a few noted emblems found within, the uppermost being a literal flame while toward the center of the piece is a salamander, and near the bottom the symbol of a sun and two crowned dragons.
[break][break]Attire: Somewhat erratic yet bland all the same, Camilla's sense of fashion mostly suggests the obvious, that she is a woman with no idea what her true identity is. While generally pragmatic and generic in her sense of fashion, there are certain articles Camilla gravitates toward, those being, in no particular order: shades of turquoise blue, long sleeves, pants, and some sort of boot or flat-soled footwear. She often also wears a glove on her left hand especially, for no particular reason other than it brings to mind some lost comfort now only a remnant of whoever she might have been in the past.
[break][break]While she has yet to encounter a truly formal situation, there is a strong tendency within her to stick to pantsuits and blouses over anything more feminine, owing both to her general outlook on life and the impracticality of outfits such as dresses and skirts. Of her dressier attire Camilla tends toward a dark color spectrum, consisting almost invariably of navies and blacks, or at least so she would dress in an ideal situation. Unfortunately, however, given her rather abrupt transport into the modern times, what she would wear in theory is limited by the reality that Camilla is, effectively, quite broke. One thing is for certain, however, wherever she goes there is almost always a firearm on her person, along with an assortment of other trinkets and baubles that invariably link to some sort of metal, a favorite being the famed paperclips.
[break][break][break]Personality [break]Lost. No word could better describe Camilla's persona, caught in a haze of vague recollection and stark unfamiliarity. Once having subscribed to strict principles, with such views erased from her memory they are far more dull in their expression. Once for honor, now for nothing more than the sensation of it. Once for loyalty, now finding nothing to fight for. Still, to say Camilla is an empty shell wouldn't be entirely accurate, her mannerisms carry over from her past life, at least to a degree. Discipline had once been the center pillar of her being, the definition of her personality, and such does persist to this day, although with noted variation.
[break][break]Camilla is... not quite uptight, not anymore, at least. While dilapidated with confusion, her opinions on the world are as strong as ever, and whatever had held her tongue back in the past is now unknown to her own psyche. That being said, she still regards the law as the highest authority of all, so long as the law is just, that is. However, her sense of justice has also been skewed, after tribulations that she can no longer remember long ago turn her morality on its head. For now, Camilla acts on whatever she perceives is right, although often caught off-guard by her own actions.
[break][break]For these reasons, she has found it difficult to interact with others, lacking any sort of shared experiences, connections, or even a true identity. Searching for a link to her past, thus has Camilla begun the impossible task, her motivation of remembering who she once was the only thing truly keeping her from sinking into another self.
[break][break]A name and nineteen words, the entirety of Camilla's past imprinted in her mind like a foreign entity, unsure of its meaning or even if it is anything more than a figment of her own imagination. No pictures accompany it, only a vague sense of... something, unplaceable, clouded in a millennium of murk and haze.
[break][break]What she does remember is cold, sterile steel, followed by an all consuming blaze. A laboratory, perhaps, though it was in ruins long before she could ever discern such. Around it a copse a pine, scarred with ash. Searching for something, anything, she found herself in a country known as the Boscan Großereich, her home, her own speech and thoughts told her that, but was it really? The world, the galaxy was entirely unfamiliar, nothing even struck her mind as matching the words within, despite the fact that logic told her they most certainly should have. And thus, with nothing but skills she has no idea how she acquired has Camilla set out, to perhaps patch together what once was her life, or at the very least to find a new one in the strange, alien universe she has found herself in.
Zügig Industriewaffen Model L44G5 "Nacht" [ᗅ] - While capable of being used as a standard rifle, Zügig Industriewaffen's L44G5 model was designed for the purpose of being a multifunctional sniper rifle, with a barrel 24" long and a total length of 42” including its stock. While it comes with a scope detachable from the weapon, Camilla almost never configures Nacht with it off. On the contrary, while she does have a tripod for the weapon, rarely if ever does Camilla attach it, preferring the middle ground when it comes to versatility. The weapon itself is highly accurate, utilizing 7.62mm bullets with a maximum effective range of 150 meters. It is black in color, to aid in stealth, and weighs 5 kilograms total.
Zügig Industriewaffen 7.62mm Boat Tail Hollow Point Magazine [ᗅ] - Zügig Industriewaffen’s 7.62mm line of ammunition is specifically designed for the L44 line of rifles, this magazine in particular housing ten bullets with precision and accuracy being their highest concern. Camilla uses this magazine in particular for Nacht.
[break][break]Zügig Industriewaffen 7.62mm Boat Tail Hollow Point Magazine [D] - Zügig Industriewaffen’s 7.62mm line of ammunition is specifically designed for the L44 line of rifles, this magazine in particular housing ten bullets with precision and accuracy being their highest concern. Camilla uses this magazine in particular for Nacht.
Zügig Industriewaffen Model K51H8 Semi-Automatic Pistol "Krieger" [Ɓ] - A firearm produced by Zügig Industriewaffen, the K51H8 is reserved for usage by military personnel, at least when it isn’t found on the black market. The barrel is 10" long, the handle perpendicular to it as to not extend the length any further. It utilizes 9 mm hollow point bullets in magazines inserted from the bottom of the handle, and can fire at a maximum effective range of 75 meters, weighing 1 kilogram. Krieger in particular is hued obsidian, it possessing no extra markings that would make it stand out in covert operations. It has been adapted to be able to be fired with only one hand, a rather low recoil being the factor in this, though such has not compromised its capacity for death.
Zügig Industriewaffen 9mm Hollow Point Magazine [C] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Zügig Industriewaffen 9mm Hollow Point Magazine [D] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
Zügig Industriewaffen Model K51H8 Semi-Automatic Pistol "Verteidiger" [Ɓ] - A firearm produced by Zügig Industriewaffen, the K51H8 is reserved for usage by military personnel, at least when it isn’t found on the black market. The barrel is 10" long, the handle perpendicular to it as to not extend the length any further. It utilizes 9 mm hollow point bullets in magazines inserted from the bottom of the handle, and can fire at a maximum effective range of 75 meters, weighing 1 kilogram. Verteidiger in particular is hued obsidian, it possessing no extra markings that would make it stand out in covert operations. It has been adapted to be able to be fired with only one hand, a rather low recoil being the factor in this, though such has not compromised its capacity for death.
Zügig Industriewaffen 9mm Hollow Point Magazine [C] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Zügig Industriewaffen 9mm Hollow Point Magazine [D] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Skills & Disciplines [break]Soldier - Though she has long forgotten that which she once served, Camilla's base instincts still point toward a military background, the discipline still engraved in her mind even though any idea of how she obtained it are far out of the grasp of her memory. She can recall commands and maneuvers, although perhaps a bit outdated, almost automatically, and has a somewhat advanced grasp on military tactics, although of course this mostly applies to old methods of warfare, things such as ship to ship combat being beyond her current level of comprehension.
[break][break]Gunslinger - Camilla's weapon of choice has always been a firearm of some sort, and because of this she has picked up a pretty expansive reach of knowledge on the various iterations of them. More than likely, if one were to hand her something that could be classified as a gun, and to an extent some artillery pieces, she would be able to wield it effectively, even with the gap of time working against her. That being said, she is most familiarized with sniper rifles and pistols, seeing as they are the firearms she typically carries.
[break][break]Incendiary - Whether or not she once possessed such an affinity, Camilla is now drawn toward fire, its properties a fascinating subject for her. While this curiosity plays into her expertise with firearms, it also expands beyond such, her comprehension of combustive force something that stems more from an innate, supernatural instinct more than any studious undertakings. Whether or not this progresses into a more serious pursuit remains to be seen.
[break][break][break]Feats [break]In the Zone I - Maximizing her concentration and focus, Camilla's next attack finds the minuscule cracks in her opponent's defense, piercing C-class armor to deal full damage.
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FORMER KNIGHT OF FIORE
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IMG | GREEN [0 REP]
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CAM; LIZ
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
[break][break]Appearance [break]Physical Description: The stance of a soldier, it is the most obvious characteristic Camilla portrays. Her back perpetually straight, a stride ever consistent with the clack of her boots, each movement measured and calculated a thousand times over, perfected in order and efficiency. Even her tone of voice and manner of speaking is direct and to the point, clipped and accented with syllables that betray her nationality, though it is subtle in a way that suggests it had once been much worse, although she has no memory of it.
[break][break]Her pinstraight hair is lemon in hue, cutting off just below her mid back although more often than not it is done up in a bun of some kind, a habit forgotten except for the familiarity of it. From her sideswept bangs do russet brown eyes peak out, their hue caught with a speck of honey though dulled and hardened in nature, almost as if she were unaware of her surroundings at all times although the opposite is most certainly true. Her visage is also generally neutral or turned in a mild scowl, often complemented with a hint of bewilderment, although she tries her hardest to hide it.
[break][break]Camilla's physique is for the most part average, her height and weight categorized as such although her muscle mass is considerably accentuated compared to civilian standards. Strangely, however, given her usually strict pose, her left arm seems to be almost limp whenever she is merely in a resting position, an odd absence almost as if it at one point it did not belong. Also notable, although rarely visible, is the large, red inked tattoo on her back. Consisting of arcs and script that point toward the arcane, there are a few noted emblems found within, the uppermost being a literal flame while toward the center of the piece is a salamander, and near the bottom the symbol of a sun and two crowned dragons.
[break][break]Clothing: Somewhat erratic yet bland all the same, Camilla's sense of fashion mostly suggests the obvious, that she is a woman with no idea what her true identity is. While generally pragmatic and generic in her sense of fashion, there are certain articles Camilla gravitates toward, those being, in no particular order: shades of turquoise blue, long sleeves, pants, and some sort of boot or flat-soled footwear. She often also wears a glove on her left hand especially, for no particular reason other than it brings to mind some lost comfort now only a remnant of whoever she might have been in the past.
[break][break]While she has yet to encounter a truly formal situation, there is a strong tendency within her to stick to pantsuits and blouses over anything more feminine, owing both to her general outlook on life and the impracticality of outfits such as dresses and skirts. Of her dressier attire Camilla tends toward a dark color spectrum, consisting almost invariably of navies and blacks, or at least so she would dress in an ideal situation. Unfortunately, however, given her rather abrupt transport into the modern times, what she would wear in theory is limited by the reality that Camilla is, effectively, quite broke. One thing is for certain, however, wherever she goes there is almost always a firearm on her person, along with an assortment of other trinkets and baubles that invariably link to some sort of metal, a favorite being the famed paperclips.
[break][break][break]Personality [break]Lost. No word could better describe Camilla's persona, caught in a haze of vague recollection and stark unfamiliarity. Once having subscribed to strict principles, with such views erased from her memory they are far more dull in their expression. Once for honor, now for nothing more than the sensation of it. Once for loyalty, now finding nothing to fight for. Still, to say Camilla is an empty shell wouldn't be entirely accurate, her mannerisms carry over from her past life, at least to a degree. Discipline had once been the center pillar of her being, the definition of her personality, and such does persist to this day, although with noted variation.
[break][break]Camilla is... not quite uptight, not anymore, at least. While dilapidated with confusion, her opinions on the world are as strong as ever, and whatever had held her tongue back in the past is now unknown to her own psyche. That being said, she still regards the law as the highest authority of all, so long as the law is just, that is. However, her sense of justice has also been skewed, after tribulations that she can no longer remember long ago turn her morality on its head. For now, Camilla acts on whatever she perceives is right, although often caught off-guard by her own actions.
[break][break]For these reasons, she has found it difficult to interact with others, lacking any sort of shared experiences, connections, or even a true identity. Searching for a link to her past, thus has Camilla begun the impossible task, her motivation of remembering who she once was the only thing truly keeping her from sinking into another self.
[break][break]A name and nineteen words, the entirety of Camilla's past imprinted in her mind like a foreign entity, unsure of its meaning or even if it is anything more than a figment of her own imagination. No pictures accompany it, only a vague sense of... something, unplaceable, clouded in a millennium of murk and haze.
[break][break]What she does remember is cold, sterile steel, followed by an all consuming blaze. A laboratory, perhaps, though it was in ruins long before she could ever discern such. Around it a copse a pine, scarred with ash. Searching for something, anything, she found herself in a country known as the Boscan Großereich, her home, her own speech and thoughts told her that, but was it really? The world, the galaxy was entirely unfamiliar, nothing even struck her mind as matching the words within, despite the fact that logic told her they most certainly should have. And thus, with nothing but skills she has no idea how she acquired has Camilla set out, to perhaps patch together what once was her life, or at the very least to find a new one in the strange, alien universe she has found herself in.
Zügig Industriewaffen Model L44G5 "Nacht" [ᗅ] - While capable of being used as a standard rifle, Zügig Industriewaffen's L44G5 model was designed for the purpose of being a multifunctional sniper rifle, with a barrel 24" long and a total length of 42” including its stock. While it comes with a scope detachable from the weapon, Camilla almost never configures Nacht with it off. On the contrary, while she does have a tripod for the weapon, rarely if ever does Camilla attach it, preferring the middle ground when it comes to versatility. The weapon itself is highly accurate, utilizing 7.62mm bullets with a maximum effective range of 150 meters. It is black in color, to aid in stealth, and weighs 5 kilograms total.
Zügig Industriewaffen 7.62mm Boat Tail Hollow Point Magazine [ᗅ] - Zügig Industriewaffen’s 7.62mm line of ammunition is specifically designed for the L44 line of rifles, this magazine in particular housing ten bullets with precision and accuracy being their highest concern. Camilla uses this magazine in particular for Nacht.
[break][break]Zügig Industriewaffen 7.62mm Boat Tail Hollow Point Magazine [D] - Zügig Industriewaffen’s 7.62mm line of ammunition is specifically designed for the L44 line of rifles, this magazine in particular housing ten bullets with precision and accuracy being their highest concern. Camilla uses this magazine in particular for Nacht.
Zügig Industriewaffen Model K51H8 Semi-Automatic Pistol "Krieger" [Ɓ] - A firearm produced by Zügig Industriewaffen, the K51H8 is reserved for usage by military personnel, at least when it isn’t found on the black market. The barrel is 10" long, the handle perpendicular to it as to not extend the length any further. It utilizes 9 mm hollow point bullets in magazines inserted from the bottom of the handle, and can fire at a maximum effective range of 75 meters, weighing 1 kilogram. Krieger in particular is hued obsidian, it possessing no extra markings that would make it stand out in covert operations. It has been adapted to be able to be fired with only one hand, a rather low recoil being the factor in this, though such has not compromised its capacity for death.
Zügig Industriewaffen 9mm Hollow Point Magazine [C] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Zügig Industriewaffen 9mm Hollow Point Magazine [D] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
Zügig Industriewaffen Model K51H8 Semi-Automatic Pistol "Verteidiger" [Ɓ] - A firearm produced by Zügig Industriewaffen, the K51H8 is reserved for usage by military personnel, at least when it isn’t found on the black market. The barrel is 10" long, the handle perpendicular to it as to not extend the length any further. It utilizes 9 mm hollow point bullets in magazines inserted from the bottom of the handle, and can fire at a maximum effective range of 75 meters, weighing 1 kilogram. Verteidiger in particular is hued obsidian, it possessing no extra markings that would make it stand out in covert operations. It has been adapted to be able to be fired with only one hand, a rather low recoil being the factor in this, though such has not compromised its capacity for death.
Zügig Industriewaffen 9mm Hollow Point Magazine [C] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Zügig Industriewaffen 9mm Hollow Point Magazine [D] - Compatible with many types of small firearms although particular adapted for the K51 line of pistols from Zügig Industriewaffen, a single magazine holds six hollow point bullets specifically designed for their stopping power. Camilla in her case uses them for Krieger and Verteidiger, their ammunition being interchangeable.
[break][break]Skills & Disciplines [break]Soldier - Though she has long forgotten that which she once served, Camilla's base instincts still point toward a military background, the discipline still engraved in her mind even though any idea of how she obtained it are far out of the grasp of her memory. She can recall commands and maneuvers, although perhaps a bit outdated, almost automatically, and has a somewhat advanced grasp on military tactics, although of course this mostly applies to old methods of warfare, things such as ship to ship combat being beyond her current level of comprehension.
[break][break]Gunslinger - Camilla's weapon of choice has always been a firearm of some sort, and because of this she has picked up a pretty expansive reach of knowledge on the various iterations of them. More than likely, if one were to hand her something that could be classified as a gun, and to an extent some artillery pieces, she would be able to wield it effectively, even with the gap of time working against her. That being said, she is most familiarized with sniper rifles and pistols, seeing as they are the firearms she typically carries.
[break][break]Incendiary - Whether or not she once possessed such an affinity, Camilla is now drawn toward fire, its properties a fascinating subject for her. While this curiosity plays into her expertise with firearms, it also expands beyond such, her comprehension of combustive force something that stems more from an innate, supernatural instinct more than any studious undertakings. Whether or not this progresses into a more serious pursuit remains to be seen.
[break][break][break]Feats [break]In the Zone I - Maximizing her concentration and focus, Camilla's next attack finds the minuscule cracks in her opponent's defense, piercing C-class armor to deal full damage.
Post by Reya Starlyght on Apr 8, 2020 23:10:44 GMT
Name: Samuel Haydn Sabilline III Alias: Haydn Sommillier Age: 35 Gender: Male Height: 6' 1" Weight: 160 lbs Race: Human | Fioran Organization: Magic Collective Rank: Apprentice [0 REP] Orientation: Homosexual Alignment: True Neutral
Appearance Physical Description: With black framed glasses, salt and pepper hair characteristic of the Sabilline family, and more than a bit of stubble lining his jaw, most assume Haydn to be a few years older than he actually is. He doesn't cut a particularly impressive figure, despite his height, and his typically disheveled hairstyle - about shoulder length when worn down except for the fact that it never is - doesn't exude any sort of authority either. No, Haydn can be described as positively normal, at least in passing. A closer look at his visage reveals his almost strikingly deep blue eyes, and the series of faint scars that dot his temples and outer cheeks. These discolored pockmarks of various shapes and sizes can be found throughout much of his body, having resulted from what Haydn claims was a motorcycle accident.
In terms of physique, there really isn't much to look at. While rather tall, as previously mentioned, Haydn's overall body mass is quite lacking, lanky is in fact the best word for it. With legs that are slightly longer than average proportions, he does give off the sense that he could be athletic if he tried... but alas Haydn has other concerns. Not to mention, his rather insufficient diet doesn't really help in that regard. What muscle definition that does exist is in fact a direct consequence of his skinniness, more so than any outstanding physical strength. Haydn's posture tends to shift based on the occasion, ranging from almost too professional and stiff to a slump that attempts to lower his height by a couple inches, although typically striking a balance between the two. Regardless, however, his body language rarely seems effortless when out in public, there is always some degree of thought put into it.
Notably, his facial features bear a remarkable resemblance to a certain Magnolian senator - barring Haydn's darker skin tone - a fact that whenever pointed out he dismisses with a laugh and an "I've heard that before."
Clothing: While having recently been accepted into the Magic Collective, for the past five years Haydn has been working as a librarian, and needless to say his choice in outfits shows it. Prone to wearing old sweaters, vests, and just about anything one might find in a thrift store at half off, in an ideal world his sense of fashion might be a bit more on point, but unfortunately Haydn doesn't exactly have the credits to spare on such frivolous pursuits. As a result, his wardrobe is a clash of vintage and low quality, many garments patched and sewn - surprisingly well - to get the maximum life out of them. In terms of footwear his collection is also quite limited, consisting of two black and white sneakers, a pair of brown boots, and black dress shoes which have remained in their box ever since his last job interview. Indeed, if a formal occasion were to arise, Haydn's only option in terms of attire would be to wear the black suit he keeps in the far back of his closet, somewhat ill-fitting as it was tailored to him quite a while ago.
Accessories: An emerald and golden ring on a chain, tucked in his left pocket. A glock secured with a holster in his waistband, angled at five o'clock.
Personality "I'm just going to take my cat and leave now. Okay? Okay."
Haydn is, in essence, the ultimate introvert. At least, a part of him wishes that is what he could be. Fortunately, or unfortunately, growing up in high society necessitates social skills, and thus Haydn is quite adept when it comes to manners and etiquette, although it is most certainly a learned behavior. In reality, what he would rather be doing at any given point in time typically revolves around furthering his knowledge, whether it be in an academic sense or otherwise, along with spending time with close friends and what family he does have. Which, of course, his cat Amadeus qualifies as both. Indeed, when not on a mission of some sort or working at the library, Haydn can often be found at his apartment, drinking tea and reading a book of some sort with Deuce snuggled up in his lap.
There are always new things to discover, however, not everything in the world can be cataloged on paper and ink. Within every passerby lies a story, after all, and although Haydn has severe trust issues he does not mind cozying up to a particularly intriguing stranger with the intent of wringing history out of them. His tool of choice being words and pleasantries, of course, as despite his recent acquisition of magic - not to mention the weapon he carries on his person - Haydn is rather adverse to violence. Observing it is one thing, but participating, well, one glance is enough to tell he's not exactly a fighter. That being said, while he does like to learn about others, Haydn rarely divulges details about his own life, and truthful ones even less so. There is a very good reason why he clings to the moniker he uses, along with the various lies he perpetrates, and even if one were to see through them Haydn likely wouldn't acknowledge such.
His fear of reality does in part stem from the cruel situation his family threw him into, but more importantly his sense of nearly crippling self doubt. After all, for almost all of his life Haydn has been told he is completely and utterly worthless, and while some part of him stills rebels against the notion to say words have not hurt him would be false. He has thus developed an obsession with proving himself, an unhealthy drive that has led to similar fixations with his other passions, most notably those of magic and the aforementioned collection of information. Such odd quirks most certainly qualify him as a nerd, if it is not already obvious, and compounded with the escapism he manages to gather from devouring fantastical novels, well... it's really no surprise why he works where he does.
If he were to have it his way, however, one would never discover any of these things about Haydn, in fact one would not discover anything at all, beneath the veneer of a smile.
History Born the eldest son of Cyril and Lian, Samuel Haydn Sabilline has lived a life of utter disappointment. The heir of magical and material fortune, yet possessing no arcane gifts of his own, it was apparent from a young age that he would forever be the black sheep of his family. Of course, such was not obvious at first, and as a result Haydn's early childhood contained some of the happiest moments of his life, but nevertheless as time pressed on and his younger siblings manifested their magical capabilities, the fact that Haydn had yet to do the same became more and more jarring.
Haydn was a bright child, and lacking any innate talent he took it upon himself to study arcane theory to perhaps compensate in the eyes of his family. Knowledge of magic, however, was not enough to gain their approval, for the Sabilline family was famous for their generations of powerful mages, individuals who had influenced both the Magic Collective and the Federation as a whole. Cyril in particular was disturbed by his son's ordinariness, and in Haydn's teenage years tried many methods to perhaps awaken the spark within, but ultimately all was futile. In the end, Haydn's very existence was covered up by his parents, given the money and means to move to some other part of the galaxy and begin whatever his uneventful life would bring.
Despite his chance to start anew, all he had ever wanted was the approval of his family. Thus, instead of migrating to some other corner of the galaxy, Haydn opted to remain on his home planet of Magnolia, in the capital city Kardia nonetheless, enrolling in one of the prestigious magical academies there. Not being a mage himself certainly drew him some attention, but under the moniker of Haydn Sommillier he furthered his pursuit of the arcane. Claiming he was interested in becoming an enchanter for the Collective, this was nothing but a guise for Haydn's true intentions, to obtain magic of his own.
He had been so desperately close. After seven years of study, Haydn's doctoral thesis was upon him, and if it was approved he could not fathom the possibilities that would be opened up, the potential for even the family that had abandoned him to once again at least accept him for his name. One nosy colleague, however, a fellow by the name of Elliot Lockley, ruined everything. Prying into Haydn's past, he discovered the truth of his lineage, and decided to share it with every soul he could. Within days, Haydn was shown the door of Empyrea University, berated by his family, and forced to completely rebuild all he had lost, this time without any support whatsoever.
Unable to secure work with the Collective, Haydn moved to the next best alternative, crime. Syndicates in Fiore constantly wanted the one-up when it came to magical devices and tricks, after all, and he was quite able to deliver on that front. His work in this regard continued for quite some time, although Haydn never enjoyed a moment of it. There was too much blood and violence, too much of a risk for his own life. Worst yet, few of his associates even bothered to consider the wonderful nuances of magic, all they ever sought out was a new weapon to destroy their enemy, a new trick to deceive the authorities. Yet by far the most painful part about it all is that he wasted years of his life rinsing and repeating, only just managing to collect a life for himself.
Ultimately, Haydn wanted more. At the age of 30, he had nothing to his fake name, no allies, no friends, no family. It was at that point that he decided he needed to truly restart, to forge a path apart from the legacy he had been born into. At least, that was what Haydn told himself. With the money he had acquired from dirty work, he bought an apartment on the opposite side of the galaxy, in the last place anyone would expect a Sabilline - Lower Chevallier. There, Haydn started working as a humble librarian, eventually adopting his beloved cat Amadeus.
That was, until a particular individual came in with a particular tome. Withered with age, the book clearly didn't belong to the Lower Chevallier Public Library - an establishment that was in itself old and dusty - which immediately drew the curiosity of resident nerd Haydn Sommillier. Even more tempting, the book was written in some cryptic language, an arcane script that was near indecipherable. Instead of filing it away on a shelf to never again be viewed, he took the tome home that night, and set about attempting to translate it with all his free time. Several months later, he discovered the truth, the words of the Allseeing Oblivion.
In the blink of an eye, his once dreary future transformed into endless possibility. With the promise of magic in exchange for simply continuing to pursue knowledge of the unknown, Haydn had at last acquired what he had always wanted. Means or unknown intentions mattered not, for with the possession of the arcane perhaps at last he would be accepted into the family that had long since abandoned him. First, however, he would have to prove himself a capable mage, and thus Haydn at last joined the Magic Collective, continuing to uphold his residence in Chevallier but hoping, perhaps someday, that he could become something more.
Equipment & Items Name: Glock Class: C Description: He hated every second of it, but during his time in the criminal underworld of Magnolia, Haydn learned not to trust anyone. And when the time comes to make a quick getaway, having a gun at one's side certainly is helpful. There are also a surprising amount of people who try to rob libraries, believe it or not. Haydn's firearm of choice is a nondescript 9 mm pistol, black in hue. It is approximately 9" long and weighs 1 kilogram. Functionally, it tends to be accurate out to a range of 50 meters. Effect/Function: Shoots shit. Six shots.
{Ammo}Name: Ammo Class: C Description: Ammo for Haydn's glock. Six shots. Effect/Function: Shoots shit.
Name: Ring Class: C Description: An intricately engraved gold ring, with an emerald set in the middle. It is attached to a golden chain, and although it is almost never worn by Haydn in either fashion, it is always on his person. Effect/Function: Sentimental value.
{Magical Effects}Gilded Armory - 3 Type: Defensive Range: Personal Effect: Passively, all attire Haydn dons is imbued with faint, golden scrolling, only visible upon being struck with a physical or magical blow. While this enchantment is sustained, any article of clothing is treated as C-class armor for defensive purposes. Therefore, if broken by means that would normally break C-class armor, the effects of Gilded Armory are halted, as the enchantment slowly repairs itself. This process is equivalent to a 4 post cooldown.
Jaded Crest - 3 Type: Defensive Range: Personal Effect: A jade hued heater shield, approximately a half meter in width and a meter long, springs up from one of Haydn's forearms to block a physical or magical attack. Upon the face of the shield can a faintly glowing coat of arms be found, although it is subtle enough that it is nearly impossible to identify what it means upon close observation, much less in heated combat. With a duration of 1 post and a cooldown of 2, the crest is capable of blocking up to one instance of intense damage, or a handful of moderate strikes, before shattering.
Name: Glasses Class: D Description: Constantly staring at books has consequences. By that, I mean bad eyesight. While many people choose to remedy this disability with contact lenses, Haydn doesn't have the time or money to deal with their constant upkeep, and thus he relies on a simple pair of black glasses to go about his daily business. They are relatively square framed, with a thickness somewhere between thin and not so. Effect/Function: Haydn's glasses allow him to see at his proper Acuity level. Without them, his Acuity score becomes 5 with regards to everything but his nearest surroundings.
Name: Journal Class: D Description: Haydn's journal contains everything from embarrassing poetry to grocery lists and every possible letter in between. Notably, while he is capable of legible and even somewhat neat handwriting, most of the things written in Haydn's journal look like complete chicken scratch. Obviously, this is done on purpose, since reading someone's personal journal is extremely rude and why are you still here.... There's a pen always tucked in the binding, black ink. Effect/Function: This is obvious, right? I feel like it's obvious.
Appearance Physical Description: Amadeus is a rather long Isborn Forest Cat, with silky black and white fur and almost otherworldly golden eyes. He has a pink nose and paw pads, and typically wears no collar around his neck, for he is almost never seen further than a brisk walk away from Haydn. More often than not found perched on his owner's shoulder, either that or hugged about his neck like a scarf, Amadeus usually has an expression on his face that approximates a human smile, at least when he's not dosing off as cats tend to do.
Personality As previously mentioned, Amadeus is a cat. Therefore, he does cat things, such as sleeping, eating, attacking Haydn's hair, attacking Haydn's face, and generally being an adorable little kitty. One of his favorite hobbies is to read from his owner's books, and being as he can't read that means stepping all over them while Haydn frustratingly tries to push him away and eventually just succumbs to the adorableness. Another notable thing is that Amadeus loves to go outside, so long as he stays within yowling distance of Haydn. This also applies to their apartment, which isn't big enough for it to not be the case.
History New to Lower Chevallier, Haydn had stumbled upon a young kitten, left out in an alley near his apartment. Feeling sympathetic for said kitten, he picked him up and took him home for the night, planning to take him to the local animal shelter the next day. As one does with a cat, however, it was not long until Haydn became attached to the little ball of black and white fur, who had milky blue eyes that showed the reason why he had been left out that fateful night, complete blindness. Knowing that his chances of being adopted with such a disability were quite low, Haydn decided to keep the little kitten, naming him Amadeus - from a long lost passion of his own.
Being rather broke, Haydn didn't exactly have the money to pamper young Deuce, but naturally, as all cat lovers do, he may or may not have taken better care of his pet than himself. Of course, having been abandoned Amadeus was shy to get around at first, but eventually the young feline opened up and stopped hiding in all of his owner's teapots. For the next four years, the two were nearly inseparable, to the point where Haydn would often sneak his cat into the library, and so long as visitors weren't allergic they often ended up asking about him because, well, his presence wasn't (and still isn't) a very well kept secret. This cycle persisted and all was well, until a strange book fell into Haydn's possession, an event that Amadeus just so happened to be present for.
Of course, being a typical cat, Deuce certainly had no knowledge, and still has no knowledge, of the Allseeing Oblivion. What he does have, however, is a particularly close connection to Haydn, who was gifted power by the eldritch entity. Coincidence or otherwise, some of the magic bestowed upon him was also imbued into Amadeus, certainly a lesser amount but enough to make the impossible possible. For on that same day Haydn found himself capable of the arcane, so too did his cat truly see for the first time, eyes shifting from a milky blue to shimmering gold. And although still certainly a cat, Amadeus also now seems capable of some minor parlor tricks of supernatural origin, although certainly the most drastic change was the ability to truly perceive that which is around him.
Magic Magic Name: Familiar Bond Magic Type: Arcane Extension Rank: 1 Proficiency: 1 Magic Description: Whether a result of Amadeus's proximity to Haydn as he uncovered the truths of the Allseeing Oblivion, or simply because of the strong bond between the two, the completely normal cat known as Amadeus has inherited some of the power that Haydn was granted with. Though weaker and more limited in capacity, Amadeus's magic is still capable of supporting himself and those around him, this being its primary purpose. In particular, it is focused around techniques that affect both Haydn and Amadeus, along with aspects that take on and extend a cat's natural abilities. These techniques include, but are not limited to, the sharing of sense between the two, teleportation, and amplifying effects such as a cat's purr in order to apply actual healing benefits. Amadeus's magic can also defend to a lesser degree, although it is completely incapable of direct attacks.
Techniques: 3/3 Feline Sensibilities - 1 Type: Supportive Range: Personal Effect: Being a cat, Amadeus naturally has senses that extend beyond human recognition. He is capable of seeing in the dark out to a range of 20 meters, along with being able to pick up sounds as slight as a mouse's footsteps to this range. Even while blinded, Amadeus can also still successfully navigate to a lesser degree, thanks to his whiskers. He also has a keen sense of smell, capable of tracing scents so long as they have not lingered for over a day.
Telepathic Link - 1 Type: Supportive Range: Amadeus and Haydn Effect: Within a range of 15 meters, Amadeus and Haydn are capable of communicating with one another. As Amadeus is incapable of speech, being a cat, Haydn perceives his thoughts more so than actual words. Also within this distance, Haydn is capable of peering into the sight and hearing of Amadeus, becoming blind and deaf for said period of time.
Eldritch Channel - 1 Type: Supportive Range: Amadeus and Haydn Effect: So long as Haydn is within 15 meters of Amadeus, he is able to cast techniques and cantrips through his cat. These spells only account for those outside of his takeover form, and may only be cast at a level equal to or lesser than Eldritch Channel. Any technique with a duration has a maximum of 2 posts, while a cooldown of 4 posts is enacted on Eldritch Channel once a spell is cast. The appropriate technique also goes on its normal cooldown.
Cantrips: 1/1 Catapult - 1 Type: Supportive Range: 5 meters Effect: Briefly weaving the fabric of space around himself, Amadeus is capable of teleporting anywhere within 5 meters of himself, so long as he has line of egress to the particular location. This action is taken with a reaction speed of 10, and can be performed once per post.
Skills & Disciplines Arcane Obsession: Even at a young age, Haydn was captivated by the intricacies of magic, an interest that has stuck with him for the entirety of his life despite trying to turn away from it on multiple occasions. Of course, having descended from a long line of powerful mages this does make quite a bit of sense, but even among his family his level of dedication was seen as bizarre in his childhood, and embarrassing as an adult, if only for the fact that Haydn was not born with any arcane talent whatsoever. Rather, his focus was always on magical theory, and later in life how to obtain power of his own. His pursuit of knowledge accumulated in acquired a bachelor's degree in said subject, and was well on his way to a doctorate before being discovered and disgraced. To this day, however, Haydn still furthers his knowledge in various regards, having never forgotten the fondness it brought long ago.
Rich Blood: Nowadays Haydn lives a quiet, simple life, one where paying renting is his top priority, but he has never forgotten what it was like up at the top. Manners, etiquette, the process of appealing to the lower classes - the lessons he was taught as a child never truly left his mind, as much as Haydn has tried to push them out. Granted, he's far from condescending, but there is just a tinge of estrangement present in his actions, a demeanor that seems a bit too polite and formal to have been simply learned from years of serving those who happen upon a library. Haydn was in fact raised with the best tutelage money can buy, and thus was once and still is an avid learner. In particular, he is fluent in both his native Fioran and Minstrelian - as his maternal grandmother insisted - and was once a capable viola player, although he has not had access to the instrument in quite some time.
Criminal Mind: Haydn didn't seek the criminal life so much as stumble into it, but nonetheless having spent several years providing for various factions of the underworld he certainly knows his way around the block. Although he specialized in giving a one up on the competition in terms of magical capabilities, to say that Haydn didn't pick up any of the darker tendencies that come with working with such people would be a lie. This applies especially to wielding a firearm, and to a lesser extent to the art of breaking and entering, along with the more subtle nuances of covering up one's affiliations with crime.
Magic Name: The Allseeing Oblivion Type: Eldritch Takeover Proficiency: 4 Rank: 4 Description: To pierce the veil of all existence, to observe every possible fragment of reality within the brief lifespan one is given, these are the tenets of the Allseeing Oblivion. To this end, the magic that it grants to the chosen few help achieve such goals, mainly revolving around the precise manipulation of the world. Spells often incorporate supportive elements into their design, whether or not they be primarily for this purpose or not, and often utilize small nuances to change the outcome of a battle, rather than taking the direct approach of destroying everything within sight. In fact, many of the gifts granted by the Allseeing Oblivion are not necessarily solely for use in combat, first designed to help access that which might otherwise be impossible to perceive, along with deceiving the sight and senses of other individuals for whatever purpose necessary. Broadly speaking, the magic is more so focused on supportive capabilities than anything else, with offensive techniques a secondary concern and defensive abilities quite lacking.
There is an exception to these general truths, however, in the full embrace of the Allseeing Oblivion. Entering a state known only as Limbo, Haydn's gift becomes much more focused on oppressive force, for it is on occasion that such drastic measures are necessary. That being said, this transformation can only be held onto by mortals for so long, due to its inherently otherworldly properties.
Techniques: 7/7 [5 + 2] Limbo - 4 Type: Takeover Range: Personal Effect: While the influence of the Allseeing Oblivion is often a subtle affair, within the state of Limbo does the true extent of Haydn's pact reveal itself. Taking on the features of the void itself - or perhaps merely his own imagination of what the cosmic entity would appear to look like, he has yet to peer that far into the depths - Haydn gains access to a form and magic that is far more suited to physical confrontation than his normal self. However, with it comes the removal of the anonymity he so desperately cherishes, and thus he is always hesitant when invoking such power. 4 post duration, 3 post cooldown.
{General Appearance}At the acceptance of Limbo, Haydn's gaze shifts from blue to gold, while additional eyes sprout through his body, colored the midnight of empty space. This eerie feature is most abundance on either side of his visage in clusters, as well as scattered across his arms and back, corresponding with some of the scars normally found upon his skin. As well, navy mist begins to drift from his back, taking the form of a pair of wings and two grasping tentacles if he so wills it. Upon careful observation, hints of golden eyes can be found imbued within this fog, glimmering almost like starlight.
{Natural Weaponry}Name: Allsight Class: C Description: The eyes granted by the Allseeing Oblivion are not merely decorations to awe or abhor, they serve the function of providing sight. While placed in locations that would make for an odd kaleidoscope of vision, Haydn's very human mind processes this as simply being able to see everywhere around him. This does limit Allsight's true gifts in the sense that he cannot simply peek an eye on say his hand around a corner to see what is there, but perhaps in the future this will change. Effect/Function: Allsight allows Haydn to see in all directions, although notably, at this level, only his natural pair of eyes are affected by the passive Truesight.
Name: Blessing of the Fallen Class: C Description: The Allseeing Oblivion does not limit itself to a single view, and thus neither do those that embrace its philosophies. Perspective is important, and upon wings of thick mist is Haydn capable of changing his own vantage point. The pair of almost angelic limbs are hued a deep sapphire, with gilded eyes shimmering throughout their incorporeal existence. Effect/Function: So long as Limbo is active, Haydn is capable of flying up to a maximum height of 25 meters, with a carrying capacity of 30 kilograms.
Name: Grasp of the Void Class: C Description: While the Allseeing Oblivion often takes on an incorporeal existence, the true extent of its power is not merely a handful of mind games and parlor tricks. Within the state of Limbo, Haydn is able to manifest this reality, two inky tendrils emerging from the center of his back. These ultramarine tentacles appear to have a length of 2 meters, although they have an elasticity that allows them to stretch up 5 meters if Haydn wills it. Effect/Function: C-class limbs.
Name: Oblivion's Care Class: C Description: The mists that surround Haydn during Limbo are not merely for show, they serve as a buffer to physical and magical attacks aimed at him. Upon impact, it can be seen that the mist shimmers gold, while dependent on the attack eyes may seem to shatter, leaving behind only deep azure. Notably, even when exhausted of its defensive capabilities the fog never truly disperses, although as it is worn down fewer and fewer illusory stares can be seen. Effect/Function: C-class armor.
{Abilities}Techniques: 12/12 Roiling Depths - 4 Type: Offensive Range: 15 meters Effect: At the invocation of the Roiling Depths, the mists that normally surround Haydn during Limbo disperse in a 15 meter radius around him, keeping relatively low to the ground or at whatever altitude his own feet are at. From this fog do tendrils form, whipping around the area to deal serious slashing damage to all enemies within reach. In addition, up to four targets of Haydn's choosing become entangled in these tentacles, requiring a Power of 40 or greater to break free of their grasp, else they are restrained from movement. These grappling apparatuses have the durability of a C-class item at this rank. Overall, the Roiling Depths can be sustained for a maximum of 3 posts, any enemies sustaining damage upon entering its area for the first time, and has a 3 post cooldown.
Consuming Embrace - 4 Type: Offensive/Supportive Range: 12 meters Effect: So long as an enemy is within 12 meters of him and is already held by a tentacle of the Allseeing Oblivion, Haydn is capable of extracting life from said target. Over the course of a post, the chosen target is dealt two instances of intense damage, while during that same post Haydn may heal up to one intense wound present on his body. Cooldown of 4 posts.
Beating Ire - 4 Type: Offensive Range: 25 meters Effect: The rhythm of a beat, a drum, a heart, all amplified through the otherworldly nature of the Allseeing Oblivion. Channelling its power into the wings upon his back, Haydn is capable of creating a cone of physical and psychic force, with a length of 25 meters and a maximum width of 10, that deals both forms of serious damage to all enemies within. Those with a Power of 40 or less are pushed back 10 meters by the invoked Beating Ire, in which it then goes on a 3 post cooldown. Notably, the force created by Haydn's wings doesn't seem to affect objects or surroundings that are not directly targeted by him, hinting at their true nature.
Truesight - 3 Type: Supportive Range: Personal Effect: The Allseeing Oblivion, much as its name suggests, bestows the ability to perceive beyond what is physically capable for most beings of the universe. Out to a range of 45 meters, naturally occurring phenomena, such as darkness or mist, have no effect on Haydn's eyesight. The same goes for magical means of blocking and manipulating vision, so long as said spell is of equal rank or lower to Truesight.
Cantrips: 2/2 Tether - 2 Type: Supportive Range: 10 meters Effect: A single tentacle, with a length of 2 meters, can appear anywhere within 10 meters of Haydn. This apparatus is rather dexterous, capable of movements as slight as handwriting, and can also be used to push, pull, and perform other actions with a Speed and Power of 20. This tentacle appears to be almost ethereal in form, although it has the durability of a D-class item, coagulated from fog of a midnight blue hue.
Blink - 2 Type: Supportive Range: 10 meters Effect: The mists of the Allseeing Oblivion turn against its chosen foes, infesting their sight. For the duration of 1 post, Haydn is capable of inflicting a 20 Acuity debuff on any individual within 10 meters of himself, clouding their eyes with indigo haze. Haydn cannot inflict the same individual with this debuff on the following post, although it can be transferred to someone else.
Other things: - See through the eyes of willing creatures - Obvious Acuity buffs - info dump sight